bugGlobulation 2 - Bugs: bug #17371, Network desync when placing a war...

 
 

bug #17371: Network desync when placing a war flag.

Submitter:  None
Submitted:  Tue 08 Aug 2006 04:13:44 PM UTC
   
 
Severity:  3 - Normal Status:  Duplicate
Assigned to:  None Open/Closed:  Closed
Release:  None Operating System:  None
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Wed 23 Aug 2006 06:48:15 AM UTC, comment #2: 

this was reposted with new info as part of bug #17480

Kevin Clement <donkyhotay>
Group Member
Tue 08 Aug 2006 07:15:55 PM UTC, comment #1: 

All I know is that I have succesfully used war flags. So, I need to have a little more information, the maps you played on, how many players, and all of the console output from executation to crash on all computers. If thats impossible, grab as much as possible closer to the end.

Anonymous
Tue 08 Aug 2006 04:13:44 PM UTC, original submission:  

With the current alpha (21) the game consistently crashes whenever a war flag is placed.  I also got this with cvs a while back, but I  didn't bother mentioning it as I figured it was just a temporary regression that would soon be fixed... sorry :S

Anyway, you get some interesting gameplay when you can't use war flags :D

MWM

Anonymous

 

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Follow 3 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2006-08-23 donkyhotay StatusNeed Info Duplicate
    Open/ClosedOpen Closed
2006-08-08 genixpro StatusNone Need Info

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