bugXBubble - Bugs: bug #14290, SIGSEGV at sprite.c:216 in xbubble...

 
 

bug #14290: SIGSEGV at sprite.c:216 in xbubble v 0.5.8

Submitter:  None
Submitted:  Thu 25 Aug 2005 10:50:46 PM UTC
   
 
Category:  None Severity:  3 - Normal
Item Group:  None Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Open
* Mandatory Fields

Add a New Comment Rich Markup
   

Thu 25 Aug 2005 10:50:46 PM UTC, original submission:  

SIGSEGV at sprite.c:216
  frame = (Frame) s->animation->element[s->frame];

gdb backtrace:
#0  0x00000000004099a1 in redraw_sprite (sp=0x804ea0, s=0x85d820, dest=35655959)    at sprite.c:216
#1  0x000000000040a13d in redraw_sprite_pool (sp=0x804ea0, pixmap=35655959,
    background=35655960) at sprite.c:356
#2  0x000000000040f4b0 in animate_game (game=0x84eaf0, dt=20) at game.c:400
#3  0x000000000040fbb7 in frame_update () at game.c:548

  frame = (Frame) s->animation->element[s->frame];

(gdb) print s
$1 = 0x85d820
(gdb) print s->animation
$2 = 0x0

Linux gs 2.6.12-gentoo-r6 #5 Sat Jul 30 16:51:05 MSD x86_64 AMD Athlon(tm) 64 Processor 3000+ AuthenticAMD GNU/Linux

Anonymous

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach Files:
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

CC list is empty

 

There are 0 votes so far. Votes easily highlight which items people would like to see resolved in priority, independently of the priority of the item set by tracker managers.

Only logged-in users can vote.

 

No changes have been made to this item

Back to the top

Powered by Savane 3.13-f8d8.
Corresponding source code