bugBino - Bugs: bug #51170, 3 seconds of video cut off


bug #51170: 3 seconds of video cut off

Submitted by:  Brian Ciesicki <tripletopper>
Submitted on:  Sat 03 Jun 2017 03:26:59 PM UTC  
Severity: 3 - NormalStatus: In Progress
Privacy: PublicAssigned to: Martin Lambers <marlam>
Open/Closed: Open

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Fri 05 Jan 2018 06:17:22 PM UTC, comment #2:

I notice it's a fault with Bino. The video in 2D on iMovie is complete, and running it through my 3DS is complete, but Bino cuts off the last 3-5 seconds of video and audio. There is a slight period where the audio is heard without video and the audio cuts off early too compared to the iMovie and 3DS original cuts.

By the way, I run the videos raw from the Nintendo 3DS file and drop it in the Bino 3D. It's the Bino player that's in error.

Brian Ciesicki <tripletopper>
Fri 05 Jan 2018 08:49:44 AM UTC, comment #1:

About the 3 second video cutoff: there may be a problem in how Bino uses FFmpeg to read videos. Or there may be a problem with how FFmpeg reads the Quicktime files you generate. It may be worth to try and convert the video to a better format and test again.

Martin Lambers <marlam>
Project AdministratorIn charge of this item.
Sat 03 Jun 2017 03:26:59 PM UTC, original submission:

Every video is 3 seconds shorter when I view it in 3D in either Red and Cyan or side By Side half, compared to the 2D viewing on a mid 2007 iMac with 2 GB RAM and runing os 10.9.6.

Also, about my previous bug that's closed. I found a workaround on how to record the output of the video file that was in twin stream format and convert it to Side-By-Side Half. OS 10.9 and later has Quicktime player with a feature called screen recording. Set that up, put a 3.5 mm cord from the headphone to the line input, turn the recording sound to a good level, box the video to be efficient with 3DS resolution, press record, start the video, and DON'T TOUCH ANYTHING until the video is over.

I knows it's kind of a pain that it can only do real time transfers of 3DS video to side by side half instead of faster, but it's better than nothing. Once in SBSH, I can convert it to 2D or Red and Cyan Dubois easier using a quick converter program that free on the Apple App store.

Is there a way I can place live capture card data in a 3D converter, so I can stream SegasScope 3D games on Twitch. All you need it 2 things, a real live conection from the capture card to the Bino3d, and then the Bino3d to the streaming programs for Twitch. I know it requires lots of setup, but it may be worth it for Sega Scope 3D games. I know Bino3D has an "alternating frame interlaced" mode, and that can be converted to R/C or SBSH, assuming I can make te connection.

The first paragraph is a real bug, the others are my suggested workaround for my problem and a question about a live dual link.By the way, the Apple tech suggested I upgrade from 2 Gig to 4 Gig RAM becuase screen capture was choppy on Quicktime.

Brian Ciesicki <tripletopper>


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  • -unavailable- added by marlam (Posted a comment)
  • -unavailable- added by tripletopper (Submitted the item)

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    Date Changed By Updated Field Previous Value => Replaced By
    Fri 05 Jan 2018 08:49:44 AM UTCmarlamStatusNone=>In Progress
      Assigned toNone=>marlam

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