bugLordsAWar! - Bugs: bug #63783, 0.3.3.pre2: sets ally_type and...

 
 

bug #63783: 0.3.3.pre2: sets ally_type and ally_armyset to 0 for rewards

Submitter:  Oliver Muth <samwise>
Submitted:  Fri 10 Feb 2023 08:14:11 PM UTC
   
 
Category:  scenario builder Severity:  3 - Normal
Item Group:  None Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Open
* Mandatory Fields

Add a New Comment Rich Markup
   

Fri 10 Feb 2023 08:14:11 PM UTC, original submission:  

When creating a ruin with reward type ALLIES the Scenario Builder produces code like this:

<reward>
    <d_type>Reward::ALLIES</d_type>
    <d_name>Geister x 4</d_name>
    <d_num_allies>4</d_num_allies>
    <d_ally_type>0</d_ally_type>
    <d_ally_armyset>0</d_ally_armyset>
</reward>

Both ally_type and ally_armyset are set to zero, causing the game to crash when played with this map.

Oliver Muth <samwise>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach Files:
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -email is unavailable- added by samwise (Submitted the item)
  •  

    There are 0 votes so far. Votes easily highlight which items people would like to see resolved in priority, independently of the priority of the item set by tracker managers.

    Only logged-in users can vote.

     

    No changes have been made to this item

    Back to the top

    Powered by Savane 3.14-3b9d.
    Corresponding source code