Release 0.2.2: * update Changelog * fix assertion on broken files * fix broken demos (complex*, explode, ...) Release 0.3.0: * Magnetic forces, aka gravity forces which reflect some particles and attract others * config file support and an option menu to switch off stress-color, change the coloring scheme and things like that * make the window resizable * author field (gcos filtering missing) * date field * addd gettext support * invisible springs * fix speed bug (unknown) * make it non-deterministic again ( * port to windows --- in the future --- - screensaver mode - add different types of sticks - make stick properties editable - add a better load/save interface - make it 3D (not that doable, since it would require a completly other type of editor, but physics-vise its pretty simply) - add some randomness - add wind/earthquake or other things - make use of non-flad ground - add zoom - add constrained, scenarios with a limited number of particles/sticks and things like that, add mission goals --- User contributed --- - Capability to connect springs into the middle of another spring [grumbel: don't think this is a good idea, the physics model doesn't work like this, but it still could be done if we simply break the single spring into two] - Objects that cannot be penetrated with wire. [grumbel: doesn't mix with physic engine, objects that can't be penetrated by particles are already there] - Capability to adjust individual parameters of springs. [grumbel: might come, but will be limited] - A macro language (yes, lisp is fine, there seems to be some code for it). [grumbel: won't come, overkill, use scripting language to create the construo file instead, optional guile support maybe?!] - Concept of object (grouping of lines / other objects). [grumbel: might come with the prefabs, but most likly only 'passive' so that you can mark and move groups, permanent groups are unlikly] - Capability to store and load objects. [grumbel: prefabs will come] - Colors, texture mapping for new object types. [grumbel: might come, but not very soon] - Sounds (I want to hear the constructions crashing..). [grumbel: would require extra library, not good, but might come somewhen] - Backdrop graphics [grumbel: if they come not very soon]. - Active elements.[grumbel: earthquake particles will come] Modes for Construo - The Game ----------------------------- * remove a spring and hope that the tower doesn't fall, multiplayer game, played in a round, player that crashes the tower is out, multiple rounds will be played, several stable objects must be provided. * hot-fixing, the player has to stablelize a falling structure in slow-motion mode, if he fixes it he wins, else he loses * task-force, player as to complete some task, like build a bridge or something else with limited resources * demo mode, let a bunch of machines do things automatically, insert some text here and there # EOF #