bugGlobulation 2 - Bugs: bug #35622, segfault

 
 

bug #35622: segfault

Submitter:  None
Submitted:  Fri 24 Feb 2012 09:39:46 PM UTC
   
 
Severity:  3 - Normal Status:  None
Assigned to:  None Open/Closed:  Open
Release:  0.9.4 (Beta 4) Operating System:  GNU/Linux
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Fri 24 Feb 2012 09:39:46 PM UTC, original submission:  

Glob2 segfaulted shortly after loading an autosave

gdb backtrace:

#0  0xffffe424 in __kernel_vsyscall ()
#1  0xb7b5a010 in __GI_raise (sig=6)
    at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#2  0xb7b5b8f5 in __GI_abort () at abort.c:92
#3  0xb7b52b97 in __GI___assert_fail (
    assertion=0x82a09a9 "(*it)->targetBuilding==this",
    file=0x82a08d3 "src/Building.cpp", line=2848,
    function=0x82a14b0 "void Building::integrity()") at assert.c:81
#4  0x080a3862 in Building::integrity (this=0xb4ad5950)
    at src/Building.cpp:2848
#5  0x081e0da3 in Team::integrity (this=0xb4a91d68) at src/Team.cpp:457
#6  0x081e4637 in Team::syncStep (this=0xb4a91d68) at src/Team.cpp:939
#7  0x080dc172 in Game::syncStep (this=0xbfff8180, localTeam=0)
    at src/Game.cpp:1208
#8  0x080ce199 in Engine::run (this=0xbfff8144) at src/Engine.cpp:366
#9  0x08111730 in Glob2::run (this=0xbfffee7f, argc=1, argv=0xbfffef24)
    at src/Glob2.cpp:317
#10 0x0805a0c4 in main (argc=1, argv=0xbfffef24) at src/Glob2.cpp:409

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