bugGlobulation 2 - Bugs: bug #35622, segfault

 
 

bug #35622: segfault

Submitted by:  None
Submitted on:  Fri 24 Feb 2012 09:39:46 PM UTC  
 
Severity: 3 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 0.9.4 (Beta 4)Operating System: GNU/Linux

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Fri 24 Feb 2012 09:39:46 PM UTC, original submission:

Glob2 segfaulted shortly after loading an autosave

gdb backtrace:

#0 0xffffe424 in __kernel_vsyscall ()
#1 0xb7b5a010 in __GI_raise (sig=6)
at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#2 0xb7b5b8f5 in __GI_abort () at abort.c:92
#3 0xb7b52b97 in __GI___assert_fail (
assertion=0x82a09a9 "(*it)->targetBuilding==this",
file=0x82a08d3 "src/Building.cpp", line=2848,
function=0x82a14b0 "void Building::integrity()") at assert.c:81
#4 0x080a3862 in Building::integrity (this=0xb4ad5950)
at src/Building.cpp:2848
#5 0x081e0da3 in Team::integrity (this=0xb4a91d68) at src/Team.cpp:457
#6 0x081e4637 in Team::syncStep (this=0xb4a91d68) at src/Team.cpp:939
#7 0x080dc172 in Game::syncStep (this=0xbfff8180, localTeam=0)
at src/Game.cpp:1208
#8 0x080ce199 in Engine::run (this=0xbfff8144) at src/Engine.cpp:366
#9 0x08111730 in Glob2::run (this=0xbfffee7f, argc=1, argv=0xbfffef24)
at src/Glob2.cpp:317
#10 0x0805a0c4 in main (argc=1, argv=0xbfffef24) at src/Glob2.cpp:409

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