bugGlobulation 2 - Bugs: bug #32292, crash in tutorial

 
 

bug #32292: crash in tutorial

Submitted by:  None
Submitted on:  Sat 29 Jan 2011 04:33:34 PM UTC  
 
Severity: 3 - NormalStatus: None
Assigned to: Jon Neal <reportingsjr>Open/Closed: Open
Release: 0.9.4 (Beta 4)Operating System: GNU/Linux

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Mon 26 Sep 2011 05:43:30 PM UTC, comment #9:

sorry for spamming, but wanted to add one note to my previus "anonymous" comment, and since I dont have account here I cant edit:
This happens in both windows and Linux!
I have tried in:

  • Windows 7
  • Ubuntu 11.04 (running in virtualbox) (glob installed with apt-get)
  • Windows-version running in Wine 1.2.* under Ubuntu 11.04
  • Linux Mint 11 (running native, no virtualization)

Same issue! In Linux it just crash with "Segmention Fault (Core dumped)".
In windows it say: "Building.cpp: Line 2848: Expression: (*it)->targetBuilding==this".

I hope this helps!
Sorry for the "unprofessional" bug-report.
If you want me to try some things or change some things I am all up for it, my mail:
a n d e r s s o n 8 2 ( a ) g m a i l (dot) c o m

// Johan

Anonymous
Mon 26 Sep 2011 05:33:45 PM UTC, comment #8:

I have random crashes every time I try to play this game. I have a save-file where the game works for ~10secunds, then it crash.
Same crash appears in the tutorial stage 4, and it happens only after I have sent Warriors to an enemy base.

Havent checked the code myself, but I am willing to send the savefiles to anyone if it may help you in solving this issue.

(file #24028)

Anonymous
Thu 17 Mar 2011 07:31:43 PM UTC, comment #7:

Yep, that was what I was asking for. Oh well. I just have to dig around in the source for a long time to fix this one. Hopefully it will be fixed within a day or two! Thank you for the quick response. :)

Jon Neal <reportingsjr>
Project MemberIn charge of this item.
Thu 17 Mar 2011 02:15:48 PM UTC, comment #6:

I looked at my ~/.glob2/ directory, but unfortunately both logs/ and beta4/gamelog/ are empty. Or did you mean something else by the log? (If you meant output of the binary, it was just a sudden "Segmentation fault" AFAIR)

Lukasz D. <zaroth>
Thu 17 Mar 2011 02:04:23 PM UTC, comment #5:

It looks like one of the buildings failed to load to me. Still new to the code base so I'm learning, but from what I've seen the segfault is due to issues with the game thinking there is a building, but the building being NULL. Is there any chance I could get your glob2 log from around when this happened Lukasz, or is that long gone?

Jon Neal <reportingsjr>
Project MemberIn charge of this item.
Mon 28 Feb 2011 10:57:44 AM UTC, comment #4:

Turns out I didn't attach it last time, since it had more than 512K. Hopefully the savegame will attach now...

(file #22806)

Lukasz D. <zaroth>
Mon 28 Feb 2011 10:55:06 AM UTC, comment #3:

After trying to recover from mentioned crash, a segfault occurs, just as mentioned. Savegame attached.

Lukasz D. <zaroth>
Mon 28 Feb 2011 10:51:37 AM UTC, comment #2:

Mission 4, got this assertion fail while trying to destroy racetrack in enemy base:

glob2: src/Game.cpp:2292: void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building, std::less<Building>, std::allocator<Building> >): Assertion `building' failed.

May or may not be the same bug.

Lukasz D. <zaroth>
Sat 29 Jan 2011 04:46:59 PM UTC, comment #1:

segmentation fault
happens each time i reload that autosave

josef radinger <cheese>
Sat 29 Jan 2011 04:33:34 PM UTC, original submission:

dont know why, but glob2 crashes in the tutorial.

Anonymous

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #24028:  Playground.game added by None (678kB - application/octet-stream - Save-file that will make the game crash. )
file #22806:  Auto_save.game.gz added by zaroth (77kB - application/gzip)
file #22558:  Tutorial_Campaign.txt added by None (1kB - text/plain)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by reportingsjr (Posted a comment)
  • -unavailable- added by zaroth (Posted a comment)
  • -unavailable- added by cheese (Posted a comment)
  • -unavailable- added by cheese
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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 26 Sep 2011 05:33:45 PM UTCNoneAttached File-=>Added Playground.game, #24028
    Thu 17 Mar 2011 02:04:23 PM UTCreportingsjrAssigned toNone=>reportingsjr
    Mon 28 Feb 2011 10:57:44 AM UTCzarothAttached File-=>Added Auto_save.game.gz, #22806
    Sat 29 Jan 2011 04:46:59 PM UTCcheeseCarbon-Copy-=>Added cheese
    Sat 29 Jan 2011 04:33:34 PM UTCNoneAttached File-=>Added Tutorial_Campaign.txt, #22558

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