bugGlobulation 2 - Bugs: bug #28406, Crash in replay

 
 

bug #28406: Crash in replay

Submitted by:  Stephane Magnenat <nct>
Submitted on:  Sat 26 Dec 2009 09:15:37 AM UTC  
 
Severity: 2 - MinorStatus: None
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: None

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Sat 26 Dec 2009 09:30:08 AM UTC, comment #1:

An additional information: this happened with a very short replay (< 2 s game). So the cause of the crash is probably some data (gradient, stat, ...) not yet initialized but already destroyed. So this bug is minor.

Stephane Magnenat <nct>
Project Administrator
Sat 26 Dec 2009 09:15:37 AM UTC, original submission:

Hello,

Glob2 crashes when the replay stops:

glob2: /usr/include/boost/shared_ptr.hpp:419: T* boost::shared_ptr< <template-parameter-1-1> >::operator->() const [with T = Order]: Assertion `px != 0' failed.

I have attached valgrind's run. My guess is that some data are not initialized when replays are loaded, which creates a memory crash when objects are released.

Stephane Magnenat <nct>
Project Administrator

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 26 Dec 2009 09:30:08 AM UTCnctSeverity3 - Normal=>2 - Minor
    Sat 26 Dec 2009 09:15:37 AM UTCnctAttached File-=>Added glob2-replay-bug-valgrind.txt, #19361

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