bugGlobulation 2 - Bugs: bug #27154, Defense Areas don't work as...


bug #27154: Defense Areas don't work as expected

Submitted by:  None
Submitted on:  Sat 01 Aug 2009 08:04:31 PM UTC  
Severity: 1 - WishStatus: Confirmed
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: GNU/Linux

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Thu 03 Nov 2011 04:48:58 AM UTC, comment #1:

The defence zone works with proximity only. warriors will go to the closest one. yes, this makes them somewhat a stupid feature but the expected even filling according to their size is technically not really trivial with the existing code.

Changed the Summary accordingly.

Leo Wandersleb <giszmo>
Project Member
Sat 01 Aug 2009 08:04:31 PM UTC, original submission:

When playing a Custom Game (Probably happens on other types of games but I haven't tested) and you lay down multiple distinct defensive zones, a disproportional number of globs respond to the top leftmost zone and typically only 2 or 3 respond to the bottom rightmost (positions are relative to the players origin, which I assume is their first swarm). This behavior is irrespective of relative size of the defensive zomes.

I do not know if this is intentional, but would prefer if each distinct (contiguous) defensive zone received an equal number of defensive globs. In order to get around this behavior I have to place war flags at every position I wish to defend, which adds quite a bit of micromanagement.



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  • -unavailable- added by giszmo (Posted a comment)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 03 Nov 2011 04:50:02 AM UTCgiszmoStatusNone=>Confirmed
      Release0.9.4 (Beta 4)=>None
    Thu 03 Nov 2011 04:48:58 AM UTCgiszmoSeverity3 - Normal=>1 - Wish
      SummaryDefense Areas are unevenly weighted=>Defense Areas don't work as expected

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