Construo 0.2.2 ============== * added scaling, press 's' in select-mode * fixed problem with new particles disappearing in run-mode * made the ground look a bit nicer * fixed speed problem in the X11 target Construo 0.2.1 ============== * added switch to disable thick lines in X11 * added runtime switching to fullscreen, press 'F11' * different cursors for different tools * added a blender like 'remove doubles', press 'j' * fixed 'make install' * added grid support (press 'g') * fixes crash-bug in with user/ directory * fixed some missing keybindings fixed * fixed missing #ifdef/#endif for XVidMode, caused compile failure if Xvidmode is not present * added zlib support for compressed construo files (.construo.gz) * some small optimizations * fixed problems with 16bit XServers * more example constrution Construo 0.2.0 ============== * Fixed id-overlap bug which caused construction to get corrput (wrong particles connected together) * added zooming plus mouse-wheel support * added scrolling with cursorkeys and mouse * added simple GUI * House of Horror Part1 and Part2 added (currently a bit broken due to changed physics) * fullscreen support added * moving of objects is possible * rotation of objects is possible * added optional glut support for hardware accelerated OpenGL * support for anti-aliased lines and transparency (only under glut) * fixed particle physics, particle mass now has an impact * particle velocity editing is possible * added file-manager with thumbnail preview * added custom collider objects (aka boxes) * moving of colliders in a running simulation is possible * some bit more actions are undoable * lots of new bugs and missing features, see file BUGS for the known issues (no file overwrite warning, so be carefull!) Construo 0.1.0 ============== * fixed-particles are now possible * in-game help screen available * removal of particles is possible * rewind to the state before the 'run' is possible (aka undo) * rewritten to use only plain Xlib, no additional libraries required * XML is replaced by s-expressions, this removes another library dependency and results in better readable files * added a bunch of example files * added abstraction layer, ports to other libraries or OSs should be quite easy (OpenGL port might follow sooner or later) # EOF #