# German translation for lordsawar
# Copyright (C) 2010 Yoyodyne, Inc & Joe Hansen.
# This file is distributed under the same license as the lordsawar package.
# Martin Thoma <info@martin-thoma.de>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: lordsawar 0.1.9-pre3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-07-03 09:18+0100\n"
"PO-Revision-Date: 2011-02-14 23:29+0100\n"
"Last-Translator: Martin Thoma <info@martin-thoma.de>\n"
"Language-Team: German <translation-team-de@lists.sourceforge.net>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: ../dat/glade/about-dialog.ui.h:1
msgid ""
"Freedom is the most important \n"
"feature of this game."
msgstr ""
"Freiheit is das wichtigste \n"
"Merkmal dieses Spiels."

#. TRANSLATORS: Replace this string with your names, one name per line.
#: ../dat/glade/about-dialog.ui.h:4
msgid "Joe Hansen"
msgstr "Martin Thoma"

#: ../dat/glade/about-dialog.ui.h:5
#, fuzzy
msgid "The GNU General Public License version 3 or later at your option."
msgstr "Die GNU General Public Lizenz in der Version 3 oder neuer stehen zur Wahl."

#: ../dat/glade/about-dialog.ui.h:6
msgid "The LordsAWar Website"
msgstr "Die LordsAWar Website"

#: ../dat/glade/army-bonus-dialog.ui.h:1
msgid "<b>Army Bonus</b>"
msgstr "<b>Armee-Bonus</b>"

#: ../dat/glade/army-bonus-dialog.ui.h:2
#: ../dat/glade/game-window.ui.h:2
msgid "Army Bonus"
msgstr "Armee-Bonus"

#: ../dat/glade/army-bonus-dialog.ui.h:3
#: ../dat/glade/city-window.ui.h:7
#: ../dat/glade/destination-dialog.ui.h:13
#: ../dat/glade/diplomacy-dialog.ui.h:5
#: ../dat/glade/game-options-dialog.ui.h:28
#: ../dat/glade/hero-dialog.ui.h:9
#: ../dat/glade/hero-levels-dialog.ui.h:3
#: ../dat/glade/history-report-dialog.ui.h:6
#: ../dat/glade/item-bonus-dialog.ui.h:3
#: ../dat/glade/main-preferences-dialog.ui.h:10
#: ../dat/glade/preferences-dialog.ui.h:10
#: ../dat/glade/report-dialog.ui.h:11
#: ../dat/glade/ruin-report-dialog.ui.h:7
#: ../dat/glade/item-report-dialog.ui.h:3
#: ../dat/glade/stack-info-dialog.ui.h:3
#: ../dat/glade/editor/itemlist-dialog.ui.h:21
#: ../dat/glade/editor/reward-list-dialog.ui.h:3
#: ../dat/glade/editor/tile-preview-dialog.ui.h:3
#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:8
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:6
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:7
#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:5
#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:5
#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2721
msgid "_Close"
msgstr "_Schließen"

#: ../dat/glade/army-gains-level-dialog.ui.h:1
msgid "Army Gained Level"
msgstr "Die Armee hat ein höheres level erreicht"

#: ../dat/glade/army-gains-level-dialog.ui.h:2
msgid "_Choose"
msgstr "_Wählen"

#: ../dat/glade/buy-production-dialog.ui.h:1
msgid "<b>Buy Production</b>"
msgstr "<b>Kaufe Produktionserhöhung</b>"

#: ../dat/glade/buy-production-dialog.ui.h:2
msgid "Buy Production"
msgstr "Kaufe Produktionserhöhung"

#: ../dat/glade/buy-production-dialog.ui.h:3
msgid "_Buy"
msgstr "_Kaufen"

#: ../dat/glade/buy-production-dialog.ui.h:4
#: ../dat/glade/city-raze-dialog.ui.h:1
#: ../dat/glade/city-rename-dialog.ui.h:2
#: ../dat/glade/fight-order-dialog.ui.h:3
#: ../dat/glade/game-lobby-dialog.ui.h:12
#: ../dat/glade/game-preferences-dialog.ui.h:12
#: ../dat/glade/load-scenario-dialog.ui.h:7
#: ../dat/glade/new-network-game-dialog.ui.h:7
#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:8
#: ../dat/glade/signpost-change-dialog.ui.h:2
#: ../dat/glade/use-item-dialog.ui.h:2
#: ../dat/glade/new-random-map-dialog.ui.h:26
#: ../dat/glade/editor/armyset-info-dialog.ui.h:11
#: ../dat/glade/editor/city-editor-dialog.ui.h:13
#: ../dat/glade/editor/map-info-dialog.ui.h:7
#: ../dat/glade/editor/new-map-dialog.ui.h:27
#: ../dat/glade/editor/switch-sets-dialog.ui.h:11
#: ../dat/glade/editor/players-dialog.ui.h:3
#: ../dat/glade/editor/reward-editor-dialog.ui.h:16
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:16
#: ../dat/glade/editor/select-army-dialog.ui.h:2
#: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:2
#: ../dat/glade/editor/select-item-dialog.ui.h:2
#: ../dat/glade/editor/select-reward-dialog.ui.h:2
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:4
#: ../dat/glade/editor/stack-editor-dialog.ui.h:6
#: ../dat/glade/editor/temple-editor-dialog.ui.h:7
#: ../dat/glade/editor/tileset-info-dialog.ui.h:11
#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:3
#: ../dat/glade/editor/image-editor-dialog.ui.h:3
#: ../dat/glade/editor/hero-editor-dialog.ui.h:5
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:6
#: ../dat/glade/editor/editor-quit-dialog.ui.h:4
#: ../dat/glade/editor/tile-size-editor-dialog.ui.h:2
#: ../dat/glade/editor/cityset-info-dialog.ui.h:11
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:11
msgid "_Cancel"
msgstr "_Abbrechen"

#: ../dat/glade/city-defeated-dialog.ui.h:1
msgid "The city is yours! Will you..."
msgstr "Die Stadt ist ein! Wirst du ..."

#: ../dat/glade/city-defeated-dialog.ui.h:2
msgid "Victory!"
msgstr "Sieg!"

#: ../dat/glade/city-defeated-dialog.ui.h:3
msgid "_Occupy"
msgstr "_Besetzen"

#: ../dat/glade/city-defeated-dialog.ui.h:4
msgid "_Pillage"
msgstr "_Plünderung"

#: ../dat/glade/city-defeated-dialog.ui.h:5
#: ../dat/glade/city-window.ui.h:8
msgid "_Raze"
msgstr "_Niederreißen"

#: ../dat/glade/city-defeated-dialog.ui.h:6
msgid "_Sack"
msgstr "_Plündern"

#: ../dat/glade/city-looted-dialog.ui.h:1
msgid "Your troops have looted the city!"
msgstr "Deine Truppen haben die Stadt geplündert!"

#: ../dat/glade/city-looted-dialog.ui.h:2
#: ../dat/glade/city-pillaged-dialog.ui.h:2
#: ../dat/glade/city-razed-dialog.ui.h:2
#: ../dat/glade/city-sacked-dialog.ui.h:2
#: ../dat/glade/game-loaded-dialog.ui.h:2
#: ../dat/glade/game-over-dialog.ui.h:1
#: ../dat/glade/hero-brings-allies-dialog.ui.h:1
#: ../dat/glade/medal-awarded-dialog.ui.h:2
#: ../dat/glade/military-advisor-dialog.ui.h:1
#: ../dat/glade/next-player-turn-dialog.ui.h:2
#: ../dat/glade/player-died-dialog.ui.h:2
#: ../dat/glade/quest-assigned-dialog.ui.h:1
#: ../dat/glade/quest-report-dialog.ui.h:3
#: ../dat/glade/quest-expired-dialog.ui.h:2
#: ../dat/glade/ruinfight-finished-dialog.ui.h:2
#: ../dat/glade/ruinfight-started-dialog.ui.h:2
#: ../dat/glade/ruin-rewarded-dialog.ui.h:2
#: ../dat/glade/ruin-searched-dialog.ui.h:1
#: ../dat/glade/sage-dialog.ui.h:5
#: ../dat/glade/surrender-refused-dialog.ui.h:2
#: ../dat/glade/use-item-on-player-dialog.ui.h:3
msgid "_Continue"
msgstr "_Fortfahren"

#: ../dat/glade/city-pillaged-dialog.ui.h:1
msgid "Your troops have pillaged the city!"
msgstr "Deine Truppen haben die Stadt gebrandschatzt!"

#: ../dat/glade/city-razed-dialog.ui.h:1
#: ../dat/glade/city-sacked-dialog.ui.h:1
msgid "Your troops have sacked the city!"
msgstr "Deine Truppen haben die Stadt geplündert!"

#: ../dat/glade/city-raze-dialog.ui.h:2
#: ../dat/glade/city-rename-dialog.ui.h:3
#: ../dat/glade/fight-order-dialog.ui.h:4
#: ../dat/glade/new-network-game-dialog.ui.h:8
#: ../dat/glade/signpost-change-dialog.ui.h:3
#: ../dat/glade/editor/armyset-info-dialog.ui.h:12
#: ../dat/glade/editor/city-editor-dialog.ui.h:14
#: ../dat/glade/editor/map-info-dialog.ui.h:8
#: ../dat/glade/editor/players-dialog.ui.h:4
#: ../dat/glade/editor/reward-editor-dialog.ui.h:17
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:17
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:5
#: ../dat/glade/editor/stack-editor-dialog.ui.h:8
#: ../dat/glade/editor/temple-editor-dialog.ui.h:8
#: ../dat/glade/editor/tileset-info-dialog.ui.h:12
#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:4
#: ../dat/glade/editor/image-editor-dialog.ui.h:4
#: ../dat/glade/editor/hero-editor-dialog.ui.h:8
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:7
#: ../dat/glade/editor/tile-size-editor-dialog.ui.h:3
#: ../dat/glade/editor/cityset-info-dialog.ui.h:12
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:12
msgid "_OK"
msgstr "_OK"

#: ../dat/glade/city-rename-dialog.ui.h:1
#: ../dat/glade/game-lobby-dialog.ui.h:6
#: ../dat/glade/hero-offer-dialog.ui.h:2
#: ../dat/glade/ruin-report-dialog.ui.h:4
#: ../dat/glade/editor/armyset-info-dialog.ui.h:10
#: ../dat/glade/editor/armyset-window.ui.h:33
#: ../dat/glade/editor/city-editor-dialog.ui.h:7
#: ../dat/glade/editor/itemlist-dialog.ui.h:15
#: ../dat/glade/editor/map-info-dialog.ui.h:6
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:8
#: ../dat/glade/editor/temple-editor-dialog.ui.h:4
#: ../dat/glade/editor/tileset-info-dialog.ui.h:10
#: ../dat/glade/editor/tileset-window.ui.h:15
#: ../dat/glade/editor/hero-editor-dialog.ui.h:4
#: ../dat/glade/editor/cityset-info-dialog.ui.h:10
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:10
msgid "Name:"
msgstr "Name:"

#: ../dat/glade/city-window.ui.h:1
#: ../dat/glade/hero-dialog.ui.h:5
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:3
msgid "Buy a production capability"
msgstr "Kaufe Produktionsfähigkeit"

#: ../dat/glade/city-window.ui.h:2
#: ../dat/glade/destination-dialog.ui.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:270
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:228
msgid "Current:"
msgstr "Momentan:"

#: ../dat/glade/city-window.ui.h:3
msgid "R_ename"
msgstr "_Umbenennen"

#: ../dat/glade/city-window.ui.h:4
msgid "Set destination for produced armies"
msgstr "Setze das Ziel für die produzierten Armeen"

#: ../dat/glade/city-window.ui.h:5
#: ../dat/glade/hero-dialog.ui.h:8
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:4
msgid "Stop producing armies"
msgstr "Amee-Produktion stoppen"

#: ../dat/glade/city-window.ui.h:6
msgid "_Buy..."
msgstr "_Kaufen..."

#: ../dat/glade/city-window.ui.h:9
msgid "_Stop"
msgstr "_Stop"

#: ../dat/glade/city-window.ui.h:10
msgid "_Vector..."
msgstr "_Vector"

#: ../dat/glade/destination-dialog.ui.h:1
msgid "4t"
msgstr "4t"

#: ../dat/glade/destination-dialog.ui.h:2
msgid "Chan_ge"
msgstr "Ändern"

#: ../dat/glade/destination-dialog.ui.h:3
msgid "Choose Destination"
msgstr "Wähle Ziel"

#: ../dat/glade/destination-dialog.ui.h:4
msgid ""
"Click here to change the\n"
"destination of armies"
msgstr ""
"Hier klicken um das Ziel\n"
"der Armeen zu ändern"

#: ../dat/glade/destination-dialog.ui.h:6
msgid ""
"Click here to vector to\n"
"a new city"
msgstr ""
"Hier klicken um eine\n"
"neue Stadt anzuvisieren"

#: ../dat/glade/destination-dialog.ui.h:9
msgid "Next Turn:"
msgstr "Nächster Zug:"

#: ../dat/glade/destination-dialog.ui.h:10
msgid ""
"See\n"
"All"
msgstr ""
"Alle\n"
"Anzeigen"

#: ../dat/glade/destination-dialog.ui.h:12
msgid "Turn After:"
msgstr "Ziehe nach:"

#: ../dat/glade/destination-dialog.ui.h:14
msgid "_Vector"
msgstr "_Vector"

#: ../dat/glade/diplomacy-dialog.ui.h:1
msgid "Diplomatic Proposals"
msgstr "Diplomatische Vorschläge"

#: ../dat/glade/diplomacy-dialog.ui.h:2
msgid "Diplomatic State"
msgstr "Diplomatischer Status"

#: ../dat/glade/diplomacy-dialog.ui.h:3
msgid "Their Proposals"
msgstr "Ihre Vorschläge"

#: ../dat/glade/diplomacy-dialog.ui.h:4
msgid "Your offers and replies"
msgstr "Deine Angebote und Antworten"

#: ../dat/glade/diplomacy-dialog.ui.h:6
msgid "_Report"
msgstr "_Bereicht"

#: ../dat/glade/diplomacy-dialog.ui.h:7
msgid "player name"
msgstr "Name des Spielers"

#: ../dat/glade/diplomacy-report-dialog.ui.h:1
msgid "Diplomacy Report"
msgstr "Diplomatiebericht"

#: ../dat/glade/fight-order-dialog.ui.h:1
msgid "<b>Fight Order</b>"
msgstr "<b>Kampfreihenfolge</b>"

#: ../dat/glade/fight-order-dialog.ui.h:2
#: ../dat/glade/game-window.ui.h:12
msgid "Fight Order"
msgstr "Kampfreihenfolge"

#: ../dat/glade/fight-order-dialog.ui.h:5
msgid "_Reverse Order"
msgstr "_Umgekehrte Reihenfolge"

#: ../dat/glade/game-loaded-dialog.ui.h:1
msgid "Game Loaded"
msgstr "Spiel wurde geladen"

#: ../dat/glade/game-lobby-dialog.ui.h:1
msgid "<b></b>"
msgstr "<b></b>"

#: ../dat/glade/game-lobby-dialog.ui.h:2
msgid "<b>Chat</b>"
msgstr "<b>Chat</b>"

#: ../dat/glade/game-lobby-dialog.ui.h:3
#: ../dat/glade/game-preferences-dialog.ui.h:3
#: ../dat/glade/preferences-dialog.ui.h:1
#: ../dat/glade/editor/players-dialog.ui.h:1
msgid "<b>Players</b>"
msgstr "<b>Spieler</b>"

#: ../dat/glade/game-lobby-dialog.ui.h:4
msgid "<b>Scenario Details</b>"
msgstr "<b>Details des Szenarios</b>"

#: ../dat/glade/game-lobby-dialog.ui.h:5
msgid "Cities:"
msgstr "Städte:"

#: ../dat/glade/game-lobby-dialog.ui.h:7
msgid "Network Game"
msgstr "Netzwerkspiel"

#: ../dat/glade/game-lobby-dialog.ui.h:8
#: ../dat/glade/new-random-map-dialog.ui.h:14
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:139
msgid "Random"
msgstr "Zufall"

#: ../dat/glade/game-lobby-dialog.ui.h:9
msgid "Send:"
msgstr "Senden:"

#: ../dat/glade/game-lobby-dialog.ui.h:10
msgid "Show Options"
msgstr "Zeige Optionen"

#: ../dat/glade/game-lobby-dialog.ui.h:11
msgid "Turn:"
msgstr "Zug:"

#: ../dat/glade/game-lobby-dialog.ui.h:13
msgid "_Play"
msgstr "_Spielen"

#: ../dat/glade/game-options-dialog.ui.h:1
msgid "<b>Affecting Difficulty</b>"
msgstr "<b>Betrifft den Schwierigkeitsgrad</b>"

#: ../dat/glade/game-options-dialog.ui.h:2
msgid "<b>Not Affecting Difficulty</b>"
msgstr "<b>Betrifft den Schwierigkeitsgrad nicht</b>"

#: ../dat/glade/game-options-dialog.ui.h:3
msgid "Active"
msgstr "Aktiv"

#: ../dat/glade/game-options-dialog.ui.h:4
msgid "Always Allowed"
msgstr "Immer erlaubt"

#: ../dat/glade/game-options-dialog.ui.h:5
msgid "Average"
msgstr "Durchschnitt"

#: ../dat/glade/game-options-dialog.ui.h:6
#, fuzzy
msgid "Cusp of War"
msgstr "Kriegsgipfel"

#: ../dat/glade/game-options-dialog.ui.h:7
msgid "Defensive"
msgstr "Verteidigung"

#: ../dat/glade/game-options-dialog.ui.h:8
#: ../dat/glade/game-window.ui.h:7
msgid "Diplomacy"
msgstr "Diplomatie"

#: ../dat/glade/game-options-dialog.ui.h:9
msgid "Enemy Head Start"
msgstr "Start des gegnerischen Führers"

#: ../dat/glade/game-options-dialog.ui.h:10
msgid "Evenly Divided"
msgstr "Gleichmäßig Aufgeteilt"

#: ../dat/glade/game-options-dialog.ui.h:11
msgid "Game Options"
msgstr "Spieloptionen"

#: ../dat/glade/game-options-dialog.ui.h:12
msgid "Hidden Map"
msgstr "Versteckte Karte"

#: ../dat/glade/game-options-dialog.ui.h:13
msgid "Intense Combat"
msgstr "Intensiver Kampf"

#: ../dat/glade/game-options-dialog.ui.h:14
msgid "Military Advisor"
msgstr "Militärischer Ratgeber"

#: ../dat/glade/game-options-dialog.ui.h:15
msgid "Neutral Cities:"
msgstr "Neutrale Städte"

#: ../dat/glade/game-options-dialog.ui.h:16
msgid "Never Allowed"
msgstr "Niemals Erlaubt"

#: ../dat/glade/game-options-dialog.ui.h:17
msgid "Off"
msgstr "Aus"

#: ../dat/glade/game-options-dialog.ui.h:18
msgid "One Per Hero"
msgstr "Einer pro Held"

#: ../dat/glade/game-options-dialog.ui.h:19
msgid "One Per Player"
msgstr "Einer pro Spieler"

#: ../dat/glade/game-options-dialog.ui.h:20
msgid "Only On Capture"
msgstr "Nur bei Gefangennahme"

#: ../dat/glade/game-options-dialog.ui.h:21
msgid "Quests:"
msgstr "Aufgaben:"

#: ../dat/glade/game-options-dialog.ui.h:22
msgid "Quick Start:"
msgstr "Schnellstart:"

#: ../dat/glade/game-options-dialog.ui.h:23
msgid "Random Turns"
msgstr "Zufällige Züge"

#: ../dat/glade/game-options-dialog.ui.h:24
msgid "Razing Cities:"
msgstr "Städte niederreißen:"

#: ../dat/glade/game-options-dialog.ui.h:25
msgid "Strong"
msgstr "Stark"

#: ../dat/glade/game-options-dialog.ui.h:26
msgid "View Enemies"
msgstr "Zeige Gegner"

#: ../dat/glade/game-options-dialog.ui.h:27
msgid "View Production"
msgstr "Zeige Produktion"

#: ../dat/glade/game-preferences-dialog.ui.h:1
msgid "<b>Difficulty</b>"
msgstr "<b>Schwierigkeitsgrad</b>"

#: ../dat/glade/game-preferences-dialog.ui.h:2
msgid "<b>Game Name:</b>"
msgstr "<b>Name des Spiels</b>"

#: ../dat/glade/game-preferences-dialog.ui.h:4
#: ../dat/glade/editor/armyset-window.ui.h:13
msgid "Advanced"
msgstr "Fortgeschritten"

#: ../dat/glade/game-preferences-dialog.ui.h:5
msgid "Beginner"
msgstr "Anfänger"

#: ../dat/glade/game-preferences-dialog.ui.h:6
#: ../dat/glade/editor/new-map-dialog.ui.h:6
msgid "Custom"
msgstr "Benutzerdefiniert"

#: ../dat/glade/game-preferences-dialog.ui.h:7
msgid "Edit Options"
msgstr "Einstellungsmöglichkeiten bearbeiten"

#: ../dat/glade/game-preferences-dialog.ui.h:8
msgid "I am the Lord Of War!"
msgstr "Ich bin der Lord Of War!"

#: ../dat/glade/game-preferences-dialog.ui.h:9
msgid "Intermediate"
msgstr "Fortgeschrittener"

#: ../dat/glade/game-preferences-dialog.ui.h:10
#: ../dat/glade/game-window.ui.h:34
msgid "New Game"
msgstr "Neues Spiel"

#: ../dat/glade/game-preferences-dialog.ui.h:11
msgid "Rating:"
msgstr "Bewertung:"

#: ../dat/glade/game-preferences-dialog.ui.h:13
msgid "_Start Game"
msgstr "_Spiel starten"

#: ../dat/glade/game-quit-dialog.ui.h:1
msgid ""
"Are you sure you\n"
"want to quit this game\n"
"O great and valiant\n"
"warrior?"
msgstr ""
"Bist du,\n"
"oh großer und wackrer\n"
"Krieger, sicher, dass\n"
"du das Spiel beenden willst?"

#: ../dat/glade/game-quit-dialog.ui.h:5
#: ../dat/glade/game-window.ui.h:40
msgid "Quit"
msgstr "Beenden"

#: ../dat/glade/game-quit-dialog.ui.h:6
#: ../dat/glade/temple-visit-dialog.ui.h:4
msgid "_No"
msgstr "_Nein"

#: ../dat/glade/game-quit-dialog.ui.h:7
#: ../dat/glade/temple-visit-dialog.ui.h:5
msgid "_Yes"
msgstr "_Ja"

#: ../dat/glade/game-window.ui.h:1
#: ../dat/glade/report-dialog.ui.h:3
msgid "Army"
msgstr "Armee"

#: ../dat/glade/game-window.ui.h:3
msgid "Build"
msgstr "Bauen"

#: ../dat/glade/game-window.ui.h:4
msgid "Center the map on the stack."
msgstr "Die Karte auf den Stack zentrieren."

#: ../dat/glade/game-window.ui.h:5
#: ../dat/glade/new-random-map-dialog.ui.h:3
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:116
msgid "Cities"
msgstr "Städte"

#: ../dat/glade/game-window.ui.h:6
#: ../dat/glade/history-report-dialog.ui.h:1
#: ../dat/glade/report-dialog.ui.h:4
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1429
msgid "City"
msgstr "Stadt"

#: ../dat/glade/game-window.ui.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1437
msgid "Disband"
msgstr "Auflösen"

#: ../dat/glade/game-window.ui.h:9
msgid "End Turn"
msgstr "Zug beenden"

#: ../dat/glade/game-window.ui.h:10
msgid "End the turn."
msgstr "Zug beenden."

#: ../dat/glade/game-window.ui.h:11
#: ../dat/glade/history-report-dialog.ui.h:2
msgid "Events"
msgstr "Ereignisse"

#: ../dat/glade/game-window.ui.h:13
msgid "Game"
msgstr "Spiel"

#: ../dat/glade/game-window.ui.h:14
#: ../dat/glade/history-report-dialog.ui.h:3
#: ../dat/glade/report-dialog.ui.h:5
#: ../dat/glade/editor/reward-editor-dialog.ui.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:142
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:57
msgid "Gold"
msgstr "Gold"

#: ../dat/glade/game-window.ui.h:15
msgid ""
"Group\n"
"Moves\n"
"XX"
msgstr ""
"Gruppe\n"
"Züge\n"
"XX"

#: ../dat/glade/game-window.ui.h:18
msgid "Group or ungroup the army units into a single stack."
msgstr "Armee-Einheiten in einen einzigen Stack gruppieren oder Gruppierung aufheben."

#: ../dat/glade/game-window.ui.h:19
msgid "Group/Ungroup"
msgstr "Gruppieren/Gruppierung aufheben"

#: ../dat/glade/game-window.ui.h:20
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2178
#, fuzzy
msgid "Grp"
msgstr "Grp"

#: ../dat/glade/game-window.ui.h:21
msgid "Have all stacks move along their routes."
msgstr "Lasse alle Stacks ihre Route entlang laufen."

#: ../dat/glade/game-window.ui.h:22
msgid "Have the stack search the immediate area."
msgstr "Lasse den Stack das unmittelbare Gebiet aufsuchen."

#: ../dat/glade/game-window.ui.h:23
msgid "Have the stack stay here in defensive mode."
msgstr "Lasse den Stack hier im Verteidigungsmodus stehen."

#: ../dat/glade/game-window.ui.h:24
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:102
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:54
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:59
msgid "Hero"
msgstr "Held"

#: ../dat/glade/game-window.ui.h:25
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:64
msgid "History"
msgstr "Geschichte"

#: ../dat/glade/game-window.ui.h:26
msgid "Inspect"
msgstr "Untersuchen"

#: ../dat/glade/game-window.ui.h:27
msgid "Items"
msgstr "Gegenstände"

#: ../dat/glade/game-window.ui.h:28
msgid "Leave Here"
msgstr "Hier bleiben"

#: ../dat/glade/game-window.ui.h:29
msgid "Levels"
msgstr "Level"

#: ../dat/glade/game-window.ui.h:30
msgid "Load Game"
msgstr "Spiel laden"

#: ../dat/glade/game-window.ui.h:31
msgid "Make the stack stay here."
msgstr "Lasse den Stack hier stehen."

#: ../dat/glade/game-window.ui.h:32
msgid "Make the stack travel along its route."
msgstr "Lasse den Stack diese Route entlang laufen."

#: ../dat/glade/game-window.ui.h:33
msgid "Move All"
msgstr "Alle bewegen"

#: ../dat/glade/game-window.ui.h:35
#: ../dat/glade/hero-dialog.ui.h:6
msgid "Next"
msgstr "Nächster"

#: ../dat/glade/game-window.ui.h:36
msgid "Order"
msgstr "Befehl"

#: ../dat/glade/game-window.ui.h:37
msgid "Plant Flag"
msgstr "Flagge setzen"

#: ../dat/glade/game-window.ui.h:38
#: ../dat/glade/report-dialog.ui.h:8
msgid "Production"
msgstr "Produktion"

#: ../dat/glade/game-window.ui.h:39
msgid "Quest"
msgstr "Aufgabe"

#: ../dat/glade/game-window.ui.h:41
msgid "Reports"
msgstr "Berichte"

#: ../dat/glade/game-window.ui.h:42
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1501
msgid "Resign"
msgstr "Abdanken"

#: ../dat/glade/game-window.ui.h:43
#: ../dat/glade/history-report-dialog.ui.h:4
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:135
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1431
msgid "Ruin"
msgstr "Ruine"

#: ../dat/glade/game-window.ui.h:44
#: ../dat/glade/new-random-map-dialog.ui.h:15
#: ../dat/glade/editor/new-map-dialog.ui.h:15
msgid "Ruins"
msgstr "Ruinen"

#: ../dat/glade/game-window.ui.h:45
msgid "Save Game"
msgstr "Spiel speichern"

#: ../dat/glade/game-window.ui.h:46
msgid "Save Game As..."
msgstr "Spiel speichern als..."

#: ../dat/glade/game-window.ui.h:47
msgid "Search"
msgstr "Suchen"

#: ../dat/glade/game-window.ui.h:48
msgid "Select another stack to move."
msgstr "Einen anderen Stack zum bewegen auswählen."

#: ../dat/glade/game-window.ui.h:49
msgid "Show Lobby"
msgstr "Lobby zeigen"

#: ../dat/glade/game-window.ui.h:50
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1379
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1433
msgid "Signpost"
msgstr "Wegweiser"

#: ../dat/glade/game-window.ui.h:51
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1427
msgid "Stack"
msgstr "Stack"

#: ../dat/glade/game-window.ui.h:52
msgid "Take diplomatic action."
msgstr "Eine diplomatische Handlung durchführen."

#: ../dat/glade/game-window.ui.h:53
#: ../dat/glade/editor/main-window.ui.h:14
msgid "Toggle _Grid"
msgstr "_Gitter umschalten"

#: ../dat/glade/game-window.ui.h:54
#: ../dat/glade/triumphs-dialog.ui.h:2
msgid "Triumphs"
msgstr "Triumphe"

#: ../dat/glade/game-window.ui.h:56
#, no-c-format
msgid "Turn: %6"
msgstr "Zug: %6"

#: ../dat/glade/game-window.ui.h:57
msgid "Unselect the stack."
msgstr "Die Auswahl des Stacks aufheben."

#: ../dat/glade/game-window.ui.h:58
#: ../dat/glade/use-item-dialog.ui.h:1
msgid "Use Item"
msgstr "Benutze Gegenstand"

#: ../dat/glade/game-window.ui.h:59
msgid "Vectoring"
msgstr "Anvisieren"

#: ../dat/glade/game-window.ui.h:60
msgid "View"
msgstr "Ansicht"

#: ../dat/glade/game-window.ui.h:61
#: ../dat/glade/history-report-dialog.ui.h:5
msgid "Winners"
msgstr "Gewinner"

#: ../dat/glade/game-window.ui.h:62
#: ../dat/glade/report-dialog.ui.h:10
msgid "Winning"
msgstr "gewinnen"

#: ../dat/glade/game-window.ui.h:63
#: ../dat/glade/editor/main-window.ui.h:23
msgid "_Fullscreen"
msgstr "_Vollbild"

#: ../dat/glade/game-window.ui.h:64
#: ../dat/glade/editor/armyset-window.ui.h:55
#: ../dat/glade/editor/main-window.ui.h:24
#: ../dat/glade/editor/tileset-window.ui.h:32
#: ../dat/glade/editor/cityset-window.ui.h:20
#: ../dat/glade/editor/shieldset-window.ui.h:12
msgid "_Help"
msgstr "_Hilfe"

#: ../dat/glade/game-window.ui.h:65
#: ../dat/glade/splash-window.ui.h:5
msgid "_Preferences"
msgstr "_Einstellungen"

#: ../dat/glade/game-window.ui.h:66
msgid "_Turn"
msgstr "_Zug"

#: ../dat/glade/hero-dialog.ui.h:1
#: ../dat/glade/editor/hero-editor-dialog.ui.h:1
msgid "<b>Hero</b>"
msgstr "<b>Held</b>"

#: ../dat/glade/hero-dialog.ui.h:2
#, fuzzy
msgid "<b>History</b>"
msgstr "<b>Geschichte</b>"

#: ../dat/glade/hero-dialog.ui.h:3
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:1
msgid "<b>Items</b>"
msgstr "<b>Gegenstände</b>"

#: ../dat/glade/hero-dialog.ui.h:4
msgid "<b>Your Heroes</b>"
msgstr "<b>Deine Helden</b>"

#: ../dat/glade/hero-dialog.ui.h:7
#, fuzzy
msgid "Previous"
msgstr "Vorher"

#: ../dat/glade/hero-dialog.ui.h:10
msgid "_Drop"
msgstr "_Fallen lassen"

#: ../dat/glade/hero-dialog.ui.h:11
msgid "_Pick up"
msgstr "_Aufnehmen"

#: ../dat/glade/hero-levels-dialog.ui.h:1
msgid "<b>Hero Levels</b>"
msgstr "<b>Level der Helden</b>"

#: ../dat/glade/hero-levels-dialog.ui.h:2
msgid "Hero Levels"
msgstr "Level der Helden"

#: ../dat/glade/hero-offer-dialog.ui.h:1
#: ../dat/glade/surrender-dialog.ui.h:1
msgid "A_ccept"
msgstr "A_nnehmen"

#: ../dat/glade/hero-offer-dialog.ui.h:3
#: ../dat/glade/surrender-dialog.ui.h:3
msgid "_Decline"
msgstr "_Ablehnen"

#: ../dat/glade/hero-offer-dialog.ui.h:4
msgid "female"
msgstr "weiblich"

#: ../dat/glade/hero-offer-dialog.ui.h:5
msgid "male"
msgstr "männlich"

#: ../dat/glade/item-bonus-dialog.ui.h:1
msgid "<b>Item Bonus</b>"
msgstr "<b>Bonus des Gegenstandes</b>"

#: ../dat/glade/item-bonus-dialog.ui.h:2
msgid "Item Bonus"
msgstr "Bonus des Gegenstandes</b>"

#: ../dat/glade/load-scenario-dialog.ui.h:1
msgid "<b>Scenarios</b>"
msgstr "<b>Szenarios</b>"

#: ../dat/glade/load-scenario-dialog.ui.h:2
msgid "Add Scenario"
msgstr "Szenario hinzufügen"

#: ../dat/glade/load-scenario-dialog.ui.h:3
msgid "Number of Cities:"
msgstr "Anzahl der Städte:"

#: ../dat/glade/load-scenario-dialog.ui.h:4
msgid "Number of Players:"
msgstr "Anzahl der Spieler:"

#: ../dat/glade/load-scenario-dialog.ui.h:5
msgid "Remove Scenario"
msgstr "Szenario entfernen"

#: ../dat/glade/load-scenario-dialog.ui.h:6
msgid "Select Scenario To Play"
msgstr "Szenario, das gespielt werden soll, auswählen"

#: ../dat/glade/load-scenario-dialog.ui.h:8
#: ../dat/glade/editor/select-army-dialog.ui.h:3
#: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:3
#: ../dat/glade/editor/select-item-dialog.ui.h:3
#: ../dat/glade/editor/select-reward-dialog.ui.h:3
msgid "_Select"
msgstr "Au_swählen"

#: ../dat/glade/main-preferences-dialog.ui.h:1
msgid "<b>(requires restart)</b>"
msgstr "<b>(benötigt neustart)</b>"

#: ../dat/glade/main-preferences-dialog.ui.h:2
msgid "<b>Game</b>"
msgstr "<b>Spiel</b>"

#: ../dat/glade/main-preferences-dialog.ui.h:3
msgid "<b>Sound</b>"
msgstr "<b>Sound</b>"

#: ../dat/glade/main-preferences-dialog.ui.h:4
#: ../dat/glade/preferences-dialog.ui.h:3
msgid "<i>Volume:</i>"
msgstr "<i>Lautstärke:</i>"

#: ../dat/glade/main-preferences-dialog.ui.h:5
#: ../dat/glade/preferences-dialog.ui.h:6
msgid "Play _music"
msgstr "_Musik abspielen"

#: ../dat/glade/main-preferences-dialog.ui.h:6
#: ../dat/glade/preferences-dialog.ui.h:7
msgid "Preferences"
msgstr "Einstellungen"

#: ../dat/glade/main-preferences-dialog.ui.h:7
#: ../dat/glade/preferences-dialog.ui.h:8
msgid "Show Commentator"
msgstr "Berichterstatter anzeigen"

#: ../dat/glade/main-preferences-dialog.ui.h:8
msgid "Show plain windows"
msgstr "Zeige einfache Fenster"

#: ../dat/glade/main-preferences-dialog.ui.h:9
msgid "Show popup at beginning of _turn"
msgstr "Zeige Popup-Fens_ter zu beginn des Zuges"

#: ../dat/glade/medal-awarded-dialog.ui.h:1
#, fuzzy
msgid "Medal Awarded"
msgstr "Medallie wurde verliehen"

#: ../dat/glade/new-network-game-dialog.ui.h:1
msgid ""
"I want to join a game\n"
"already in progress."
msgstr ""
"Ich will einem Spiel beitreten,\n"
"dass bereits begonnen wurde."

#: ../dat/glade/new-network-game-dialog.ui.h:3
msgid ""
"I want to start a new game\n"
"that others can join."
msgstr ""
"Ich will ein neues Spiel starten,\n"
"dem andere beitreten können."

#: ../dat/glade/new-network-game-dialog.ui.h:5
msgid "New Network Game"
msgstr "Neues Netzwerkspiel"

#: ../dat/glade/new-network-game-dialog.ui.h:6
msgid "Nickname:"
msgstr "Spitzname:"

#: ../dat/glade/next-player-turn-dialog.ui.h:1
msgid "Next Turn"
msgstr "Nächster Zug"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:1
#, fuzzy
msgid "<b>Recently Joined Games</b>"
msgstr "<b>Vor kurzem beigetretene Spiele</b>"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:2
#, fuzzy
msgid "Clear List"
msgstr "Liste löschen"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:3
msgid "Hostname:"
msgstr "Hostname:"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:4
msgid "Pick a game to Join"
msgstr "Wähle ein Spiel aus, um ihm beizutreten"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:5
msgid "Port:"
msgstr "Port:"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:6
msgid ""
"Type in the name of the computer\n"
"whose game you would like to join."
msgstr ""
"Tippe den Namen des Computers ein,\n"
"dessen Spiel du beitreten willst."

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:9
msgid "_Connect"
msgstr "_Verbinden"

#: ../dat/glade/player-died-dialog.ui.h:1
msgid "Game Lost"
msgstr "Spiel verloren"

#: ../dat/glade/player-resign-completed-dialog.ui.h:1
msgid ""
"Ha!  Now I've burned everything!\n"
"Let the enemy come!"
msgstr ""
"Ha! Nun habe ich alles verbrannt!\n"
"Lass den Feind kommen!"

#: ../dat/glade/player-resign-completed-dialog.ui.h:3
msgid "Resigned"
msgstr "Abtreten"

#: ../dat/glade/preferences-dialog.ui.h:2
msgid "<b>Settings</b>"
msgstr "<b>Einstellungen</b>"

#: ../dat/glade/preferences-dialog.ui.h:4
msgid "Faster"
msgstr "Schneller"

#: ../dat/glade/preferences-dialog.ui.h:5
msgid "Movement Speed:"
msgstr "Bewegungsgeschwindigkeit:"

#: ../dat/glade/preferences-dialog.ui.h:9
msgid "Slower"
msgstr "Langsamer"

#: ../dat/glade/quest-report-dialog.ui.h:1
msgid "<b>Hero:</b>"
msgstr "<b>Held:</b>"

#: ../dat/glade/quest-report-dialog.ui.h:2
msgid "Quests Report"
msgstr "Aufgaben Bericht"

#: ../dat/glade/quest-expired-dialog.ui.h:1
#, fuzzy
msgid "Quest Expired"
msgstr "Aufgabe verfallen"

#: ../dat/glade/report-dialog.ui.h:1
msgid "Amount of gold each side possesses"
msgstr "Goldmenge, die sich jede Seite angeeignet hat"

#: ../dat/glade/report-dialog.ui.h:2
#, fuzzy
msgid "Armies you produced this turn"
msgstr "Armeen, die du in diesen Zug produziert hast"

#: ../dat/glade/report-dialog.ui.h:6
msgid "Number of armies each side owns"
msgstr "Anzahl der Armeen, die jede Seite besitzt"

#: ../dat/glade/report-dialog.ui.h:7
msgid "Number of cities each side owns"
msgstr "Anzahl der Städte, die jede Seite besitzt"

#: ../dat/glade/report-dialog.ui.h:9
msgid "Who is the most powerful nation"
msgstr "Welche Nation ist die mächtigste?"

#: ../dat/glade/ruinfight-finished-dialog.ui.h:1
#, fuzzy
msgid "...is victorious! or ...is slain by it!"
msgstr "...ist siegreich! oder ...wurde von ihm erschlagen!"

#: ../dat/glade/ruinfight-started-dialog.ui.h:1
#, fuzzy
msgid "So and so encounters a monster and..."
msgstr "So und so trifft auf ein Monster und ..."

#: ../dat/glade/ruin-report-dialog.ui.h:1
#: ../dat/glade/item-report-dialog.ui.h:1
msgid "<b>Details</b>"
msgstr "<b>Details</b>"

#: ../dat/glade/ruin-report-dialog.ui.h:2
#: ../dat/glade/editor/armyset-window.ui.h:21
#: ../dat/glade/editor/map-info-dialog.ui.h:3
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:4
#: ../dat/glade/editor/temple-editor-dialog.ui.h:2
msgid "Description:"
msgstr "Beschreibung:"

#: ../dat/glade/ruin-report-dialog.ui.h:3
msgid "Explored:"
msgstr "Erkundet:"

#: ../dat/glade/ruin-report-dialog.ui.h:5
msgid "Ruin Report"
msgstr "Bericht über die Ruine"

#: ../dat/glade/ruin-report-dialog.ui.h:6
#: ../dat/glade/editor/temple-editor-dialog.ui.h:6
#: ../dat/glade/editor/tileset-window.ui.h:24
msgid "Type:"
msgstr "Typ:"

#: ../dat/glade/item-report-dialog.ui.h:2
msgid "Item Report"
msgstr "Bericht über den Gegenstand"

#: ../dat/glade/item-report-dialog.ui.h:4
msgid "label"
msgstr "Ettikett"

#: ../dat/glade/ruin-rewarded-dialog.ui.h:1
#, fuzzy
msgid "The Sages show thee the site of X where Y can be found."
msgstr "Der Weise zeigt dir die Seite von X wo Y gefunden werden kann."

#: ../dat/glade/sage-dialog.ui.h:1
msgid ""
"The Sage greets you warmly...\n"
"\"Welcome, O seeker of knowledge.\n"
"I can show thee many things - items, money or maps.\n"
"What wouldst thou ask of me\""
msgstr ""
"Der Weise grüßt dich herzlich...\n"
"\"Willkommen, oh Sucher des Wissens.\n"
"Ich kann dir viele Dinge zeigen - Gegenstände, Geld und Karten.\n"
"Was willst du von mir wissen?\""

#: ../dat/glade/signpost-change-dialog.ui.h:1
msgid "Message:"
msgstr "Nachricht:"

#: ../dat/glade/splash-window.ui.h:1
msgid "L_oad Game"
msgstr "Spiel _laden"

#: ../dat/glade/splash-window.ui.h:2
msgid "New Play By _Mail Game"
msgstr "Neues Speil von _Mail Game"

#: ../dat/glade/splash-window.ui.h:3
msgid "New _Game"
msgstr "Neues Spiel"

#: ../dat/glade/splash-window.ui.h:4
msgid "New _Network Game"
msgstr "Neues _Netzwerk Spiel"

#: ../dat/glade/splash-window.ui.h:6
#: ../dat/glade/editor/armyset-window.ui.h:58
#: ../dat/glade/editor/main-window.ui.h:32
#: ../dat/glade/editor/tileset-window.ui.h:37
#: ../dat/glade/editor/cityset-window.ui.h:23
#: ../dat/glade/editor/shieldset-window.ui.h:15
msgid "_Quit"
msgstr "Beenden"

#: ../dat/glade/stack-info-dialog.ui.h:1
#: ../dat/glade/editor/stack-editor-dialog.ui.h:1
msgid "<b>Stack</b>"
msgstr "<b>Stack</b>"

#: ../dat/glade/stack-info-dialog.ui.h:2
msgid "Stack Info"
msgstr "Stack Informationen"

#: ../dat/glade/stack-info-dialog.ui.h:4
msgid "_Group"
msgstr "_Gruppieren"

#: ../dat/glade/stack-info-dialog.ui.h:5
msgid "_Ungroup"
msgstr "Gruppierung auflösen"

#: ../dat/glade/surrender-dialog.ui.h:2
msgid "An Offer of Peace!"
msgstr "Ein Friedensangebot!"

#: ../dat/glade/surrender-refused-dialog.ui.h:1
msgid "Surrender Refused!"
msgstr "Kapitulation abgelehnt!"

#: ../dat/glade/temple-visit-dialog.ui.h:1
msgid ""
"Your armies have been blessed!\n"
"\n"
"Do you seek a quest?"
msgstr ""
"Deine Armeen wurden gesegnet!\n"
"\n"
"Suchst du eine Aufgabe?"

#: ../dat/glade/treachery-dialog.ui.h:1
msgid "Treachery!"
msgstr "Verrat!"

#: ../dat/glade/treachery-dialog.ui.h:2
msgid "Whoops!  _Pardon me, friend."
msgstr "Uuups! Entschludige mich, mein Freund."

#: ../dat/glade/treachery-dialog.ui.h:3
msgid "_Attack!"
msgstr "_Angriff!"

#: ../dat/glade/triumphs-dialog.ui.h:1
msgid "Continue"
msgstr "Fortfahren"

#: ../dat/glade/use-item-dialog.ui.h:3
msgid "_Use"
msgstr "Benutzen"

#: ../dat/glade/use-item-on-player-dialog.ui.h:1
#, fuzzy
msgid "Select a Player to Target"
msgstr "Wähle den Spieler aus"

#: ../dat/glade/use-item-on-player-dialog.ui.h:2
#, fuzzy
msgid "Which player do you want to target?"
msgstr "Welchen Spieler willst du auswählen?"

#: ../dat/glade/new-random-map-dialog.ui.h:1
#: ../dat/glade/editor/map-info-dialog.ui.h:1
#: ../dat/glade/editor/new-map-dialog.ui.h:2
msgid "<b>Map</b>"
msgstr "<b>Karte</b>"

#: ../dat/glade/new-random-map-dialog.ui.h:2
#: ../dat/glade/editor/new-map-dialog.ui.h:3
#: ../dat/glade/editor/switch-sets-dialog.ui.h:2
#, fuzzy
msgid "Army Set:"
msgstr "Armee Set:"

#: ../dat/glade/new-random-map-dialog.ui.h:4
#, fuzzy
msgid "Cities can produce allies"
msgstr "Städte können Verbündete produzieren"

#: ../dat/glade/new-random-map-dialog.ui.h:5
#: ../dat/glade/editor/new-map-dialog.ui.h:4
#: ../dat/glade/editor/switch-sets-dialog.ui.h:3
#, fuzzy
msgid "City Set:"
msgstr "Stadt Set:"

#: ../dat/glade/new-random-map-dialog.ui.h:6
#: ../dat/glade/editor/new-map-dialog.ui.h:5
msgid "Create _Random Map"
msgstr "E_rstelle zufällige Karte"

#: ../dat/glade/new-random-map-dialog.ui.h:7
#: ../dat/glade/editor/new-map-dialog.ui.h:8
#: ../dat/glade/editor/tileset-window.ui.h:8
#: ../dat/tilesets/default/default.lwt.in.h:3
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:3
#: ../dat/tilesets/stark/stark.lwt.in.h:2
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:1
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:2
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:1
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:88
msgid "Forest"
msgstr "Wald"

#: ../dat/glade/new-random-map-dialog.ui.h:8
#: ../dat/glade/editor/new-map-dialog.ui.h:9
#: ../dat/glade/editor/tileset-window.ui.h:9
#: ../dat/tilesets/default/default.lwt.in.h:4
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:4
#: ../dat/tilesets/stark/stark.lwt.in.h:3
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:2
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:3
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:2
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:86
msgid "Grass"
msgstr "Graß"

#: ../dat/glade/new-random-map-dialog.ui.h:9
#: ../dat/glade/editor/new-map-dialog.ui.h:11
#: ../dat/glade/editor/tileset-window.ui.h:10
#: ../dat/tilesets/default/default.lwt.in.h:5
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:5
#: ../dat/tilesets/stark/stark.lwt.in.h:4
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:3
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:4
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:3
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:89
msgid "Hills"
msgstr "Hügel"

#: ../dat/glade/new-random-map-dialog.ui.h:10
msgid "Make a New Random Map"
msgstr "Erstelle eine neue, zufällige Karte"

#: ../dat/glade/new-random-map-dialog.ui.h:11
#: ../dat/glade/editor/new-map-dialog.ui.h:12
#: ../dat/glade/editor/tileset-window.ui.h:13
#: ../dat/tilesets/default/default.lwt.in.h:6
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:6
#: ../dat/tilesets/stark/stark.lwt.in.h:5
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:4
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:5
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:4
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:90
msgid "Mountains"
msgstr "Berge"

#: ../dat/glade/new-random-map-dialog.ui.h:12
#: ../dat/glade/editor/new-map-dialog.ui.h:14
#: ../dat/glade/editor/switch-sets-dialog.ui.h:4
msgid "Normal"
msgstr "Normal"

#: ../dat/glade/new-random-map-dialog.ui.h:13
msgid "Other Map Objects"
msgstr "Andere Kartenobjekte"

#: ../dat/glade/new-random-map-dialog.ui.h:16
#: ../dat/glade/editor/new-map-dialog.ui.h:16
#: ../dat/glade/editor/switch-sets-dialog.ui.h:5
#, fuzzy
msgid "Shield Set:"
msgstr "Schild Set:"

#: ../dat/glade/new-random-map-dialog.ui.h:17
#: ../dat/glade/editor/new-map-dialog.ui.h:17
msgid "Signposts"
msgstr "Wegweiser"

#: ../dat/glade/new-random-map-dialog.ui.h:18
#: ../dat/glade/editor/new-map-dialog.ui.h:18
msgid "Size:"
msgstr "Größe:"

#: ../dat/glade/new-random-map-dialog.ui.h:19
#: ../dat/glade/editor/new-map-dialog.ui.h:19
#: ../dat/glade/editor/switch-sets-dialog.ui.h:6
#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:7
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:6
msgid "Small"
msgstr "Klein"

#: ../dat/glade/new-random-map-dialog.ui.h:20
#: ../dat/glade/editor/new-map-dialog.ui.h:20
#: ../dat/glade/editor/tileset-window.ui.h:21
#: ../dat/tilesets/default/default.lwt.in.h:7
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:7
#: ../dat/tilesets/stark/stark.lwt.in.h:7
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:6
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:6
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:5
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:91
msgid "Swamp"
msgstr "Sumpf"

#: ../dat/glade/new-random-map-dialog.ui.h:21
#: ../dat/glade/editor/new-map-dialog.ui.h:21
msgid "Temples"
msgstr "Tempel"

#: ../dat/glade/new-random-map-dialog.ui.h:22
#: ../dat/glade/editor/new-map-dialog.ui.h:22
#: ../dat/glade/editor/switch-sets-dialog.ui.h:8
#, fuzzy
msgid "Tile Set:"
msgstr "Kachel Set:"

#: ../dat/glade/new-random-map-dialog.ui.h:23
#: ../dat/glade/editor/new-map-dialog.ui.h:23
#: ../dat/glade/editor/switch-sets-dialog.ui.h:9
msgid "Tile Size:"
msgstr "Kachelgröße:"

#: ../dat/glade/new-random-map-dialog.ui.h:24
#: ../dat/glade/editor/new-map-dialog.ui.h:24
#: ../dat/glade/editor/switch-sets-dialog.ui.h:10
msgid "Tiny"
msgstr "Winzig"

#: ../dat/glade/new-random-map-dialog.ui.h:25
#: ../dat/glade/editor/new-map-dialog.ui.h:25
#: ../dat/glade/editor/tileset-window.ui.h:26
#: ../dat/tilesets/default/default.lwt.in.h:8
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:8
#: ../dat/tilesets/stark/stark.lwt.in.h:8
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:8
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:7
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:87
msgid "Water"
msgstr "Wasser"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:1
#, fuzzy
msgid ".lwa"
msgstr ".lwa"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:2
#, fuzzy
msgid "<b>Armyset</b>"
msgstr "<b>Armee Set</b>"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:3
#: ../dat/glade/editor/tileset-info-dialog.ui.h:3
#: ../dat/glade/editor/cityset-info-dialog.ui.h:3
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:3
msgid "Copyright"
msgstr "Copyright"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:4
#: ../dat/glade/editor/tileset-info-dialog.ui.h:4
#: ../dat/glade/editor/cityset-info-dialog.ui.h:4
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:4
msgid "Description"
msgstr "Beschreibung"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:5
#: ../dat/glade/editor/tileset-info-dialog.ui.h:5
#: ../dat/glade/editor/cityset-info-dialog.ui.h:5
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:5
#, fuzzy
msgid "Directory:"
msgstr "Verzeichnis"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:6
#: ../dat/glade/editor/tileset-info-dialog.ui.h:6
#: ../dat/glade/editor/cityset-info-dialog.ui.h:6
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:6
#, fuzzy
msgid "Edit Shieldset Info"
msgstr "Schild Set Informationen bearbeiten"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:7
#: ../dat/glade/editor/tileset-info-dialog.ui.h:7
#: ../dat/glade/editor/cityset-info-dialog.ui.h:7
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:7
msgid "Filename:"
msgstr "Dateiname:"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:8
#: ../dat/glade/editor/tileset-info-dialog.ui.h:8
#: ../dat/glade/editor/cityset-info-dialog.ui.h:8
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:8
#, fuzzy
msgid "Id:"
msgstr "Id:"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:9
#: ../dat/glade/editor/tileset-info-dialog.ui.h:9
#: ../dat/glade/editor/cityset-info-dialog.ui.h:9
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:9
msgid "License"
msgstr "Lizenz"

#: ../dat/glade/editor/armyset-window.ui.h:1
msgid "+1 Str in City"
msgstr "+1 Str in Städten"

#: ../dat/glade/editor/armyset-window.ui.h:2
msgid "+1 Str in Forest"
msgstr "+1 Str in Wäldern"

#: ../dat/glade/editor/armyset-window.ui.h:3
msgid "+1 Str in Hills"
msgstr "+1 Str auf Hügeln"

#: ../dat/glade/editor/armyset-window.ui.h:4
msgid "+1 Str in Open"
msgstr "+1 Str im offenen Gelände"

#: ../dat/glade/editor/armyset-window.ui.h:5
msgid "+1 Str to Stack"
msgstr "+1 Str im Stack"

#: ../dat/glade/editor/armyset-window.ui.h:6
msgid "+1 to Stack in Hills"
msgstr "+1 für den Stack auf Hügeln"

#: ../dat/glade/editor/armyset-window.ui.h:7
msgid "+2 Str in City"
msgstr "+2 Str in Städten"

#: ../dat/glade/editor/armyset-window.ui.h:8
msgid "+2 Str in Open"
msgstr "+2 Str im offenem Gelände"

#: ../dat/glade/editor/armyset-window.ui.h:9
msgid "+2 Str to Stack"
msgstr "+2 Str für den Stack"

#: ../dat/glade/editor/armyset-window.ui.h:10
msgid "-1 Str to Enemy Stack"
msgstr "-1 Str für den gegnerischen Stack"

#: ../dat/glade/editor/armyset-window.ui.h:11
msgid "<b>Fighting Bonus</b>"
msgstr "<b>Kampfbonus</b>"

#: ../dat/glade/editor/armyset-window.ui.h:12
msgid "<b>Movement Bonus</b>"
msgstr "<b>Bewegungsbonus</b>"

#: ../dat/glade/editor/armyset-window.ui.h:14
#, fuzzy
msgid "Armyset _Information"
msgstr "Armee Set Informationen"

#: ../dat/glade/editor/armyset-window.ui.h:15
#, fuzzy
msgid "Basic"
msgstr "Elementar"

#: ../dat/glade/editor/armyset-window.ui.h:16
msgid "Black Picture:"
msgstr "Schwarzes Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:17
msgid "Can Fly"
msgstr "Kann Fliegen"

#: ../dat/glade/editor/armyset-window.ui.h:18
msgid "Cost:"
msgstr "Kosten:"

#: ../dat/glade/editor/armyset-window.ui.h:19
msgid "Dark Blue Picture:"
msgstr "Dunkelblaues Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:20
msgid "Defends Ruins?"
msgstr "Verteidigt Ruinen?"

#: ../dat/glade/editor/armyset-window.ui.h:22
#, fuzzy
msgid "Edit Hero _Flag Picture"
msgstr "Bearbeite das _Flaggen-Symbol des Helden"

#: ../dat/glade/editor/armyset-window.ui.h:23
msgid "Edit _Bag of Items Picture"
msgstr "Bearbeite das Bild für die Tasche der Gegenstände"

#: ../dat/glade/editor/armyset-window.ui.h:24
msgid "Edit _Ship Picture"
msgstr "Bearbeite Schiffsbild"

#: ../dat/glade/editor/armyset-window.ui.h:25
msgid "Exp Points:"
msgstr "Erfahrungspunkte:"

#: ../dat/glade/editor/armyset-window.ui.h:26
msgid "Female Hero"
msgstr "Weiblicher Held"

#: ../dat/glade/editor/armyset-window.ui.h:27
msgid "Green Picture:"
msgstr "Grünes Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:28
#, fuzzy
msgid "Is Awardable?"
msgstr "Ist Verkaufbar?"

#: ../dat/glade/editor/armyset-window.ui.h:29
msgid "Light Blue Picture:"
msgstr "Hellblaues Bild:"

#. init GUI stuff
#: ../dat/glade/editor/armyset-window.ui.h:30
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:1958
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-main.cpp:51
#, fuzzy
msgid "LordsAWar! Armyset Editor"
msgstr "LordsAWar! Armee Set Editor"

#: ../dat/glade/editor/armyset-window.ui.h:31
msgid "Male Hero"
msgstr "Männlicher Held"

#: ../dat/glade/editor/armyset-window.ui.h:32
msgid "Max Moves:"
msgstr "Maximale Anzahl der Züge:"

#: ../dat/glade/editor/armyset-window.ui.h:34
#, fuzzy
msgid "Neutral Picture:"
msgstr "Neutrales Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:35
#, fuzzy
msgid "New Cost:"
msgstr "Neue Kosten:"

#: ../dat/glade/editor/armyset-window.ui.h:36
msgid "Not A Hero"
msgstr "Kein Held"

#: ../dat/glade/editor/armyset-window.ui.h:37
msgid "Orange Picture:"
msgstr "Oranges Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:38
msgid "Red Picture:"
msgstr "Rotes Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:39
#: ../dat/glade/editor/tileset-window.ui.h:17
#: ../dat/glade/editor/cityset-window.ui.h:15
#: ../dat/glade/editor/shieldset-window.ui.h:7
msgid "Save A _Copy"
msgstr "Speichere eine Kopie"

#: ../dat/glade/editor/armyset-window.ui.h:40
#, fuzzy
msgid "Sight:"
msgstr "Sicht:"

#: ../dat/glade/editor/armyset-window.ui.h:41
msgid "Strength:"
msgstr "Stärke:"

#: ../dat/glade/editor/armyset-window.ui.h:42
msgid "Subtract All City Bonus"
msgstr "Ziehe den gesamten Stadtbonus ab"

#: ../dat/glade/editor/armyset-window.ui.h:43
msgid "Subtract All Non-Hero Bonuses"
msgstr "Ziehe alle Nicht-Helden-Boni ab"

#: ../dat/glade/editor/armyset-window.ui.h:44
msgid "Subtract all Hero Bonuses"
msgstr "Ziehe alle Helden-Boni ab"

#: ../dat/glade/editor/armyset-window.ui.h:45
msgid "Travels faster in forests"
msgstr "Wandert in Wäldern schneller"

#: ../dat/glade/editor/armyset-window.ui.h:46
msgid "Travels faster in hills"
msgstr "Wandert schneller über Hügel"

#: ../dat/glade/editor/armyset-window.ui.h:47
msgid "Travels faster in marshland"
msgstr "Wandert im Marschland schneller"

#: ../dat/glade/editor/armyset-window.ui.h:48
msgid "Travels faster in mountains"
msgstr "Wandert im Gebirge schneller"

#: ../dat/glade/editor/armyset-window.ui.h:49
msgid "Turns:"
msgstr "Züge:"

#: ../dat/glade/editor/armyset-window.ui.h:50
msgid "Upkeep:"
msgstr "Unterhaltungskosten:"

#: ../dat/glade/editor/armyset-window.ui.h:51
msgid "White Picture:"
msgstr "Weißes Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:52
msgid "Yellow Picture:"
msgstr "Gelbes Bild:"

#: ../dat/glade/editor/armyset-window.ui.h:53
#: ../dat/glade/editor/main-window.ui.h:21
#: ../dat/glade/editor/reward-list-dialog.ui.h:4
#: ../dat/glade/editor/tileset-window.ui.h:29
#: ../dat/glade/editor/cityset-window.ui.h:18
#: ../dat/glade/editor/shieldset-window.ui.h:10
msgid "_Edit"
msgstr "B_earbeiten"

#: ../dat/glade/editor/armyset-window.ui.h:54
#: ../dat/glade/editor/main-window.ui.h:22
#: ../dat/glade/editor/tileset-window.ui.h:30
#: ../dat/glade/editor/cityset-window.ui.h:19
#: ../dat/glade/editor/shieldset-window.ui.h:11
msgid "_File"
msgstr "Datei"

#: ../dat/glade/editor/armyset-window.ui.h:56
#, fuzzy
msgid "_Load Armyset"
msgstr "Armee Set _laden"

#: ../dat/glade/editor/armyset-window.ui.h:57
#, fuzzy
msgid "_New Armyset"
msgstr "_Neues Armee set"

#: ../dat/glade/editor/armyset-window.ui.h:59
#, fuzzy
msgid "_Save Armyset"
msgstr "Armee _Set speichern"

#: ../dat/glade/editor/armyset-window.ui.h:60
#, fuzzy
msgid "_Validate Armyset"
msgstr "Armee Set _validieren"

#: ../dat/glade/editor/city-editor-dialog.ui.h:1
msgid "<b>City</b>"
msgstr "<b>Stadt</b>"

#: ../dat/glade/editor/city-editor-dialog.ui.h:2
msgid "<b>Production</b>"
msgstr "<b>Produktion</b>"

#: ../dat/glade/editor/city-editor-dialog.ui.h:3
msgid "Burned down"
msgstr "Niedergebrannt"

#: ../dat/glade/editor/city-editor-dialog.ui.h:4
#, fuzzy
msgid "Capital"
msgstr "Kapital"

#: ../dat/glade/editor/city-editor-dialog.ui.h:5
msgid "Edit City"
msgstr "Stadt bearbeiten"

#: ../dat/glade/editor/city-editor-dialog.ui.h:6
msgid "Income:"
msgstr "Einkommen:"

#: ../dat/glade/editor/city-editor-dialog.ui.h:8
#: ../dat/glade/editor/stack-editor-dialog.ui.h:4
msgid "Owner:"
msgstr "Besitzer:"

#: ../dat/glade/editor/city-editor-dialog.ui.h:9
#: ../dat/glade/editor/reward-editor-dialog.ui.h:11
#, fuzzy
msgid "Ra_ndomize"
msgstr "Willkürlich a_nordnen"

#: ../dat/glade/editor/city-editor-dialog.ui.h:10
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:12
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:3
#: ../dat/glade/editor/temple-editor-dialog.ui.h:5
#, fuzzy
msgid "Randomi_ze"
msgstr "Willkürlich anordnen"

#: ../dat/glade/editor/city-editor-dialog.ui.h:11
#: ../dat/glade/editor/reward-editor-dialog.ui.h:15
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:13
#, fuzzy
msgid "Randomiz_e"
msgstr "Willkürlich anordn_en"

#: ../dat/glade/editor/city-editor-dialog.ui.h:12
#: ../dat/glade/editor/reward-list-dialog.ui.h:2
#: ../dat/glade/editor/stack-editor-dialog.ui.h:5
msgid "_Add"
msgstr "Hinzufügen"

#: ../dat/glade/editor/city-editor-dialog.ui.h:15
#: ../dat/glade/editor/reward-list-dialog.ui.h:5
#: ../dat/glade/editor/stack-editor-dialog.ui.h:9
msgid "_Remove"
msgstr "Entfe_rnen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:1
msgid "+1 to Hero's Strength"
msgstr "+1 zur Stärke des Helden"

#: ../dat/glade/editor/itemlist-dialog.ui.h:2
msgid "+1 to Stack's Strength"
msgstr "+1 zur Stärke des Stacks"

#: ../dat/glade/editor/itemlist-dialog.ui.h:3
msgid "+2 Gold Per City"
msgstr "+2 Gold pro Stadt"

#: ../dat/glade/editor/itemlist-dialog.ui.h:4
msgid "+2 to Hero's Strength"
msgstr "+2 zur Stärke des Helden"

#: ../dat/glade/editor/itemlist-dialog.ui.h:5
msgid "+2 to Stack's Strength"
msgstr "+2 zur Stärke des Stacks"

#: ../dat/glade/editor/itemlist-dialog.ui.h:6
msgid "+3 Gold Per City"
msgstr "+3 Gold pro Stadt"

#: ../dat/glade/editor/itemlist-dialog.ui.h:7
msgid "+3 to Hero's Strength"
msgstr "+3 zur Stärke des Helden"

#: ../dat/glade/editor/itemlist-dialog.ui.h:8
msgid "+3 to Stack's Strength"
msgstr "+3 zur Stärke des Stacks"

#: ../dat/glade/editor/itemlist-dialog.ui.h:9
msgid "+4 Gold Per City"
msgstr "+4 Gold pro Stadt"

#: ../dat/glade/editor/itemlist-dialog.ui.h:10
msgid "+5 Gold Per City"
msgstr "+5 Gold pro Stadt"

#: ../dat/glade/editor/itemlist-dialog.ui.h:11
msgid "<b>Item</b>"
msgstr "<b>Gegenstand</b>"

#: ../dat/glade/editor/itemlist-dialog.ui.h:12
msgid "Bonuses"
msgstr "Boni"

#: ../dat/glade/editor/itemlist-dialog.ui.h:13
msgid "Double Movement of Stack"
msgstr "Verdopple die Bewegungsgeschwindigkeit des Stacks"

#: ../dat/glade/editor/itemlist-dialog.ui.h:14
msgid "Item Editor"
msgstr "Gegenstandseditor"

#: ../dat/glade/editor/itemlist-dialog.ui.h:16
#, fuzzy
msgid "Number of Uses:"
msgstr "Anzahl der Benutzungen:"

#: ../dat/glade/editor/itemlist-dialog.ui.h:17
#, fuzzy
msgid "Sinks Enemy Ships"
msgstr "Versenkt feindliche Schiffe"

#: ../dat/glade/editor/itemlist-dialog.ui.h:18
msgid "Stack Can Fly"
msgstr "Stack kann fliegen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:19
msgid "Steals Gold from Enemy"
msgstr "Stehlt Gold vom Feind"

#: ../dat/glade/editor/itemlist-dialog.ui.h:20
#, fuzzy
msgid "Uses"
msgstr "Benutzungen"

#: ../dat/glade/editor/main-window.ui.h:1
msgid "All Cities"
msgstr "Alle Städte"

#: ../dat/glade/editor/main-window.ui.h:2
msgid "All Ruins"
msgstr "Alle Ruinen"

#: ../dat/glade/editor/main-window.ui.h:3
msgid "All Signs"
msgstr "Alle Wegweiser"

#: ../dat/glade/editor/main-window.ui.h:4
msgid "All Temples"
msgstr "Alle Tempel"

#: ../dat/glade/editor/main-window.ui.h:5
msgid "E_xport Map As Image"
msgstr "Karte als Bild e_xportieren"

#: ../dat/glade/editor/main-window.ui.h:6
msgid "Export Terrain Map As Image"
msgstr "Terrain-Karte als Bild exportieren"

#. init GUI stuff
#: ../dat/glade/editor/main-window.ui.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1881
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main.cpp:58
msgid "LordsAWar! Scenario Editor"
msgstr "LordsAWar! Szenario-Editor"

#: ../dat/glade/editor/main-window.ui.h:8
#, fuzzy
msgid "S_hieldset"
msgstr "Sc_hild Set"

#: ../dat/glade/editor/main-window.ui.h:9
#, fuzzy
msgid "S_witch Image Sets"
msgstr "Bilder Sets austauschen"

#: ../dat/glade/editor/main-window.ui.h:10
msgid "Save Map _As"
msgstr "Karte speichern _als"

#: ../dat/glade/editor/main-window.ui.h:11
msgid "Save a picture of the map showing just the terrain."
msgstr "Speichere ein Bild der Karte, die nur das Terrain zeigt."

#: ../dat/glade/editor/main-window.ui.h:12
msgid "Save a picture of the map."
msgstr "Speichere ein Bild der Karte."

#: ../dat/glade/editor/main-window.ui.h:13
#, fuzzy
msgid "Smooth _Entire Map"
msgstr "Ganze Kart_e glätten"

#: ../dat/glade/editor/main-window.ui.h:15
msgid "Unnamed Cities"
msgstr "Unbenannte Städte"

#: ../dat/glade/editor/main-window.ui.h:16
msgid "Unnamed Ruins"
msgstr "Unbenannte Ruinen"

#: ../dat/glade/editor/main-window.ui.h:17
msgid "Unnamed Signs"
msgstr "Unbenannte Wegweiser"

#: ../dat/glade/editor/main-window.ui.h:18
msgid "Unnamed Temples"
msgstr "Unbenannte Tempel"

#: ../dat/glade/editor/main-window.ui.h:19
#, fuzzy
msgid "_Armyset"
msgstr "_Armee Set"

#: ../dat/glade/editor/main-window.ui.h:20
#, fuzzy
msgid "_Cityset"
msgstr "Stadt Set"

#: ../dat/glade/editor/main-window.ui.h:25
msgid "_Import Map from Saved Game"
msgstr "Karte aus gespeichertem Spiel _importieren"

#: ../dat/glade/editor/main-window.ui.h:26
msgid "_Items"
msgstr "Gegenstände"

#: ../dat/glade/editor/main-window.ui.h:27
msgid "_Load Map"
msgstr "Karte _laden"

#: ../dat/glade/editor/main-window.ui.h:28
msgid "_Map Info"
msgstr "Karteninformationen"

#: ../dat/glade/editor/main-window.ui.h:29
msgid "_Miniature Map"
msgstr "_Miniaturkarte"

#: ../dat/glade/editor/main-window.ui.h:30
msgid "_New Map"
msgstr "_Neue Karte"

#: ../dat/glade/editor/main-window.ui.h:31
msgid "_Players"
msgstr "Spieler"

#: ../dat/glade/editor/main-window.ui.h:33
msgid "_Random"
msgstr "Zufall"

#: ../dat/glade/editor/main-window.ui.h:34
msgid "_Rewards"
msgstr "Belohnungen"

#: ../dat/glade/editor/main-window.ui.h:35
msgid "_Save Map"
msgstr "_Speichere Karte"

#: ../dat/glade/editor/main-window.ui.h:36
#, fuzzy
msgid "_Smooth Screen"
msgstr "_Glatter Bildschirm"

#: ../dat/glade/editor/main-window.ui.h:37
#, fuzzy
msgid "_Tileset"
msgstr "Kachel Set"

#: ../dat/glade/editor/main-window.ui.h:38
msgid "_Toggle Tile Graphics"
msgstr "Kachelgraphiken _tauschen"

#: ../dat/glade/editor/main-window.ui.h:39
msgid "_Validate"
msgstr "_Validieren"

#: ../dat/glade/editor/main-window.ui.h:40
#: ../dat/glade/editor/tileset-window.ui.h:40
msgid "_View"
msgstr "Ansicht"

#: ../dat/glade/editor/map-info-dialog.ui.h:2
msgid "Copyright:"
msgstr "Copyright:"

#: ../dat/glade/editor/map-info-dialog.ui.h:4
msgid "Edit Map Info"
msgstr "Karteninformationen bearbeiten"

#: ../dat/glade/editor/map-info-dialog.ui.h:5
msgid "License:"
msgstr "Lizenz:"

#: ../dat/glade/editor/new-map-dialog.ui.h:1
msgid "   Cities"
msgstr "   Städte"

#: ../dat/glade/editor/new-map-dialog.ui.h:7
#, fuzzy
msgid "Fill style:"
msgstr "Füllart:"

#: ../dat/glade/editor/new-map-dialog.ui.h:10
msgid "Height:"
msgstr "Höhe:"

#: ../dat/glade/editor/new-map-dialog.ui.h:13
msgid "New Map"
msgstr "Neue Karte"

#: ../dat/glade/editor/new-map-dialog.ui.h:26
msgid "Width:"
msgstr "Breite:"

#: ../dat/glade/editor/switch-sets-dialog.ui.h:1
#, fuzzy
msgid "<b>Image Sets</b>"
msgstr "<b>Bilder Sets</b>"

#: ../dat/glade/editor/switch-sets-dialog.ui.h:7
#, fuzzy
msgid "Switch Image Sets"
msgstr "Bildersets tauschen"

#: ../dat/glade/editor/switch-sets-dialog.ui.h:12
#, fuzzy
msgid "_Switch Image Sets"
msgstr "Bildersets tau_schen"

#: ../dat/glade/editor/players-dialog.ui.h:2
msgid "Edit Players"
msgstr "Spieler bearbeiten"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:1
msgid "<b>Reward</b>"
msgstr "<b>Belohnung</b>"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:2
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:196
msgid "Allies"
msgstr "Verbündete"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:3
#, fuzzy
msgid "Clear Ally Type"
msgstr "Verbündetentyp löschen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:4
#, fuzzy
msgid "Clear Hidden Ruin"
msgstr "Versteckte Ruinen löschen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:5
#, fuzzy
msgid "Clear Item"
msgstr "Gegenstand löschen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:6
msgid "Edit Reward"
msgstr "Belohnung bearbeiten"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:8
msgid "Hidden Ruin"
msgstr "Versteckte Ruine"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:9
msgid "Item"
msgstr "Gegenstand"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:10
msgid "Map"
msgstr "Karte"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:12
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:10
#, fuzzy
msgid "Ran_domize"
msgstr "willkürlich anor_dnen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:13
#, fuzzy
msgid "Rand_omize"
msgstr "willkürlich an_ordnen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:14
#, fuzzy
msgid "Random_ize"
msgstr "w_illkürlich anordnen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:18
#, fuzzy
msgid "h:"
msgstr "h:"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:19
#, fuzzy
msgid "w:"
msgstr "w:"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:20
#, fuzzy
msgid "x:"
msgstr "x:"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:21
#, fuzzy
msgid "y:"
msgstr "y:"

#: ../dat/glade/editor/reward-list-dialog.ui.h:1
msgid "Edit Rewards"
msgstr "Belohnung bearbeiten"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:1
msgid "<b>Ruin</b>"
msgstr "<b>Ruine</b>"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:2
#, fuzzy
msgid "Cle_ar Keeper"
msgstr "Hüter löschen"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:3
#, fuzzy
msgid "Clea_r Reward"
msgstr "Belohnung löschen"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:5
msgid "Edit Ruin"
msgstr "Ruine bearbeiten"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:6
#, fuzzy
msgid "Is Hidden?"
msgstr "Ist es versteckt?"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:7
msgid "Keeper:"
msgstr "Hüter:"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:9
msgid "New Reward:"
msgstr "Neue Belohnung:"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:11
msgid "Random Reward"
msgstr "Zufällige Belohnung"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:14
#, fuzzy
msgid "Seen By:"
msgstr "Gesehen von:"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:15
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:56
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:282
msgid "Type"
msgstr "Typ"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:18
msgid "_Pick From List"
msgstr "Aus Liste auswählen"

#: ../dat/glade/editor/select-army-dialog.ui.h:1
msgid "Select Army"
msgstr "Armee auswählen"

#: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:1
msgid "Select Hidden Ruin"
msgstr "Versteckte Ruine auswählen"

#: ../dat/glade/editor/select-item-dialog.ui.h:1
msgid "Select Item"
msgstr "Gegenstand auswählen"

#: ../dat/glade/editor/select-reward-dialog.ui.h:1
msgid "Select Reward"
msgstr "Belohnung auswählen"

#: ../dat/glade/editor/signpost-editor-dialog.ui.h:1
msgid "<b>Signpost</b>"
msgstr "<b>Wegweiser</b>"

#: ../dat/glade/editor/signpost-editor-dialog.ui.h:2
msgid "Edit Signpost"
msgstr "Wegweiser bearbeiten"

#: ../dat/glade/editor/stack-editor-dialog.ui.h:2
msgid "Edit Stack"
msgstr "Stack bearbeiten"

#: ../dat/glade/editor/stack-editor-dialog.ui.h:3
msgid "Edit _Hero Details"
msgstr "_Heldendetails bearbeiten"

#: ../dat/glade/editor/stack-editor-dialog.ui.h:7
msgid "_Copy"
msgstr "Kopieren"

#: ../dat/glade/editor/stack-editor-dialog.ui.h:10
msgid "is Fortified"
msgstr "ist Befestigt"

#: ../dat/glade/editor/temple-editor-dialog.ui.h:1
msgid "<b>Temple</b>"
msgstr "<b>Tempel</b>"

#: ../dat/glade/editor/temple-editor-dialog.ui.h:3
msgid "Edit Temple"
msgstr "Tempel bearbeiten"

#: ../dat/glade/editor/tile-preview-dialog.ui.h:1
#, fuzzy
msgid "Preview Tile"
msgstr "Kachel Vorschau"

#: ../dat/glade/editor/tile-preview-dialog.ui.h:2
#, fuzzy
msgid "TileStyle Id:"
msgstr "KachelStiel Id:"

#: ../dat/glade/editor/tileset-info-dialog.ui.h:1
#, fuzzy
msgid ".lwt"
msgstr ".lwt"

#: ../dat/glade/editor/tileset-info-dialog.ui.h:2
#, fuzzy
msgid "<b>Tileset</b>"
msgstr "<b>Kachel Set</b>"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:1
msgid "<b>Army Unit Selector</b>"
msgstr "<b>Auswahl der Armee Einheit</b>"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:2
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:1
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:2
msgid "<b>Preview</b>"
msgstr "<b>Vorschau</b>"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:3
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:4
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:4
#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:2
#: ../dat/glade/editor/image-editor-dialog.ui.h:2
msgid "Image:"
msgstr "Bild"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:4
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:5
msgid "Large"
msgstr "Groß"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:5
#, fuzzy
msgid "Selector Editor"
msgstr "Auswahl Editor"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:6
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:5
msgid "Shieldset:"
msgstr "Schild Set:"

#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:2
#, fuzzy
msgid "<b>Stack Flags</b>"
msgstr "<b>Stack Flaggen</b>"

#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:3
#, fuzzy
msgid "Flag Editor"
msgstr "Flaggen Editor"

#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:1
msgid "<b>Explosion</b>"
msgstr "<b>Exposion</b>"

#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:3
msgid "Explosion Editor"
msgstr "Explosions Editor"

#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:1
#: ../dat/glade/editor/image-editor-dialog.ui.h:1
msgid "Change Image"
msgstr "Bild ändern"

#: ../dat/glade/editor/tileset-window.ui.h:1
#, fuzzy
msgid "<b>Tile Style Set</b>"
msgstr "<b>Kachel Stil Set</b>"

#: ../dat/glade/editor/tileset-window.ui.h:2
#, fuzzy
msgid "<b>Tile Style Sets</b>"
msgstr "<b>Kachel Stil Sets</b>"

#: ../dat/glade/editor/tileset-window.ui.h:3
#, fuzzy
msgid "<b>Tile Style</b>"
msgstr "<b>Kachel Stil</b>"

#: ../dat/glade/editor/tileset-window.ui.h:4
msgid "<b>Tile</b>"
msgstr "<b>Kachel</b>"

#: ../dat/glade/editor/tileset-window.ui.h:5
msgid "E_xplosion Picture"
msgstr "Bild einer E_xplosion"

#: ../dat/glade/editor/tileset-window.ui.h:6
msgid "F_lag Picture"
msgstr "Bild einer F_lagge"

#: ../dat/glade/editor/tileset-window.ui.h:7
msgid "First Colour:"
msgstr "Erste Farbe:"

#: ../dat/glade/editor/tileset-window.ui.h:11
msgid "Image File:"
msgstr "Bilddatei:"

#. init GUI stuff
#: ../dat/glade/editor/tileset-window.ui.h:12
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-main.cpp:50
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:1403
msgid "LordsAWar! Tileset Editor"
msgstr "LordsAWar! Kachel Set Editor"

#: ../dat/glade/editor/tileset-window.ui.h:14
msgid "Moves:"
msgstr "Züge:"

#: ../dat/glade/editor/tileset-window.ui.h:16
msgid "Pattern:"
msgstr "Muster:"

#: ../dat/glade/editor/tileset-window.ui.h:18
msgid "Second Colour:"
msgstr "Zweite Farbe:"

#: ../dat/glade/editor/tileset-window.ui.h:19
#, fuzzy
msgid "Smallmap Appearance:"
msgstr "Erscheinungsbild der kleinen Karte:"

#: ../dat/glade/editor/tileset-window.ui.h:20
#, fuzzy
msgid "Smallmap Building _Colours"
msgstr "Farbe von Gebäuden in der kleine Karte"

#: ../dat/glade/editor/tileset-window.ui.h:22
msgid "Third Colour:"
msgstr "Dritte Farbe:"

#: ../dat/glade/editor/tileset-window.ui.h:23
#, fuzzy
msgid "Tileset info"
msgstr "Kachel Set Informationen"

#: ../dat/glade/editor/tileset-window.ui.h:25
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:92
#, fuzzy
msgid "Void"
msgstr "Leer"

#: ../dat/glade/editor/tileset-window.ui.h:27
#, fuzzy
msgid "_Army Unit Selector"
msgstr "_Armee Einheiten Auswahl"

#: ../dat/glade/editor/tileset-window.ui.h:28
msgid "_Bridges Picture"
msgstr "_Brücken Bild"

#: ../dat/glade/editor/tileset-window.ui.h:31
msgid "_Fog Picture"
msgstr "Nebel Bild"

#: ../dat/glade/editor/tileset-window.ui.h:33
#, fuzzy
msgid "_Load Tileset"
msgstr "Kachelset _laden"

#: ../dat/glade/editor/tileset-window.ui.h:34
msgid "_New Tileset"
msgstr "_Neues Kachelset"

#: ../dat/glade/editor/tileset-window.ui.h:35
#, fuzzy
msgid "_Organize TileStyles"
msgstr "KachelStil _ordnen"

#: ../dat/glade/editor/tileset-window.ui.h:36
msgid "_Preview Tile"
msgstr "Kachel Vorschau"

#: ../dat/glade/editor/tileset-window.ui.h:38
msgid "_Roads Picture"
msgstr "_Straßen Bild"

#: ../dat/glade/editor/tileset-window.ui.h:39
msgid "_Save Tileset"
msgstr "Kachelset _speichern"

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:1
msgid "<b>Categories</b>"
msgstr "<b>Kategorien</b>"

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:2
msgid "<b>Selected Category</b>"
msgstr "<b>Ausgewählte Kategorien</b>"

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:3
#, fuzzy
msgid "<b>Unsorted TileStyles</b>"
msgstr "<b>Ungeordnete KachelStile</b>"

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:4
msgid "Organize Tile Images"
msgstr "Kachelbilder ordnen"

#: ../dat/glade/editor/hero-editor-dialog.ui.h:2
msgid "Edit Hero Details"
msgstr "Heldendetails bearbeiten"

#: ../dat/glade/editor/hero-editor-dialog.ui.h:3
msgid "Edit _Backpack"
msgstr "Rucksack _bearbeiten"

#: ../dat/glade/editor/hero-editor-dialog.ui.h:6
msgid "_Female"
msgstr "Weiblich"

#: ../dat/glade/editor/hero-editor-dialog.ui.h:7
msgid "_Male"
msgstr "_Männlich"

#: ../dat/glade/editor/backpack-editor-dialog.ui.h:2
msgid "Backpack Editor"
msgstr "Rucksack Editor"

#: ../dat/glade/editor/backpack-editor-dialog.ui.h:5
msgid "_Add Item"
msgstr "Gegenst_and hinzufügen"

#: ../dat/glade/editor/backpack-editor-dialog.ui.h:8
msgid "_Remove item"
msgstr "Gegenstand entfernen"

#: ../dat/glade/editor/editor-quit-dialog.ui.h:1
msgid "Close _without Saving"
msgstr "Schließen ohne zu speichern"

#: ../dat/glade/editor/editor-quit-dialog.ui.h:2
msgid "Save changes before closing?"
msgstr "Veränderungen vor dem Schließen speichern"

#: ../dat/glade/editor/editor-quit-dialog.ui.h:3
msgid "Save changes?"
msgstr "Veränderungen speichern?"

#: ../dat/glade/editor/editor-quit-dialog.ui.h:5
msgid "_Save"
msgstr "_Speichern"

#: ../dat/glade/editor/tile-size-editor-dialog.ui.h:1
msgid "Change Tile Size?"
msgstr "Kachelgröße ändern?"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:1
msgid "Colours of Buildings on the Smallmap"
msgstr "Farbe von Gebäuden auf der kleinen Karte"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:2
msgid "Road Colour:"
msgstr "Farbe der Straßen:"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:3
msgid "Ruin Colour:"
msgstr "Farbe der Ruinen:"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:4
msgid "Temple Colour:"
msgstr "Farbe der Tempel:"

#: ../dat/glade/editor/editor-recover-dialog.ui.h:1
msgid "Recover Session?"
msgstr "Session wiederherstellen?"

#: ../dat/glade/editor/editor-recover-dialog.ui.h:2
#, fuzzy
msgid "_Disregard"
msgstr "Missachtung"

#: ../dat/glade/editor/editor-recover-dialog.ui.h:3
msgid "_Recover"
msgstr "Wiederhe_rstellen"

#: ../dat/glade/editor/cityset-window.ui.h:1
msgid "<b>(1 pic)</b> Port Picture:"
msgstr "<b>(1 pic)</b> Hafenbild:"

#: ../dat/glade/editor/cityset-window.ui.h:2
msgid "<b>(1 pic)</b> Signpost Picture:"
msgstr "<b>(1 pic)</b> Wegweiserbild:"

#: ../dat/glade/editor/cityset-window.ui.h:3
msgid "<b>(1 pic)</b> Temple Picture:"
msgstr "<b>(1 pic)</b> Tempelbild:"

#: ../dat/glade/editor/cityset-window.ui.h:4
msgid "<b>(3 pics)</b> Ruins Picture:"
msgstr "<b>(3 pics)</b> Ruinenbild:"

#: ../dat/glade/editor/cityset-window.ui.h:5
msgid "<b>(8 pics) </b>Razed Cities Picture:"
msgstr "<b>(8 pics)</b> Bilder von niedergerissenen Städten:"

#: ../dat/glade/editor/cityset-window.ui.h:6
msgid "<b>(8 pics)</b> Towers Picture:"
msgstr "<b>(8 pics)</b> Bilder von Türmen:"

#: ../dat/glade/editor/cityset-window.ui.h:7
msgid "<b>(9 pics on a row) </b>Cities Picture:"
msgstr "<b>(9 pics in einer Reihe)</b> Bilder von Städten:"

#: ../dat/glade/editor/cityset-window.ui.h:8
#: ../dat/glade/editor/cityset-info-dialog.ui.h:2
msgid "<b>Cityset</b>"
msgstr "<b>Stadt Set</b>"

#: ../dat/glade/editor/cityset-window.ui.h:9
msgid "<b>Pictures</b>"
msgstr "<b>Bilder</b>"

#: ../dat/glade/editor/cityset-window.ui.h:10
msgid "<b>Tile Widths</b>"
msgstr "<b>Breite der Kacheln</b>"

#: ../dat/glade/editor/cityset-window.ui.h:11
msgid "City:"
msgstr "Stadt:"

#: ../dat/glade/editor/cityset-window.ui.h:12
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:467
msgid "Edit Cityset Information"
msgstr "Stadt Set Informationen bearbeiten"

#. init GUI stuff
#: ../dat/glade/editor/cityset-window.ui.h:13
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:799
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-main.cpp:51
msgid "LordsAWar! Cityset Editor"
msgstr "LordsAWar! Stadt Set Editor"

#: ../dat/glade/editor/cityset-window.ui.h:14
msgid "Ruin:"
msgstr "Ruine:"

#: ../dat/glade/editor/cityset-window.ui.h:16
msgid "Temple:"
msgstr "Tempel:"

#: ../dat/glade/editor/cityset-window.ui.h:17
#: ../dat/glade/editor/shieldset-window.ui.h:9
msgid "_About"
msgstr "Über"

#: ../dat/glade/editor/cityset-window.ui.h:21
msgid "_Load Cityset"
msgstr "Stadt Set _laden"

#: ../dat/glade/editor/cityset-window.ui.h:22
msgid "_New Cityset"
msgstr "_Neues Stadt Set"

#: ../dat/glade/editor/cityset-window.ui.h:24
msgid "_Save Cityset"
msgstr "_Speichere Stadt Set"

#: ../dat/glade/editor/cityset-window.ui.h:25
msgid "_Validate Cityset"
msgstr "_Validiere Stadt Set"

#: ../dat/glade/editor/cityset-window.ui.h:26
msgid "normal ruin, and a \"stronghold\" ruin."
msgstr "normale Ruine und eine \"Bollwerk\"-Ruine."

#: ../dat/glade/editor/cityset-window.ui.h:27
msgid ""
"white, green, yellow, light blue, \n"
"red, dark blue, orange, and then \n"
"black."
msgstr ""
"weiß, grün, gelb, hellblau, \n"
"rot, dunkelblau, orange und dann \n"
"schwarz."

#: ../dat/glade/editor/cityset-window.ui.h:30
msgid ""
"white, green, yellow, light blue, \n"
"red, dark blue, orange, black, \n"
"and then neutral."
msgstr ""
"weiß, grün, gelb, hellblau, \n"
"rot, dunkelblau, orange, schwarz \n"
"und dann neutral."

#: ../dat/glade/editor/shieldset-window.ui.h:1
msgid "<b>Shield</b>"
msgstr "<b>Schild</b>"

#: ../dat/glade/editor/shieldset-window.ui.h:2
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:425
msgid "Edit Shieldset Information"
msgstr "Schild Set Informationen bearbeiten"

#: ../dat/glade/editor/shieldset-window.ui.h:3
msgid "Large Picture:"
msgstr "Großes Bild:"

#. init GUI stuff
#: ../dat/glade/editor/shieldset-window.ui.h:4
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-main.cpp:51
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:723
msgid "LordsAWar! Shieldset Editor"
msgstr "LordsAWar! Schild Set Editor"

#: ../dat/glade/editor/shieldset-window.ui.h:5
msgid "Medium Picture:"
msgstr "Mittleres Bild:"

#: ../dat/glade/editor/shieldset-window.ui.h:6
msgid "Player Colour:"
msgstr "Spielerfarbe:"

#: ../dat/glade/editor/shieldset-window.ui.h:8
msgid "Small Picture:"
msgstr "Kleines Bild:"

#: ../dat/glade/editor/shieldset-window.ui.h:13
msgid "_Load Shieldset"
msgstr "_Lade Schild Set"

#: ../dat/glade/editor/shieldset-window.ui.h:14
msgid "_New Shieldset"
msgstr "_Neues Schild Set"

#: ../dat/glade/editor/shieldset-window.ui.h:16
msgid "_Save Shieldset"
msgstr "_Speichere Schild Set"

#: ../dat/glade/editor/shieldset-window.ui.h:17
msgid "_Validate Shieldset"
msgstr "_Validiere Schild Set"

#: ../dat/glade/editor/cityset-info-dialog.ui.h:1
msgid ".lwc"
msgstr ".lwc"

#: ../dat/glade/editor/shieldset-info-dialog.ui.h:1
#, fuzzy
msgid ".lws"
msgstr ".lws"

#: ../dat/glade/editor/shieldset-info-dialog.ui.h:2
#, fuzzy
msgid "<b>Shieldset</b>"
msgstr "<b>Schild Set</b>"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:1
msgid "<b>Road Planner</b>"
msgstr "<b>Straßenplaner</b>"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:2
msgid "Build Road"
msgstr "Straße bauen"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:3
msgid "Choose Point..."
msgstr "Punkt wählen..."

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:4
#, fuzzy
msgid "Clear"
msgstr "Löschen"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:5
msgid "Finishing Point:"
msgstr "Endpunkt:"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:6
msgid "Miniature Map Editor"
msgstr "Miniaturkarteneditor"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:7
msgid "Starting Point:"
msgstr "Startpunkt:"

#: ../dat/glade/editor/splash-window.ui.h:1
msgid "<b>LordsAWar!</b>"
msgstr "<b>LordsAWar!</b>"

#: ../dat/glade/editor/splash-window.ui.h:2
msgid "Please Wait.."
msgstr "Bitte warten..."

#: ../dat/shield/default/default.lws.in.h:1
#: ../dat/citysets/default/default.lwc.in.h:1
#: ../dat/citysets/bigdefault/bigdefault.lwc.in.h:1
#: ../dat/army/bigdefault/bigdefault.lwa.in.h:4
#: ../dat/army/default/default.lwa.in.h:4
#: ../dat/tilesets/default/default.lwt.in.h:2
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:2
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:147
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:266
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:285
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:304
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:116
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:310
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:328
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:346
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-flag-editor-dialog.cpp:98
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-selector-editor-dialog.cpp:126
msgid "Default"
msgstr "Vorgegeben"

#: ../dat/shield/default/default.lws.in.h:2
msgid "This is the default shieldset for LordsAWar!"
msgstr "Das ist das Standard Schild Set für LordsAWar!"

#: ../dat/shield/dol/dol.lws.in.h:1
#: ../dat/citysets/dol/dol.lwc.in.h:1
#: ../dat/citysets/bigdol/bigdol.lwc.in.h:2
#, fuzzy
msgid "Dol"
msgstr "DoI"

#: ../dat/shield/dol/dol.lws.in.h:2
#, fuzzy
msgid "This is the shieldset associated with the dol scenario."
msgstr "Dieses Schild Set wird mit dem dol Szenario verbunden."

#: ../dat/shield/plain/plain.lws.in.h:1
#, fuzzy
msgid "Plain"
msgstr "Ebene"

#: ../dat/shield/plain/plain.lws.in.h:2
msgid "This is a simple shieldset."
msgstr "Das ist ein einfaches Schild Set."

#: ../dat/citysets/default/default.lwc.in.h:2
msgid "The default cityset of LordsAWar"
msgstr "Das Standardschildset von LordsAWar"

#: ../dat/citysets/bigdefault/bigdefault.lwc.in.h:2
#, fuzzy
msgid "The doublesized default cityset of LordsAWar"
msgstr "Das doppelt so große Standard-Stadt-Set of LordsAWar"

#: ../dat/citysets/dol/dol.lwc.in.h:2
msgid "The cityset that goes with the Dol scenario of LordsAWar"
msgstr "Das Stadt Set, dass mit dem Dol Szenario von LordsAWar kommt"

#: ../dat/citysets/bigdol/bigdol.lwc.in.h:1
msgid "A doublesized cityset that goes with the Dol scenario of LordsAWar"
msgstr "Ein doppelt so großes Stadt-Set, dass mit dem Dol Szenario von LordsAWar kommt"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:1
#: ../dat/army/default/default.lwa.in.h:1
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:2
#: ../dat/map/dol/dol.map.in.h:3
msgid "Archers"
msgstr "Bogenschützen"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:2
#: ../dat/army/default/default.lwa.in.h:2
msgid "Archons"
msgstr "Archonten"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:3
#: ../dat/army/default/default.lwa.in.h:3
#: ../dat/map/dol/dol.map.in.h:28
msgid "Catapults"
msgstr "Katapulte"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:5
#: ../dat/army/default/default.lwa.in.h:5
msgid "Demons"
msgstr "Dämonen"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:6
#: ../dat/army/default/default.lwa.in.h:6
msgid "Devils"
msgstr "Teufel"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:7
#: ../dat/army/default/default.lwa.in.h:7
msgid "Dragons"
msgstr "Drachen"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:8
#: ../dat/army/default/default.lwa.in.h:8
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:26
#: ../dat/map/dol/dol.map.in.h:52
msgid "Dwarves"
msgstr "Zwerge"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:9
#: ../dat/army/default/default.lwa.in.h:9
msgid "Elementals"
msgstr "Elementare"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:10
#: ../dat/army/default/default.lwa.in.h:10
#: ../dat/map/dol/dol.map.in.h:55
msgid "Elephants"
msgstr "Elephanten"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:11
#: ../dat/army/default/default.lwa.in.h:11
msgid "Ghosts"
msgstr "Geister"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:12
#: ../dat/army/default/default.lwa.in.h:12
#: ../dat/map/dol/dol.map.in.h:61
msgid "Giant Bats"
msgstr "Rießenfledermäuße"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:13
#: ../dat/army/default/default.lwa.in.h:13
msgid "Giant Worms"
msgstr "Gigantische Würmer"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:14
#: ../dat/army/default/default.lwa.in.h:14
#: ../dat/map/dol/dol.map.in.h:62
msgid "Giants"
msgstr "Riesen"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:15
#: ../dat/army/default/default.lwa.in.h:15
#: ../dat/map/dol/dol.map.in.h:73
msgid "Griffins"
msgstr "Greife"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:16
#: ../dat/army/default/default.lwa.in.h:16
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:46
#: ../dat/map/dol/dol.map.in.h:77
msgid "Heavy Cav."
msgstr "Schwere Kavallerie"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:17
#: ../dat/army/default/default.lwa.in.h:17
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:47
#: ../dat/map/dol/dol.map.in.h:78
msgid "Heavy Inf."
msgstr "Schwere Infanterie"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:18
#: ../dat/army/default/default.lwa.in.h:18
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:56
#: ../dat/map/dol/dol.map.in.h:92
msgid "Light Cav."
msgstr "Leichte Kavallerie"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:19
#: ../dat/army/default/default.lwa.in.h:19
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:57
#: ../dat/map/dol/dol.map.in.h:93
msgid "Light Inf."
msgstr "Leichte Infanterie"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:20
#: ../dat/army/default/default.lwa.in.h:20
#: ../dat/map/dol/dol.map.in.h:99
msgid "Minotaurs"
msgstr "Minotauren"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:21
#: ../dat/army/default/default.lwa.in.h:21
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:76
#: ../dat/map/dol/dol.map.in.h:106
msgid "Orcish Mob"
msgstr "Orkischer Mob"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:22
#: ../dat/army/default/default.lwa.in.h:22
#: ../dat/map/dol/dol.map.in.h:108
msgid "Pegasi"
msgstr "Pegasi"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:23
#: ../dat/army/default/default.lwa.in.h:23
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:79
#: ../dat/map/dol/dol.map.in.h:110
msgid "Pikemen"
msgstr "Pikeniere"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:24
#: ../dat/army/default/default.lwa.in.h:24
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:91
msgid "Scouts"
msgstr "Aufklärer"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:25
#: ../dat/army/default/default.lwa.in.h:25
#: ../dat/map/dol/dol.map.in.h:121
msgid "Spiders"
msgstr "Spinnen"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:26
#: ../dat/army/default/default.lwa.in.h:26
msgid "The default armyset of LordsAWar! Initally created by Sune Theodorsen of Fata Morgana in 2007 specifically for this game."
msgstr "Das Standard Armee-Set von LordsAWar! Ursprünglich von Sune Theodorsen von Fata Morgana 2007 extra für dieses Spiel erstellt."

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:27
#: ../dat/army/default/default.lwa.in.h:27
#: ../dat/map/dol/dol.map.in.h:150
msgid "Unicorns"
msgstr "Einhörner"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:28
#: ../dat/army/default/default.lwa.in.h:28
msgid "Wizards"
msgstr "Zauberer"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:29
#: ../dat/army/default/default.lwa.in.h:29
#: ../dat/map/dol/dol.map.in.h:168
msgid "Wolfriders"
msgstr "Wolfreiter"

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:30
#: ../dat/army/default/default.lwa.in.h:30
msgid "hero"
msgstr "Held"

#: ../dat/tilesets/default/default.lwt.in.h:1
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:1
msgid "A tileset made by David Baumgart for Lordsawar"
msgstr "Ein Kachelset von David Baumgart für LordsAWar"

#: ../dat/tilesets/stark/stark.lwt.in.h:1
#, fuzzy
msgid "A stark and simple tileset"
msgstr "Ein gutes und einfaches Kachelset"

#: ../dat/tilesets/stark/stark.lwt.in.h:6
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:5
#, fuzzy
msgid "Stark"
msgstr "Gut"

#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:7
msgid "The doublesized stark tileset"
msgstr "Ein doppelt so großes gutes Kachelset"

#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:1
msgid "A tileset based on Wesnoth tileset"
msgstr "Ein Kachelset, dass auf dem Wesnoth Kachelset basiert"

#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:8
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:8
msgid "Wesnoth"
msgstr "Wesnoth"

#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:6
msgid "The doublesized tileset based on Wesnoth tileset"
msgstr "Das doppelt so große Kachelset, dass auf dem Wesnoth Kachelset basiert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:1
#: ../dat/ruinnames.xml.in.h:2
msgid "Abandoned Town"
msgstr "Verlassene Stadt"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:3
#: ../dat/map/dol/dol.map.in.h:4
#: ../dat/various/items/items.xml.in.h:1
msgid "Armour of Gods"
msgstr "Rüstung der Götter"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:4
msgid "Ausculum"
msgstr "Ausculum"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:5
msgid "Baneblade"
msgstr "Baneblade"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:6
msgid "Berserker Axe"
msgstr "Berserker Axt"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:7
#: ../dat/map/dol/dol.map.in.h:6
#: ../dat/various/items/items.xml.in.h:2
msgid "Beserker Helm"
msgstr "Berserker Helm"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:8
#: ../dat/map/dol/dol.map.in.h:7
#: ../dat/various/items/items.xml.in.h:3
msgid "Boots of Speed"
msgstr "Stiefel der Geschwindigkeit"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:9
#: ../dat/map/dol/dol.map.in.h:8
#: ../dat/various/items/items.xml.in.h:4
msgid "Bow of Eldros"
msgstr "Eldros Bogen"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:10
msgid "Capua"
msgstr "Capua"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:11
msgid "Carales"
msgstr "Cagliari"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:12
msgid "Carthage"
msgstr "Karthago"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:13
msgid "Carthage has lost her dominance on the sea and you, Hannibal, are convinced that the only hope of avoiding the destruction of your city is to move to the attack - through Spain and across the Alps."
msgstr "Karthago hat die Dominanz über das Meer verloren und du, Hannibal, bist überzeugt, dass die einzige Hoffnung der Zerstörung deiner Städte zu entkommen, der Angriff ist - durch Spanien und über die Alpen."

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:14
#: ../dat/map/dol/dol.map.in.h:29
#: ../dat/various/items/items.xml.in.h:5
msgid "Chimes of Safety"
msgstr "Glockenspiel der Sicherheit"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:15
msgid "Clusium"
msgstr "Clusium"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:16
#: ../dat/map/dol/dol.map.in.h:33
#: ../dat/various/items/items.xml.in.h:6
msgid "Crimson Banner"
msgstr "Purpurbanner"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:17
msgid "Croton"
msgstr "Kroton"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:18
#: ../dat/map/dol/dol.map.in.h:34
#: ../dat/various/items/items.xml.in.h:7
msgid "Crown of Loriel"
msgstr "Loriels Krone"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:19
msgid "Crystal Rose"
msgstr "Kristallrose"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:20
#: ../dat/map/dol/dol.map.in.h:36
#: ../dat/various/items/items.xml.in.h:8
msgid "Cup of Haste"
msgstr "Kappe der Eile"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:21
#: ../dat/ruinnames.xml.in.h:14
msgid "Dark Tower"
msgstr "Dunkler Turm"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:22
#: ../dat/map/dol/dol.map.in.h:40
#: ../dat/various/items/items.xml.in.h:9
msgid "Darksword"
msgstr "Dunkelschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:23
msgid "Defender's Helmet"
msgstr "Helm des Verteidigers"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:24
msgid "Defense Rapier"
msgstr "Rapier der Verteidigung"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:25
msgid "Dwarven Hammer"
msgstr "Zwergenhammer"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:27
#: ../dat/map/dol/dol.map.in.h:54
#: ../dat/various/items/items.xml.in.h:10
msgid "Eldros's Pouch"
msgstr "Beutel des Eldros"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:28
msgid "Elven Sword"
msgstr "Elfenschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:29
msgid "Enchanted Axe"
msgstr "Verzauberte Axt"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:30
msgid "Enchanted Dagger"
msgstr "Verzauberter Dolch"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:31
#, fuzzy
msgid "Enchanted Greatsword"
msgstr "Verzaubertes Großschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:32
msgid "Enchanted Sword"
msgstr "Verzaubertes Schwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:33
msgid "Evening Star"
msgstr "Abendstern"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:34
msgid "Everburning Torch"
msgstr "Immerbrennende Fackel"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:35
#: ../dat/map/dol/dol.map.in.h:56
#: ../dat/various/items/items.xml.in.h:11
msgid "Everful Purse"
msgstr "Immervolle Geldbörse"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:36
#, fuzzy
msgid "Field Plate"
msgstr "Feld Platte"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:37
#: ../dat/map/dol/dol.map.in.h:58
#: ../dat/various/items/items.xml.in.h:12
msgid "Firesword"
msgstr "Feuerschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:38
msgid "Flaming Death"
msgstr "Flammender Tod"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:39
msgid "Gades"
msgstr "Gades"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:40
msgid "Gegovia"
msgstr "Gegovia"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:41
msgid "Golden Mask"
msgstr "Goldene Maske"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:42
msgid "Golden Shield"
msgstr "Goldenes Schild"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:43
msgid "Hadrumentum"
msgstr "Hadrumentum"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:44
msgid "Hannibal"
msgstr "Hannibal"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:45
msgid "Healthy Cloak"
msgstr "Heilender Mantel"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:48
msgid "Here in 255 BCE Marcus Atilius Regulus was defeated."
msgstr "Hier wurde 255 v. Chr. Atilius Regulus besiegt."

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:49
msgid "Here in 279 BCE Pyrrhus won a \"Pyrrhic\" victory."
msgstr "Hier hat 279 v. Chr. Pyrrhus einen \"Pyrrhussieg\" errungen."

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:50
#: ../dat/signposts.xml.in.h:3
msgid "Here lies a foolish warrior."
msgstr "Hier liegt ein alberner Krieger."

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:51
#: ../dat/map/dol/dol.map.in.h:84
#: ../dat/various/items/items.xml.in.h:13
msgid "Horn of Ages"
msgstr "Horn der Zeiten"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:52
#: ../dat/map/dol/dol.map.in.h:85
#: ../dat/various/items/items.xml.in.h:14
msgid "Horn of Plenty"
msgstr "Horn des Überflusses"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:53
#: ../dat/map/dol/dol.map.in.h:86
#: ../dat/various/items/items.xml.in.h:15
msgid "Horn of Siege"
msgstr "Belagerungshorn"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:54
#: ../dat/map/dol/dol.map.in.h:88
#: ../dat/various/items/items.xml.in.h:16
msgid "Icesword"
msgstr "Eisschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:55
msgid "Leptis"
msgstr "Leptis Magna"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:58
#: ../dat/map/dol/dol.map.in.h:95
#: ../dat/various/items/items.xml.in.h:17
msgid "Lightsword"
msgstr "Lichtschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:59
msgid "Lilybaeum"
msgstr "Lilybaeum"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:60
msgid "Lixus"
msgstr "Lixus"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:61
#: ../dat/map/dol/dol.map.in.h:96
#: ../dat/various/items/items.xml.in.h:18
msgid "Lock of Safety"
msgstr "Schloss der Sicherheit"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:62
msgid "Mace of the Zealot"
msgstr "Streitkolben des Fanatikers"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:63
#: ../dat/map/dol/dol.map.in.h:98
#: ../dat/various/items/items.xml.in.h:19
msgid "Magic Carpet"
msgstr "Magischer Teppich"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:64
msgid "Magic Spear"
msgstr "Magischer Speer"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:65
msgid "Massillia"
msgstr "Marseille"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:66
msgid "Messana"
msgstr "Messina"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:67
msgid "Moon Blade"
msgstr "Mondklinge"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:68
#: ../dat/map/dol/dol.map.in.h:102
msgid "Neutral"
msgstr "Neutral"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:69
msgid "New Carthage"
msgstr "Neues Karthago"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:70
msgid "Numantia"
msgstr "Numantia"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:71
#: ../dat/map/dol/dol.map.in.h:103
#: ../dat/various/items/items.xml.in.h:20
msgid "Okradon's Pouch"
msgstr "Okradons Geldbörse"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:72
msgid "Olisippo"
msgstr "Lissabon"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:73
#: ../dat/map/dol/dol.map.in.h:104
#: ../dat/various/items/items.xml.in.h:21
msgid "Orb of Loriel"
msgstr "Loriels Reichsapfel"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:74
msgid "Orcish Dagger"
msgstr "Orkischer Dolch"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:75
msgid "Orcish Greatsword"
msgstr "Orkisches Großschwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:77
msgid "Orcish Sword"
msgstr "Orkisches Schwert"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:78
#: ../dat/map/dol/dol.map.in.h:109
#: ../dat/various/items/items.xml.in.h:22
msgid "Phantom Steed"
msgstr "Phantomross"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:80
msgid "Placentia"
msgstr "Piacenza"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:81
msgid "Power Halberd"
msgstr "Hellebarde der Stärke"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:82
msgid "Ranger Vest"
msgstr "Jägerweste"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:83
msgid "Ring of Endurance"
msgstr "Ring der Ausdauer"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:84
#: ../dat/map/dol/dol.map.in.h:114
#: ../dat/various/items/items.xml.in.h:23
msgid "Ring of Power"
msgstr "Ring der Stärke"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:85
#: ../dat/map/dol/dol.map.in.h:115
#: ../dat/various/items/items.xml.in.h:24
msgid "Ring of Travel"
msgstr "Ring der Reisenden"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:86
msgid "Roma"
msgstr "Roma"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:87
msgid "Rome"
msgstr "Rom"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:88
msgid "Ruby Ring"
msgstr "Rubinring"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:89
msgid "Saguntum"
msgstr "Sagunt"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:90
#: ../dat/map/dol/dol.map.in.h:116
#: ../dat/various/items/items.xml.in.h:25
msgid "Sceptre of Loriel"
msgstr "Loriels Zepter"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:92
msgid "Scroll of Waterwalking"
msgstr "Papierrolle des Wasserlaufens"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:93
#: ../dat/map/dol/dol.map.in.h:117
#: ../dat/various/items/items.xml.in.h:29
msgid "Shield of Courage"
msgstr "Schild der Tapferkeit"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:94
msgid "Shield of Parrying"
msgstr "Schild der Abwehr"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:95
msgid "Silver Cap"
msgstr "Silberne Kappe"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:96
#: ../dat/map/dol/dol.map.in.h:119
#: ../dat/various/items/items.xml.in.h:30
msgid "Silver Purse"
msgstr "Silberne Geldbörse"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:97
msgid "Skull Crusher"
msgstr "Schädelbrecher"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:98
#: ../dat/map/dol/dol.map.in.h:120
#: ../dat/various/items/items.xml.in.h:31
msgid "Spear of Ank"
msgstr "Speer von Ank"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:99
#: ../dat/map/dol/dol.map.in.h:122
#: ../dat/various/items/items.xml.in.h:33
msgid "Staff of Might"
msgstr "Stab der Macht"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:100
#: ../dat/map/dol/dol.map.in.h:123
#: ../dat/various/items/items.xml.in.h:34
msgid "Staff of Movement"
msgstr "Stab der Bewegung"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:101
#: ../dat/map/dol/dol.map.in.h:124
#: ../dat/various/items/items.xml.in.h:35
msgid "Staff of Ruling"
msgstr "Stab der Herrschaft"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:102
msgid "Studded Armour"
msgstr "Nietenrüstung"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:103
#: ../dat/map/dol/dol.map.in.h:126
#: ../dat/various/items/items.xml.in.h:36
msgid "Sword of Death"
msgstr "Schwert des Todes"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:104
msgid "Sword of the Avatar"
msgstr "Schwert des Avatars"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:105
msgid "Syracuse"
msgstr "Syrakus"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:106
msgid "Taras"
msgstr "Taras"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:107
msgid "Tarraco"
msgstr "Tarragona"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:108
msgid "Temple of Apollo"
msgstr "Tempel des Apollo"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:109
msgid "Temple of Belisama"
msgstr "Tempel der Belisama"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:110
msgid "Temple of Io"
msgstr "Tempel der Io"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:111
msgid "Temple of Jupitor"
msgstr "Tempel des Jupiter"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:112
msgid "The Second Punic War"
msgstr "Der Zweite Punische Krieg"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:113
msgid "The Sibyl's Cave"
msgstr "Der Hexenkäfig"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:114
msgid "Thrakil's Battleaxe"
msgstr "Thrakils Kampfaxt"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:115
#: ../dat/map/dol/dol.map.in.h:147
#: ../dat/various/items/items.xml.in.h:37
msgid "Tome of War"
msgstr "Band des Krieges"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:116
msgid "Trident of the Seas"
msgstr "Dreizack der Meere"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:117
#: ../dat/map/dol/dol.map.in.h:149
#: ../dat/various/items/items.xml.in.h:38
msgid "Troll Helm"
msgstr "Trollhelm"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:118
msgid "Tyrill lies to the southwest"
msgstr "Tyrill liegt im Südwesten"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:119
msgid "Wall Aegis"
msgstr "Mauer Aigis"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:120
#: ../dat/map/dol/dol.map.in.h:161
#: ../dat/various/items/items.xml.in.h:39
msgid "Wand of Flight"
msgstr "Zauberstab des Fliegens"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:121
#: ../dat/map/dol/dol.map.in.h:165
#: ../dat/various/items/items.xml.in.h:40
msgid "Wings of Flying"
msgstr "Flügel des Fliegens"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:122
#: ../dat/map/dol/dol.map.in.h:166
#: ../dat/various/items/items.xml.in.h:41
msgid "Wings of the Eagle"
msgstr "Adlerflügel"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:123
#: ../dat/map/dol/dol.map.in.h:167
#: ../dat/various/items/items.xml.in.h:42
msgid "Witch's Broom"
msgstr "Hexenbesen"

#: ../dat/map/dol/dol.map.in.h:1
#: ../dat/ruinnames.xml.in.h:1
msgid "Abandoned Temple"
msgstr "Herrenloser Tempel"

#: ../dat/map/dol/dol.map.in.h:2
#: ../dat/ruinnames.xml.in.h:4
msgid "Ancient Ruins"
msgstr "Uralte Ruinen"

#: ../dat/map/dol/dol.map.in.h:5
#: ../dat/ruinnames.xml.in.h:5
msgid "Barren Ruins"
msgstr "Öde Ruinen"

#: ../dat/map/dol/dol.map.in.h:9
msgid "Bult"
msgstr "Bult"

#: ../dat/map/dol/dol.map.in.h:10
#, fuzzy
msgid "Burd"
msgstr "Burd"

#: ../dat/map/dol/dol.map.in.h:11
#, fuzzy
msgid "Burg"
msgstr "Burg"

#: ../dat/map/dol/dol.map.in.h:12
#, fuzzy
msgid "Burgbane"
msgstr "Burgbane"

#: ../dat/map/dol/dol.map.in.h:13
#, fuzzy
msgid "Burka"
msgstr "Burka"

#: ../dat/map/dol/dol.map.in.h:14
msgid "Burl"
msgstr "Knoten"

#: ../dat/map/dol/dol.map.in.h:15
#, fuzzy
msgid "Burm"
msgstr "Burm"

#: ../dat/map/dol/dol.map.in.h:16
msgid "Burn"
msgstr "Brennen"

#: ../dat/map/dol/dol.map.in.h:17
#, fuzzy
msgid "Burswept"
msgstr "Burswept"

#: ../dat/map/dol/dol.map.in.h:18
msgid "Burwell"
msgstr "Burwell"

#: ../dat/map/dol/dol.map.in.h:19
msgid "Cadmir"
msgstr "Cadmir"

#: ../dat/map/dol/dol.map.in.h:20
msgid "Cardella"
msgstr "Cardella"

#: ../dat/map/dol/dol.map.in.h:21
#, fuzzy
msgid "Carden"
msgstr "Carden"

#: ../dat/map/dol/dol.map.in.h:22
#, fuzzy
msgid "Carden Heights"
msgstr "Carden Heights"

#: ../dat/map/dol/dol.map.in.h:23
#, fuzzy
msgid "Cardola"
msgstr "Cardola"

#: ../dat/map/dol/dol.map.in.h:24
#, fuzzy
msgid "Cardwell"
msgstr "Cardwell"

#: ../dat/map/dol/dol.map.in.h:25
#, fuzzy
msgid "Carlap"
msgstr "Carlap"

#: ../dat/map/dol/dol.map.in.h:26
msgid "Carn"
msgstr "Carn"

#: ../dat/map/dol/dol.map.in.h:27
msgid "Carwald"
msgstr "Carwald"

#: ../dat/map/dol/dol.map.in.h:30
#: ../dat/citynames.xml.in.h:17
msgid "Cloudrock"
msgstr "Cloudrock"

#: ../dat/map/dol/dol.map.in.h:31
msgid "Colt"
msgstr "Colt"

#: ../dat/map/dol/dol.map.in.h:32
#: ../dat/ruinnames.xml.in.h:9
msgid "Creepy Dungeon"
msgstr "Gruseliger Kerker"

#: ../dat/map/dol/dol.map.in.h:35
msgid "Crypt of the Lost Sailor"
msgstr "Gruft des verlohrenen Seemannes"

#: ../dat/map/dol/dol.map.in.h:37
#, fuzzy
msgid "Dardot"
msgstr "Dardot"

#: ../dat/map/dol/dol.map.in.h:38
#: ../dat/ruinnames.xml.in.h:10
msgid "Dark Cellars"
msgstr "Dunkle Keller"

#: ../dat/map/dol/dol.map.in.h:39
#: ../dat/ruinnames.xml.in.h:11
msgid "Dark Dungeon"
msgstr "Dunkler Kerker"

#: ../dat/map/dol/dol.map.in.h:41
msgid "Dol Astal"
msgstr "Dol Astal"

#: ../dat/map/dol/dol.map.in.h:42
msgid "Dol Campaign"
msgstr "Dol Feldzug"

#: ../dat/map/dol/dol.map.in.h:43
msgid "Dol Esta Primo"
msgstr "Dol Esta Primo"

#: ../dat/map/dol/dol.map.in.h:44
msgid "Dol Flats"
msgstr "Dol Flats"

#: ../dat/map/dol/dol.map.in.h:45
msgid "Dol Gulash"
msgstr "Dol Gulash"

#: ../dat/map/dol/dol.map.in.h:46
msgid "Dol Junta"
msgstr "Dol Junta"

#: ../dat/map/dol/dol.map.in.h:47
msgid "Dol Namaste"
msgstr "Dol Namaste"

#: ../dat/map/dol/dol.map.in.h:48
msgid "Dol Nommen"
msgstr "Dol Nommen"

#: ../dat/map/dol/dol.map.in.h:49
msgid "Dol Semaste"
msgstr "Dol Semaste"

#: ../dat/map/dol/dol.map.in.h:50
msgid "Dol Tomad"
msgstr "Dol Tomad"

#: ../dat/map/dol/dol.map.in.h:51
msgid "Dol Urdo"
msgstr "Dol Urdo"

#: ../dat/map/dol/dol.map.in.h:53
msgid "Eastern Burg Pennisula"
msgstr "Östliche Burg Pennisula"

#: ../dat/map/dol/dol.map.in.h:57
#: ../dat/ruinnames.xml.in.h:17
msgid "Fallen Temple"
msgstr "Gefallener Tempel"

#: ../dat/map/dol/dol.map.in.h:59
#, fuzzy
msgid "Foothills of the Vangalese"
msgstr "Ausläufer der Vangalesen"

#: ../dat/map/dol/dol.map.in.h:60
msgid "Forest of Greff"
msgstr "Greffwald"

#: ../dat/map/dol/dol.map.in.h:63
msgid "Glan"
msgstr "Glan"

#: ../dat/map/dol/dol.map.in.h:64
msgid "Gortle"
msgstr "Gortle"

#: ../dat/map/dol/dol.map.in.h:65
msgid "Grafford"
msgstr "Grafford"

#: ../dat/map/dol/dol.map.in.h:66
msgid "Gralfagrad"
msgstr "Gralfagrad"

#: ../dat/map/dol/dol.map.in.h:67
msgid "Greff"
msgstr "Greff"

#: ../dat/map/dol/dol.map.in.h:68
msgid "Greff's Hollow"
msgstr "Greff's Hollow"

#: ../dat/map/dol/dol.map.in.h:69
msgid "Greffia"
msgstr "Greffia"

#: ../dat/map/dol/dol.map.in.h:70
msgid "Grefton"
msgstr "Grefton"

#: ../dat/map/dol/dol.map.in.h:71
msgid "Greygreffy"
msgstr "Greygreffy"

#: ../dat/map/dol/dol.map.in.h:72
msgid "Grief's Den"
msgstr "Höle der Trauer"

#: ../dat/map/dol/dol.map.in.h:74
msgid "Groffind"
msgstr "Groffind"

#: ../dat/map/dol/dol.map.in.h:75
msgid "Harren Gale"
msgstr "Harren Gale"

#: ../dat/map/dol/dol.map.in.h:76
msgid "Harren's Tomb"
msgstr "Harren's Grab"

#: ../dat/map/dol/dol.map.in.h:79
msgid "Here starts the New Sea of Gor"
msgstr "Hier beginnt das Neue Meer von Gor"

#: ../dat/map/dol/dol.map.in.h:80
msgid "Here starts the Old Sea of Uttuk"
msgstr "Hier beginnt das Alte Meer von Uttuk"

#: ../dat/map/dol/dol.map.in.h:81
msgid "High Tomb of Gor"
msgstr "Hohes Grab von Gor"

#: ../dat/map/dol/dol.map.in.h:82
#, fuzzy
msgid "Highmark"
msgstr "Highmark"

#: ../dat/map/dol/dol.map.in.h:83
msgid "Highvale"
msgstr "Highvale"

#: ../dat/map/dol/dol.map.in.h:87
msgid "Hurlon"
msgstr "Hurlon"

#: ../dat/map/dol/dol.map.in.h:89
msgid "Item: Firesword"
msgstr "Gegenstand: Feuerschwert"

#: ../dat/map/dol/dol.map.in.h:90
#, fuzzy
msgid "Kettle Port"
msgstr "Hafen von Kettle"

#: ../dat/map/dol/dol.map.in.h:91
#, fuzzy
msgid "Kettle Reach"
msgstr "Bereich von Kettle"

#: ../dat/map/dol/dol.map.in.h:94
msgid "Light of Vangala"
msgstr "Licht von Vangala"

#: ../dat/map/dol/dol.map.in.h:97
msgid "Lord Burg"
msgstr "Lord Burg"

#: ../dat/map/dol/dol.map.in.h:100
msgid "Mount Card"
msgstr "Mount Card"

#: ../dat/map/dol/dol.map.in.h:101
msgid "Murlon"
msgstr "Murlon"

#: ../dat/map/dol/dol.map.in.h:105
#: ../dat/ruinnames.xml.in.h:24
msgid "Orcish Hut"
msgstr "Orkische Hütte"

#: ../dat/map/dol/dol.map.in.h:107
msgid "Pattle Maw"
msgstr "Pattle Maw"

#: ../dat/map/dol/dol.map.in.h:111
msgid "Plainsend"
msgstr "Plainsend"

#: ../dat/map/dol/dol.map.in.h:112
msgid "Potsnam"
msgstr "Potsnam"

#: ../dat/map/dol/dol.map.in.h:113
#: ../dat/citynames.xml.in.h:72
msgid "Quordia"
msgstr "Quordia"

#: ../dat/map/dol/dol.map.in.h:118
msgid "Shrine"
msgstr "Schrein"

#: ../dat/map/dol/dol.map.in.h:125
#: ../dat/ruinnames.xml.in.h:33
msgid "Stormy Tower"
msgstr "Stürmischer Turm"

#: ../dat/map/dol/dol.map.in.h:127
msgid "The Ancient Spine of Uttuk the Mad"
msgstr "Die uralte Wirbelsäule von Uttuk, dem Verrückten"

#: ../dat/map/dol/dol.map.in.h:128
msgid "The Bay of Gor"
msgstr "Die Küste von Gor"

#: ../dat/map/dol/dol.map.in.h:129
msgid "The Beaches of Gor the Newer"
msgstr "Die Strände von dem Neuen Gor"

#: ../dat/map/dol/dol.map.in.h:130
#, fuzzy
msgid "The Cardeans"
msgstr "The Cardeans"

#: ../dat/map/dol/dol.map.in.h:131
msgid "The Dol"
msgstr "The Dol"

#: ../dat/map/dol/dol.map.in.h:132
msgid "The Dol Burg Border"
msgstr "The Dol Burg Border"

#: ../dat/map/dol/dol.map.in.h:133
msgid "The Dol Carden Border"
msgstr "The Dol Carden Border"

#: ../dat/map/dol/dol.map.in.h:134
msgid "The Dol Valganese Border"
msgstr "The Dol Valganese Border"

#: ../dat/map/dol/dol.map.in.h:135
msgid "The Dol are a people surrounded by powerful enemies. Only the most valiant warlord can rescue them from their fate of subjugation."
msgstr ""

#: ../dat/map/dol/dol.map.in.h:136
msgid "The Gorean Delta"
msgstr "Das Goreanische Delta"

#: ../dat/map/dol/dol.map.in.h:137
msgid "The Gorean Mountains"
msgstr "Das Goreanische Gebirge"

#: ../dat/map/dol/dol.map.in.h:138
msgid "The Great Plains of Greff"
msgstr "Die Großen Ebenen von Greff"

#: ../dat/map/dol/dol.map.in.h:139
msgid "The Greffians"
msgstr "Die Greffianer"

#: ../dat/map/dol/dol.map.in.h:140
#, fuzzy
msgid "The High Carlands"
msgstr "Die Hohen Carlands"

#: ../dat/map/dol/dol.map.in.h:141
msgid "The Marches of Carden"
msgstr "Das Marschland von Carden"

#: ../dat/map/dol/dol.map.in.h:142
msgid "The Sacred Hill of Dol"
msgstr "Der heilige Hügel von Dol"

#: ../dat/map/dol/dol.map.in.h:143
msgid "The Southern Passage"
msgstr "Die Südliche Passage"

#: ../dat/map/dol/dol.map.in.h:144
msgid "The Southern Valganese Pass"
msgstr "Der Südliche Valganesische Pass"

#: ../dat/map/dol/dol.map.in.h:145
msgid "The Valganese"
msgstr "Die Valganesen"

#: ../dat/map/dol/dol.map.in.h:146
#: ../dat/citynames.xml.in.h:96
msgid "Thornsdale"
msgstr "Thornsdale"

#: ../dat/map/dol/dol.map.in.h:148
msgid "Travellers beware! Your life is in danger!"
msgstr "Wanderer, seit auf der Acht! Euer Leben ist in Gefahr!"

#: ../dat/map/dol/dol.map.in.h:151
msgid "Vangala"
msgstr "Vangala"

#: ../dat/map/dol/dol.map.in.h:152
msgid "Veela"
msgstr "Veela"

#: ../dat/map/dol/dol.map.in.h:153
msgid "Venya"
msgstr "Venya"

#: ../dat/map/dol/dol.map.in.h:154
msgid "Verda Vala"
msgstr "Verda Vala"

#: ../dat/map/dol/dol.map.in.h:155
msgid "Vernia"
msgstr "Vernia"

#: ../dat/map/dol/dol.map.in.h:156
msgid "Vilma"
msgstr "Vilma"

#: ../dat/map/dol/dol.map.in.h:157
msgid "Vista Vala"
msgstr "Vista Vala"

#: ../dat/map/dol/dol.map.in.h:158
#, fuzzy
msgid "Volta's Keep"
msgstr "Volta's Wohnturm"

#: ../dat/map/dol/dol.map.in.h:159
msgid "Volta's Vale"
msgstr "Volta's Tal"

#: ../dat/map/dol/dol.map.in.h:160
msgid "Voltima"
msgstr "Voltima"

#: ../dat/map/dol/dol.map.in.h:162
msgid "Warrot"
msgstr "Warrot"

#: ../dat/map/dol/dol.map.in.h:163
msgid "Western Burg Penninsula"
msgstr ""

#: ../dat/map/dol/dol.map.in.h:164
msgid "Windtip"
msgstr "Windtip"

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:337
msgid "Northwestern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:340
msgid "Northern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:343
msgid "Northeastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:346
msgid "Western map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:349
msgid "Central map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:352
msgid "Eastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:355
msgid "Southwestern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:358
msgid "Southern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:361
msgid "Southeastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:955
msgid "There must be at least 2 players in the scenario."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:959
msgid "There must be at least 2 cities in the scenario."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:970
msgid "The player called `%1' lacks a starting city."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:986
msgid "There is %1 unnamed city"
msgid_plural "There are %1 unnamed cities"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1000
msgid "There is %1 unnamed ruin"
msgid_plural "There are %1 unnamed ruins"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1014
msgid "There is %1 unnamed temple"
msgid_plural "There are %1 unnamed temples"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1028
msgid "There is %1 neutral stack not in a city"
msgid_plural "There are %1 neutral stacks not in cities"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1034
msgid "Not all cities are reachable by a non-flying unit."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:106
msgid "You're still searching for him..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:107
msgid "Seen lately near ("
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:115
msgid "You have slain the wicked hero %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:120
msgid "You could not slay the wicked hero %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:122
msgid "The hero was slain by someone else!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:128
msgid "Kill the hero named %1, servant of player %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:114
msgid "You have not killed a unit of enemy %1 yet."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:122
msgid "You have killed a unit of enemy %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:123
#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:77
#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:127
msgid "Well done!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:136
msgid "You must destroy a unit of enemy %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:319
msgid "Statesman"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:320
msgid "Diplomat"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:321
msgid "Pragmatist"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:322
msgid "Politician"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:323
msgid "Deceiver"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:324
msgid "Scoundrel"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:325
msgid "Turncoat"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:326
msgid "Running Dog"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:71
msgid "You have already stolen %1 gold."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:76
msgid "You have managed to sack and pillage %1 gold."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:87
msgid "You shall sack and pillage %1 gold from thy mighty foes."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:88
#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:87
#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:87
msgid "You aren't afraid of doing it, are you?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:93
msgid "The priests thank you for occupying this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:101
msgid "The occupation of city \"%1\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:119
msgid "You must take over the city \"%1\" and occupy it."
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:785
msgid "Explored"
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:788
msgid "Unexplored"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:187
msgid "Configuration file has wrong version, we want "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:189
msgid "Configuration file offers "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:176
msgid "flattening plains..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:179
msgid "raining water..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:186
msgid "raising hills..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:189
msgid "raising mountains..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:195
msgid "planting forests..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:198
msgid "watering swamps..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:201
msgid "normalizing terrain..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:206
msgid "building cities..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:212
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1686
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1700
msgid "paving roads..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:218
msgid "ruining ruins..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:221
msgid "spawning temples..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:226
msgid "building bridges..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:230
msgid "raising signs..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:371
msgid "paving bridges..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:121
msgid "You have killed %1 so far."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:126
msgid "You have managed to slaughter %1 armies."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:137
msgid "You shall slaughter %1 armies of the treacherous %2."
msgstr ""

#. Initially give the first hero the player's standard.
#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2495
msgid "%1 Standard"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2563
msgid "Peace negotiated with "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2570
msgid "War declared with "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ruin.cpp:31
msgid " is inhabited by monsters and full of treasure!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:426
msgid "%1 Gold Piece"
msgid_plural "%1 Gold Pieces"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:434
msgid "Allies: %1 x %2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:442
msgid "Item: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:449
msgid "Site: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:455
msgid "Map: %1,%2 %3x%4"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:92
msgid "The priests thank you for razing this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:99
msgid "The razing of city \"%1\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:118
msgid "You must conquer the city \"%1\" and burn it to the ground."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/temple.cpp:31
msgid " can bless your armies or give you quests."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:170
msgid "Capital city of %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:175
msgid "Defence: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:177
msgid "Income: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:275
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:167
msgid "No production"
msgstr ""

#. note to translators: %1/%2 is the no. of steps completed out of the
#. total no. of steps in the production
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:289
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:144
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:206
msgid "Time: %1"
msgstr ""

#. note to translators: %1 is ranged strength
#. note to translators: %1 is melee strength
#. note to translators: %1 is melee strength, %2 is ranged strength
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:291
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:75
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:138
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:200
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:181
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:449
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:73
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:184
msgid "Strength: %1"
msgstr ""

#. note to translators: %1 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:296
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:142
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:187
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:69
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:186
msgid "Moves: %1"
msgstr ""

#. fill in second column
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:298
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:146
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:208
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:185
msgid "Cost: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:300
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:239
msgid "%1t"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:305
msgid ", then to %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:458
msgid "Rename City"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:466
msgid "Type the new name for this city:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:502
msgid "Raze City"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:508
msgid "Are you sure that you want to raze %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:511
msgid "You won't be popular!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:73
msgid "Observe"
msgstr ""

#. *
#. * if we're turning this player into a human,
#. * then we desensitize the associated checkbutton
#. * otherwise, we presume that we want to observe it
#.
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:79
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:148
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:200
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:214
msgid "Human"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:80
msgid "Computer"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:56
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:54
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:107
msgid "Quest for %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:61
msgid "%1 completed the quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:77
msgid "You have been rewarded with %1 gold piece."
msgid_plural "You have been rewarded with %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:85
msgid "You have been rewarded with %1 ally."
msgid_plural "You have been rewarded with %1 allies."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:105
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:89
msgid "where powerful allies can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:109
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:93
msgid "where the %1 can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:113
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:96
msgid "where a map can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:115
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:98
msgid "where nothing can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:117
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:100
msgid "where gold can be found!"
msgstr ""

#. this one shouldn't happen
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:102
msgid "where something important can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:108
msgid "%1 hero earned fates worthy of legend!"
msgid_plural "%1 heroes earned fates worthy of legend!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:113
msgid "%1 so-called hero slaughtered without mercy!"
msgid_plural "%1 so-called heroes slaughtered without mercy!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:138
msgid "%1 navy not currently in service!"
msgid_plural "%1 navies not currently in service!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:142
msgid "%1 navy rests with the fishes!"
msgid_plural "%1 navies rest with the fishes!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:154
msgid "%1 army died to ensure final victory!"
msgid_plural "%1 armies died to ensure final victory!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:158
msgid "%1 army smote like sheep!"
msgid_plural "%1 armies smote like sheep!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:171
msgid "%1 unnatural creature returned from whence it came!"
msgid_plural "%1 unnatural creatures returned from whence they came!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:175
msgid "%1 unnatural creature dispatched!"
msgid_plural "%1 unnatural creatures dispatched!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:199
msgid "%1 standard betrayed by it's guardian!"
msgid_plural "%1 standards betrayed by it's guardian!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:204
msgid "%1 standard wrested from a vanquished foe!"
msgid_plural "%1 standards wrested from a vanquished foe!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/error-utils.cpp:31
msgid "Fatal error"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:80
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:453
msgid "Moves: %1/%2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:83
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:189
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:456
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:190
msgid "Upkeep: %1"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:204
msgid "Movement: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:178
msgid "Duration: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:61
msgid "This hero already has a quest."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:116
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:122
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:127
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:132
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:47
msgid "Turns"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:122
msgid "Explored Ruins"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:127
msgid "Gold Pieces"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:132
msgid "Score"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:400
msgid "City History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:403
msgid "Ruin History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:406
msgid "Event History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:409
msgid "Gold History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:412
msgid "Winner History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:449
msgid "On turn %1 you have %2 gold piece!"
msgid_plural "On turn %1 you have %2 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:452
msgid "On turn %1 you had %2 gold piece!"
msgid_plural "On turn %1 you had %2 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:470
msgid "On turn %1 you have %2 city!"
msgid_plural "On turn %1 you have %2 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:473
msgid "On turn %1 you had %2 city!"
msgid_plural "On turn %1 you had %2 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:491
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:494
msgid "By turn %1 you explored %2 ruin!"
msgid_plural "By turn %1 you explored %2 ruins!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:517
msgid "On turn %1 you are coming %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:519
msgid "On turn %1 you were coming %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:548
msgid "%1 %2 finds a sage!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:556
msgid "%1 %2 emerges in %3"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:564
msgid "%1 %2 begins a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:572
msgid "%1 %2 finishes a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:580
msgid "%1 %2 is killed in %3!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:588
msgid "%1 %2 is killed in battle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:596
msgid "%1 %2 is killed while searching!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:604
msgid "%1 %2 conquers %3!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:610
msgid "%1 %2 utterly vanquished!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:619
msgid "%1 %2 at peace with %3 %4!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:630
msgid "%1 %2 at war with %3 %4!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:641
msgid "%1 Treachery on %2 %3!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:650
msgid "%1 %2 finds allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:659
msgid "%1 %2 explores %3!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:670
msgid "%1 %2 uses the %3 against %4 %5!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:675
msgid "%1 %2 uses the %3!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:66
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:57
msgid "A Sage!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:125
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:58
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:132
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/backpack-editor-dialog.cpp:57
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:281
msgid "Name"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:126
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/backpack-editor-dialog.cpp:58
msgid "Attributes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:127
msgid "Status"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:157
msgid "%1 finds a sage!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:164
msgid "%1 emerges in %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:172
msgid "%1 begins a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:179
msgid "%1 finishes a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:186
msgid "%1 is killed in %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:194
msgid "%1 is killed in battle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:201
msgid "%1 is killed while searching!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:209
msgid "%1 conquers %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:217
msgid "%1 finds allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:221
msgid "unknown"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:304
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:378
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:399
msgid "In backpack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:324
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:401
msgid "On the ground"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:421
msgid "Battle: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:438
msgid "Command: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:440
msgid "Level: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:442
msgid "Experience: %1"
msgstr ""

#. prompt to save the turn file!
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:927
msgid "Save your Turn file and mail it back"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1137
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:163
msgid "Choose Game to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1173
msgid "Game was not saved!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1180
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:866
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:894
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:922
msgid "Choose a Name"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1205
msgid "Error saving game!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1316
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:346
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:517
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:652
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:670
msgid "Corrupted saved game file."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1389
msgid "Change the message on this sign:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1444
msgid "Are you sure you want to disband this group?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1448
msgid "(It contains %1 hero)."
msgid_plural "(It contains %1 heroes)."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1506
msgid "Are you sure you want to resign?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1619
msgid "No ruins or temples to show!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1859
msgid "Congratulations to %1 for conquering the world!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1877
msgid "The rule of %1 has permanently ended!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1883
msgid ""
"No further human resistance is possible\n"
"but the battle will continue!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1885
msgid ""
"Press `CTRL-P' to stop the war\n"
"and visit the sites of thy old battles."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2048
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:271
msgid "You have %1 city!"
msgid_plural "You have %1 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2053
msgid "You have %1 gold piece in your treasury!"
msgid_plural "You have %1 gold pieces in your treasury!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2058
msgid "You earn %1 gold piece in income!"
msgid_plural "You earn %1 gold pieces in income!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2063
msgid "You pay %1 gold piece in upkeep!"
msgid_plural "You pay %1 gold pieces in upkeep!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2176
msgid "UnGrp"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2443
msgid "%1 finds "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2447
msgid "%1 gold pieces."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2452
msgid "%1 allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2457
msgid "the %1!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2462
msgid "a map!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2487
msgid "Searching"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2516
msgid "Hero Victorious"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2518
msgid "Hero Defeated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2525
msgid "...and is victorious!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2527
msgid "...and is slain by it!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2571
msgid "Hero brings allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2577
msgid "The hero brings %1 ally!"
msgid_plural "The hero brings %1 allies!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2609
msgid "You graciously and benevolently accept their offer."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2635
msgid "Are you sure you want to attack %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2638
msgid "Other players may not like this!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2702
msgid "%1 army has been blessed!"
msgid_plural "%1 armies have been blessed!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2705
msgid "We have already blessed thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2708
msgid "Seek more blessings in far temples!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2712
msgid "Do you seek a quest?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2857
msgid "%1, you have triumphed in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2858
msgid "%1, you have claimed victory in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2859
msgid "%1, you have shown no mercy in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2860
msgid "%1, you have slain the foe in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2965
msgid "%1 Looted"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2972
msgid "Your armies loot %1 gold piece."
msgid_plural "Your armies loot %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2998
msgid "Pillaged %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3025
msgid "The loot is worth %1 gold piece."
msgid_plural "The loot is worth %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3052
msgid "Sacked %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3060
msgid "Ability to produce %1 unit has been lost"
msgid_plural "Ability to produce %1 units has been lost"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3152
msgid "Razed %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3157
msgid "The city of %1 is in ruins!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3253
msgid ""
"%1\n"
"Turn %2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3295
msgid "Your unit of %1 is awarded the avenger's medal of valour!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3297
msgid "Your unit of %1 is awarded the defender's medal of bravery!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3299
msgid "Your unit of %1 is awarded the veteran's medal!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3301
msgid "Your unit of %1 is awarded a medal!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3337
msgid "%1, your turn continues."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3374
msgid "%1 did not complete the quest."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3462
msgid "Advisor!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3470
msgid "My Good Lord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3472
msgid "Great and Worthy Lord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3474
msgid "O Champion of Justice!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3476
msgid "O Mighty Leader!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3478
msgid "O Great Warlord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3486
msgid "This battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3488
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3494
msgid "A battle here would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3490
msgid "I believe this battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3492
msgid "This battle would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3496
msgid "I believe this battle will be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3498
msgid "This battle shall be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3503
msgid "This battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3505
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3511
msgid "A battle here would be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3507
msgid "I believe this battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3509
msgid "This battle would be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3513
msgid "I believe this battle will be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3515
msgid "This battle shall be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3520
msgid "This battle will surely be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3522
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3528
msgid "A battle here would be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3524
msgid "I believe this battle will surely be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3526
msgid "This battle would be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3530
msgid "I believe this battle will be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3532
msgid "This battle shall be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3537
msgid "This battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3539
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3545
msgid "A battle here would be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3541
msgid "I believe this battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3543
msgid "This battle would be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3547
msgid "I believe this battle will be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3549
msgid "This battle shall be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3554
msgid "This battle will surely be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3556
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3562
msgid "A battle here would be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3558
msgid "I believe this battle will surely be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3560
msgid "This battle would be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3564
msgid "I believe this battle will be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3566
msgid "This battle shall be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3571
msgid "This battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3573
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3579
msgid "A battle here would be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3575
msgid "I believe this battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3577
msgid "This battle would be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3581
msgid "I believe this battle will be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3583
msgid "This battle shall be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3588
msgid "This battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3590
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3596
msgid "A battle here would be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3592
msgid "I believe this battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3594
msgid "This battle would be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3598
msgid "I believe this battle will be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3600
msgid "This battle shall be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3605
msgid "This battle will surely be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3607
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3613
msgid "A battle here would be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3609
msgid "I believe this battle will surely be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3611
msgid "This battle would be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3615
msgid "I believe this battle will be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3617
msgid "This battle shall be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3622
msgid "This battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3624
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3630
msgid "A battle here would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3626
msgid "I believe this battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3628
msgid "This battle would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3632
msgid "I believe this battle will be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3634
msgid "This battle shall be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3639
msgid "This battle will surely be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3641
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3647
msgid "A battle here would be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3643
msgid "I believe this battle will surely be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3645
msgid "This battle would be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3649
msgid "I believe this battle will be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3651
msgid "This battle shall be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3782
msgid "The Warlord Says..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3827
msgid "%1 gold piece was stolen from %2!"
msgid_plural "%1 gold pieces were stolen from %2!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3842
msgid "%1 army unit was sunk to the watery depths!"
msgid_plural "%1 army units were sunk to the watery depths!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3857
msgid "%1 bag was retrieved by %2!"
msgid_plural "%1 bags were retrieved by %2!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3872
msgid "%1 movement point was added to %2 and accompanying units!"
msgid_plural "%1 movement points were added to %2 and accompanying units!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:124
msgid "Random Scenario"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:146
msgid "Play a new scenario with a random map.  You get to decide the number of players, and number of cities on the map.  You can also control the amount of the map that is covered in forest, water, swamps and mountains."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:184
msgid "Select a scenario file to add to the library"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:192
msgid "LordsAWar map files (*.map)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:400
msgid "Server went away."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:416
msgid "Could not connect."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:529
msgid ""
"Invalid map file.\n"
"Please validate it in the scenario editor."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:681
msgid "Save the scenario and mail it to the first player"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:704
msgid "Error while trying to rename the temporary file to "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:706
msgid "Error: "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:709
msgid "Now send the saved-game file to %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:55
msgid "Level"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:56
msgid "Exp"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:57
msgid "Needs"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:58
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:236
msgid "Str"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:59
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:239
msgid "Move"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:117
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:327
msgid "%1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:85
msgid "The sages show thee the site of %1\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-refused-dialog.cpp:46
msgid "Off with their heads!  I want it ALL!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:47
msgid "Your enemy grudgingly surrenders!\n"
msgid_plural "Your enemies respectfully surrender!\n"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:50
msgid "Do you accept?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:242
msgid "Bonus"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:74
msgid "Ruins and Temples"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:137
msgid "Stronghold"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:140
msgid "Yes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:144
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:176
msgid "No"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:152
msgid "It is especially well-guarded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:154
msgid "Rumour speaks of a formidable force within."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:157
msgid "Even heroes are wary of this site."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:159
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:169
msgid "Bones litter this place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:161
msgid "It is guarded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:175
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1435
msgid "Temple"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:108
msgid "Rescue Crashed Game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:241
msgid "New Networked Game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:274
msgid "New Play By Mail game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:341
msgid "Please exit the program and restart it for the changes to take effect."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:116
msgid "No Quest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:121
msgid "Seek a quest in a temple!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:124
msgid "Quest?  What Quest?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:127
msgid "Thou hast no quests!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:96
msgid "You produced %1 army this turn!"
msgid_plural "You produced %1 armies this turn!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:201
msgid "Army Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:204
msgid "City Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:207
msgid "Gold Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:210
msgid "Production Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:213
msgid "Winning Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:239
msgid "You have %1 army!"
msgid_plural "You have %1 armies!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:303
msgid "You have %1 gold piece!"
msgid_plural "You have %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317
msgid "first"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317
msgid "second"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317
msgid "third"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317
msgid "fourth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317
msgid "fifth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:318
msgid "sixth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:318
msgid "seventh"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:318
msgid "eighth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:350
msgid "You are coming %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:392
msgid "Standard"
msgstr "Standard"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:60
msgid "%1 has advanced to level %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:64
msgid "Choose an attribute to improve:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:71
msgid "Sight: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:56
msgid "Hero offer for %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:76
msgid "A hero in %2 wants to join you for %1 gold piece!"
msgid_plural "A hero in %2 wants to join you for %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:80
msgid "A hero in %1 wants to join you!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:468
msgid "Autogenerated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:142
msgid "southeast"
msgstr "Südosten"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:144
msgid "east"
msgstr "Osten"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:146
msgid "northeast"
msgstr "Nordosten"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:148
msgid "south"
msgstr "Süden"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:150
msgid "north"
msgstr "Norden"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:152
msgid "southwest"
msgstr "Südwesten"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:154
msgid "west"
msgstr "Westen"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:156
msgid "northwest"
msgstr "Nordwesten"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:238
msgid "The Sirians"
msgstr "Die Assyrer"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:241
msgid "Elvallie"
msgstr "Elvallie"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:244
msgid "Storm Giants"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:247
msgid "Horse Lords"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:250
msgid "Grey Dwarves"
msgstr "Grauzwerge"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:253
msgid "The Selentines"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:256
msgid "Orcs of Kor"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:259
msgid "Lord Bane"
msgstr "Lord Bane"

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:262
msgid "Neutrals"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:64
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:64
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:65
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:64
msgid "untitled"
msgstr ""

#. sets up the lists
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:67
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:67
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:500
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:612
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:68
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:67
#: ../../lordsawar/lordsawar/trunk/po/../src/armyprotobase.cpp:42
msgid "Untitled"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:147
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:147
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:148
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:147
msgid "That filename is already used."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:155
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:155
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:156
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:155
msgid "That name is already in use."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:309
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:144
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:277
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:131
msgid "Do you want to recover the session?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:314
msgid "Do you want to recover %1 (%2 armies)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:319
msgid "Do you want to recover %1 (%2, %3 armies)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:482
msgid "Make a New Armyset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:515
msgid "Choose an Armyset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:549
msgid "There must be at least one army unit in the armyset."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:552
msgid "There must be at least one hero in the armyset."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:555
msgid "There must be at least one army unit with a production cost of more than zero."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:558
msgid "There must be at least one army unit than can defend a ruin."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:561
msgid "There must be at least one army unit than can be awarded to a hero."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:564
msgid "The ship image must be set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:567
msgid "The hero's standard (the flag) image must be set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:570
msgid "The picture for the bag of items must be set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:578
msgid "%1 does not have an image set for the %2 player"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:585
msgid "An army unit does not have a name."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:593
msgid "The armyset is valid."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:608
msgid "Save a Copy of a Armyset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:632
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:677
msgid "Error!  Armyset could not be saved."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:755
msgid "Edit Armyset Information"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:823
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:991
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:212
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:397
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:409
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:196
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:464
msgid "no image set"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:1879
msgid "Error!  The version of the armyset is unsupported."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:1881
msgid "Error!  Armyset could not be loaded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:149
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:136
msgid "Do you want to recover %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:154
msgid "Do you want to recover %1 (%2, %3 more images needed)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:162
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:139
msgid "Do you want to recover %1 (%2)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:291
msgid "Make a New Cityset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:321
msgid "Choose a Cityset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:352
msgid "The cities picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:354
msgid "The razed cities picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:356
msgid "The port picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:358
msgid "The signpost picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:360
msgid "The ruins picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:362
msgid "The temple picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:364
msgid "The towers picture is not set."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:366
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:370
msgid "The tile width for temples must be over zero."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:368
msgid "The tile width for ruins must be over zero."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:378
msgid "The cityset is valid."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:393
msgid "Save a Copy of a Cityset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:417
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:456
msgid "Error!  Cityset could not be saved."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:519
msgid "Error!  The version of cityset is unsupported."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:521
msgid "Error!  Cityset could not be loaded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:45
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:49
msgid "Strength"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:46
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:50
msgid "Max Moves"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:48
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:51
msgid "Upkeep"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:500
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:612
msgid "No description"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:800
msgid "Choose Map to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:830
msgid "Could not load map %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:853
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:945
msgid "Map was not saved!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:888
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:916
msgid "Map was not exported!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1183
msgid "Auto"
msgstr ""

#. note to translators: this is a coordinate pair (x, y)
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1405
msgid "(%1, %2)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1437
msgid "Bag"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1730
msgid "No errors."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1733
msgid ""
"\n"
"There is %1 more error"
msgid_plural ""
"\n"
"There are %1 more errors"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1735
msgid ""
"\n"
"There is %1 warning"
msgid_plural ""
"\n"
"There are %1 warnings"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1759
msgid "Choose Game to Load Map from"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1786
msgid "Could not load game %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-editor-dialog.cpp:217
msgid "No keeper"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-editor-dialog.cpp:335
msgid "No reward"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:173
msgid "No army"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-editor-dialog.cpp:333
msgid "No item"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-editor-dialog.cpp:379
msgid "No ally"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-editor-dialog.cpp:433
msgid "No Ruin"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:101
msgid "Lone"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:102
msgid "Outer Top-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:103
msgid "Outer Top-Center"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:104
msgid "Outer Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:105
msgid "Outer Bottom-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:106
msgid "Outer Bottom-Center"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:107
msgid "Outer Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:108
msgid "Outer Middle-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:109
msgid "Inner Middle-Center"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:110
msgid "Outer Middle-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:111
msgid "Inner Top-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:112
msgid "Inner Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:113
msgid "Inner Bottom-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:114
msgid "Inner Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:115
msgid "Top-Left To Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:116
msgid "Bottom-Left To Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:117
msgid "Other"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:118
msgid "Unknown"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:127
msgid "Solid"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:128
msgid "Stippled"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:129
msgid "Randomized"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:130
msgid "Sunken"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:131
msgid "Tablecloth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:132
msgid "Diagonal"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:133
msgid "Crosshatched"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:134
msgid "Sunken Striped"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:282
msgid "Do you want to recover %1 (%2 tiles)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:287
msgid "Do you want to recover %1 (%2, %3 tiles)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:496
msgid "Make a New Tileset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:530
msgid "Choose a Tileset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:559
msgid "Save a Copy of a Tileset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:583
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:627
msgid "Error!  Tileset could not be saved."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:976
msgid "Choose an Image"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:1352
msgid "Error!  The version of the tileset is unsupported."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:1354
msgid "Error!  Tileset could not be loaded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tilestyle-organizer-dialog.cpp:197
msgid "(%1 items)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tilestyle-organizer-dialog.cpp:204
msgid "Unsorted TileStyles"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:144
msgid "Do you want to recover %1 (%2, %3 images needed)?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:250
msgid "Make a New Shieldset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:285
msgid "Choose a Shieldset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:320
msgid "The shieldset must have 9 shields in it."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:328
msgid "%1 must have all three images specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:341
msgid "The shieldset is valid."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:356
msgid "Save a Copy of a Shieldset"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:380
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:414
msgid "Error!  Shieldset could not be saved."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:510
msgid "Error!  The version of the shieldset is not supported."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:512
msgid "Error!  Shieldset could not be loaded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tile-size-editor-dialog.cpp:41
msgid "Do you want to change the tile size from %1 to %2?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:56
msgid "Loading Armysets"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:61
msgid "Loading Citysets"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:65
msgid "Loading Tilesets"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:69
msgid "Loading Shieldsets"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-info-tip.cpp:70
msgid "Razed!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-info-tip.cpp:88
msgid "Capital of\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:67
msgid "Minimize"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:75
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:128
msgid "Maximize"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:82
msgid "Close"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:122
msgid "Restore"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:205
msgid "Person"
msgstr ""

#. if it's this player's turn
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:242
msgid "Turn"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:283
msgid "Seated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:640
msgid "People"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-network-game-download-window.cpp:28
msgid "Downloading."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/item-report-dialog.cpp:102
msgid "You have %1 item!"
msgid_plural "You have %1 items!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/item-report-dialog.cpp:105
msgid "You don't have any items!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/xmlhelper.cpp:394
msgid "Saving game without obfuscation.\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:87
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:90
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:93
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:96
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:99
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:102
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:105
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:108
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:111
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:114
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:116
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:118
#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:121
msgid "%1%2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:88
msgid "+1 str in open"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:91
msgid "+2 str in open"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:94
msgid "+1 str in woods"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:97
msgid "+1 str in hills"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:100
msgid "+1 str in city"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:103
msgid "+2 str in city"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:106
msgid "+1 stack in hills"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:109
msgid "Cancel city bonus"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:112
msgid "-1 enemy stack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:114
msgid "+1 stack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:116
msgid "+2 stack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:119
msgid "cancel non-hero"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:122
msgid "cancel hero"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:112
msgid "Allows Flight"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:114
msgid "Doubles Movement"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:124
msgid "Steals Gold"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:126
msgid "Sink Ships"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:128
msgid "Picks Up Bags"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:130
msgid "+2 MP to stack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:133
msgid "+%1 Battle"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:135
msgid "+%1 Command"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:137
msgid "+%1 gold per city"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Itemlist.cpp:56
msgid "Could not parse items description file. Exiting!\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:79
msgid "non-numerical value for cache size"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:92
msgid "non-numerical value for seed value"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:118
msgid "version"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:119
msgid "Options:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:120
msgid "Shows this help screen"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:121
msgid "Set the cache size for imagery to SIZE bytes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:122
msgid "Start with a test-scenario"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:123
msgid "Seed the random number generator with NUMBER"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:124
msgid "Non-interactive stress test"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:125
msgid "Non-interactive network stress test"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:127
msgid "FILE can be a saved game file (.sav), or a map (.map) file."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:129
msgid "Report bugs to"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:139
msgid "Error: Cannot specify -t and have a file specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:145
msgid "Error: Cannot specify -s and have a file specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:151
msgid "Error: Cannot specify -s and -t simultaneously."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:157
msgid "Error: Must specify a file to load when specifying --turn."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:92
msgid "The priests thank you for sacking this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:98
msgid "The sacking of \"%1\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:115
msgid "You must take over and sack the city of \"%1\"."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:72
msgid "You are sadly in need of gold!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:75
msgid "Your wealth is greather than the mightiest of dragons!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:76
msgid "All your gold must surely be a burden!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:80
msgid "Will no hero defend your honour?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:82
msgid "I see heroes are flocking to your banner!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:86
msgid "Your enemies mock your feeble endeavours!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:87
msgid "How much adversity can you endure?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:88
msgid "Your enemies are beyond measure!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:89
msgid "Your dreams of conquest confound you!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:92
msgid "Your sorry efforts have come to nought!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:96
msgid "Victory is just beyond your reach!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:97
msgid "Your destiny is forged in steel!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:98
msgid "You stand at the crossroads of victory!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:99
msgid "Attack is the best means of defence!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:100
msgid "Do you feel the wolves snapping at your heels?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:103
msgid "Warlord!  Your progress is astounding!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:106
msgid "So, Warlord, you show some merit!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:107
msgid "You are doing well... ...so far!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:112
msgid "Beware!  Lest overconfidence consume you!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:113
msgid "Your name evokes fear and loathing!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:124
msgid "Ahh, the expectation of a coming battle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:127
msgid "Warlord... a might battle is brewing!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:131
msgid "As your capital city has fallen, so shall you!"
msgstr ""

#: ../dat/various/items/items.xml.in.h:26
msgid "Scroll of Great Tides"
msgstr ""

#: ../dat/various/items/items.xml.in.h:27
msgid "Scroll of Retrieve Lost Items"
msgstr ""

#: ../dat/various/items/items.xml.in.h:28
msgid "Scroll of Thievery"
msgstr ""

#: ../dat/various/items/items.xml.in.h:32
msgid "Staff of Many Steps"
msgstr ""

#: ../dat/citynames.xml.in.h:1
msgid "Ankh-Morpok"
msgstr "Ankh-Morpok"

#: ../dat/citynames.xml.in.h:2
msgid "Anominam"
msgstr "Anominam"

#: ../dat/citynames.xml.in.h:3
msgid "Anvil"
msgstr "Anvil"

#: ../dat/citynames.xml.in.h:4
msgid "Atwood"
msgstr "Atwood"

#: ../dat/citynames.xml.in.h:5
msgid "Banshire"
msgstr "Banshire"

#: ../dat/citynames.xml.in.h:6
msgid "Behistun"
msgstr "Behistun"

#: ../dat/citynames.xml.in.h:7
msgid "Blackfork"
msgstr "Blackfork"

#: ../dat/citynames.xml.in.h:8
msgid "Blackstep"
msgstr "Blackstep"

#: ../dat/citynames.xml.in.h:9
msgid "Blueshell"
msgstr "Blueshell"

#: ../dat/citynames.xml.in.h:10
msgid "Boghazkoi"
msgstr "Boghazkoi"

#: ../dat/citynames.xml.in.h:11
msgid "Bolt"
msgstr "Bolt"

#: ../dat/citynames.xml.in.h:12
msgid "Brunnaburgh"
msgstr "Brunnaburgh"

#: ../dat/citynames.xml.in.h:13
msgid "Capewell"
msgstr "Capewell"

#: ../dat/citynames.xml.in.h:14
msgid "Casterbridge"
msgstr "Casterbridge"

#: ../dat/citynames.xml.in.h:15
msgid "Chagamire"
msgstr "Chagamire"

#: ../dat/citynames.xml.in.h:16
msgid "Cliff Town"
msgstr "Cliff Town"

#: ../dat/citynames.xml.in.h:18
msgid "Coldpeak"
msgstr "Coldpeak"

#: ../dat/citynames.xml.in.h:19
msgid "Crust"
msgstr "Crust"

#: ../dat/citynames.xml.in.h:20
msgid "Darcor"
msgstr "Darcor"

#: ../dat/citynames.xml.in.h:21
msgid "Dern"
msgstr "Dern"

#: ../dat/citynames.xml.in.h:22
msgid "Devilian"
msgstr "Devilian"

#: ../dat/citynames.xml.in.h:23
msgid "Farburg"
msgstr "Farburg"

#: ../dat/citynames.xml.in.h:24
msgid "Fenring"
msgstr "Fenring"

#: ../dat/citynames.xml.in.h:25
msgid "Fishbend"
msgstr "Fishbend"

#: ../dat/citynames.xml.in.h:26
msgid "Fogwell"
msgstr "Fogwell"

#: ../dat/citynames.xml.in.h:27
msgid "Forthmark"
msgstr "Forthmark"

#: ../dat/citynames.xml.in.h:28
msgid "Gall"
msgstr "Gall"

#: ../dat/citynames.xml.in.h:29
msgid "Goldvale"
msgstr "Goldvale"

#: ../dat/citynames.xml.in.h:30
msgid "Gormenghast"
msgstr "Gormenghast"

#: ../dat/citynames.xml.in.h:31
msgid "Greddle"
msgstr "Greddle"

#: ../dat/citynames.xml.in.h:32
msgid "Greystone"
msgstr "Greystone"

#: ../dat/citynames.xml.in.h:33
msgid "Harnew"
msgstr "Harnew"

#: ../dat/citynames.xml.in.h:34
msgid "Hartons"
msgstr "Hartons"

#: ../dat/citynames.xml.in.h:35
msgid "Heavensgate"
msgstr "Heavensgate"

#: ../dat/citynames.xml.in.h:36
msgid "Hellgate"
msgstr "Hellgate"

#: ../dat/citynames.xml.in.h:37
msgid "Hemmings"
msgstr "Hemmings"

#: ../dat/citynames.xml.in.h:38
msgid "Highrock"
msgstr "Highrock"

#: ../dat/citynames.xml.in.h:39
msgid "Highwater"
msgstr "Highwater"

#: ../dat/citynames.xml.in.h:40
msgid "Hopwith"
msgstr "Hopwith"

#: ../dat/citynames.xml.in.h:41
msgid "Howlfen"
msgstr "Howlfen"

#: ../dat/citynames.xml.in.h:42
msgid "Hurldt"
msgstr "Hurldt"

#: ../dat/citynames.xml.in.h:43
msgid "Innesfallen"
msgstr "Innesfallen"

#: ../dat/citynames.xml.in.h:44
msgid "Ironfist"
msgstr "Ironfist"

#: ../dat/citynames.xml.in.h:45
msgid "Jasp"
msgstr "Jasp"

#: ../dat/citynames.xml.in.h:46
msgid "Jenryll"
msgstr "Jenryll"

#: ../dat/citynames.xml.in.h:47
msgid "Kadesh"
msgstr "Kadesh"

#: ../dat/citynames.xml.in.h:48
msgid "Karhain"
msgstr "Karhain"

#: ../dat/citynames.xml.in.h:49
msgid "Kenquint"
msgstr "Kenquint"

#: ../dat/citynames.xml.in.h:50
msgid "Kurigalzu"
msgstr "Kurigalzu"

#: ../dat/citynames.xml.in.h:51
msgid "Lakerock"
msgstr "Lakerock"

#: ../dat/citynames.xml.in.h:52
msgid "Lan"
msgstr "Lan"

#: ../dat/citynames.xml.in.h:53
msgid "Lankhmar"
msgstr "Lankhmar"

#: ../dat/citynames.xml.in.h:54
msgid "Lobatse"
msgstr "Lobatse"

#: ../dat/citynames.xml.in.h:55
msgid "Lond Daer"
msgstr "Lond Daer"

#: ../dat/citynames.xml.in.h:56
msgid "Lowstone"
msgstr "Lowstone"

#: ../dat/citynames.xml.in.h:57
msgid "Lyrean"
msgstr "Lyrean"

#: ../dat/citynames.xml.in.h:58
msgid "Meadford"
msgstr "Meadford"

#: ../dat/citynames.xml.in.h:59
msgid "Meirstead"
msgstr "Meirstead"

#: ../dat/citynames.xml.in.h:60
msgid "Meormon"
msgstr "Meormon"

#: ../dat/citynames.xml.in.h:61
msgid "Middlehelm"
msgstr "Middlehelm"

#: ../dat/citynames.xml.in.h:62
msgid "Millrock"
msgstr "Millrock"

#: ../dat/citynames.xml.in.h:63
msgid "Moonshine"
msgstr "Moonshine"

#: ../dat/citynames.xml.in.h:64
msgid "Nicaea"
msgstr "Nicaea"

#: ../dat/citynames.xml.in.h:65
msgid "Nineveh"
msgstr "Nineveh"

#: ../dat/citynames.xml.in.h:66
msgid "Pelerine"
msgstr "Pelerine"

#: ../dat/citynames.xml.in.h:67
msgid "Pewrash"
msgstr "Pewrash"

#: ../dat/citynames.xml.in.h:68
msgid "Poolstone"
msgstr "Poolstone"

#: ../dat/citynames.xml.in.h:69
msgid "Preening"
msgstr "Preening"

#: ../dat/citynames.xml.in.h:70
msgid "Prig"
msgstr "Prig"

#: ../dat/citynames.xml.in.h:71
msgid "Pyronn"
msgstr "Pyronn"

#: ../dat/citynames.xml.in.h:73
msgid "Redhelm"
msgstr "Redhelm"

#: ../dat/citynames.xml.in.h:74
msgid "Redstep"
msgstr "Redstep"

#: ../dat/citynames.xml.in.h:75
msgid "Remoldt"
msgstr "Remoldt"

#: ../dat/citynames.xml.in.h:76
msgid "Ringstep"
msgstr "Ringstep"

#: ../dat/citynames.xml.in.h:77
msgid "Ringtown"
msgstr "Ringtown"

#: ../dat/citynames.xml.in.h:78
msgid "Rowahon"
msgstr "Rowahon"

#: ../dat/citynames.xml.in.h:79
msgid "Sandstone"
msgstr "Sandstone"

#: ../dat/citynames.xml.in.h:80
msgid "Scarpdale"
msgstr "Scarpdale"

#: ../dat/citynames.xml.in.h:81
msgid "Seastone"
msgstr "Seastone"

#: ../dat/citynames.xml.in.h:82
msgid "Shadowfallen"
msgstr "Shadowfallen"

#: ../dat/citynames.xml.in.h:83
msgid "Shadwill"
msgstr "Shadwill"

#: ../dat/citynames.xml.in.h:84
msgid "Shady Hill"
msgstr "Shady Hill"

#: ../dat/citynames.xml.in.h:85
msgid "Shantytown"
msgstr "Shantytown"

#: ../dat/citynames.xml.in.h:86
msgid "Shieldstep"
msgstr "Shieldstep"

#: ../dat/citynames.xml.in.h:87
msgid "Skytower"
msgstr "Skytower"

#: ../dat/citynames.xml.in.h:88
msgid "Spirit Cave"
msgstr "Spirit Cave"

#: ../dat/citynames.xml.in.h:89
msgid "Stonegate"
msgstr "Stonegate"

#: ../dat/citynames.xml.in.h:90
msgid "Sunstone"
msgstr "Sunstone"

#: ../dat/citynames.xml.in.h:91
msgid "Swordstep"
msgstr "Swordstep"

#: ../dat/citynames.xml.in.h:92
msgid "Tarfrey"
msgstr "Tarfrey"

#: ../dat/citynames.xml.in.h:93
msgid "Targastin"
msgstr "Targastin"

#: ../dat/citynames.xml.in.h:94
msgid "Tebizond"
msgstr "Tebizond"

#: ../dat/citynames.xml.in.h:95
msgid "Therryd"
msgstr "Therryd"

#: ../dat/citynames.xml.in.h:97
msgid "Three Marshes"
msgstr "Three Marshes"

#: ../dat/citynames.xml.in.h:98
msgid "Tiburn"
msgstr "Tiburn"

#: ../dat/citynames.xml.in.h:99
msgid "Timons"
msgstr "Timons"

#: ../dat/citynames.xml.in.h:100
msgid "Tularean"
msgstr "Tularean"

#: ../dat/citynames.xml.in.h:101
msgid "Tyrill"
msgstr "Tyrill"

#: ../dat/citynames.xml.in.h:102
msgid "Udo"
msgstr "Udo"

#: ../dat/citynames.xml.in.h:103
msgid "Urko"
msgstr "Urko"

#: ../dat/citynames.xml.in.h:104
msgid "Warportal"
msgstr "Kriegsportal"

#: ../dat/citynames.xml.in.h:105
msgid "Watchtower"
msgstr "Watchtower"

#: ../dat/citynames.xml.in.h:106
msgid "Welltown"
msgstr "Welltown"

#: ../dat/citynames.xml.in.h:107
msgid "Wending"
msgstr "Wending"

#: ../dat/citynames.xml.in.h:108
msgid "West End"
msgstr "West End"

#: ../dat/citynames.xml.in.h:109
msgid "Whipsend"
msgstr "Whipsend"

#: ../dat/citynames.xml.in.h:110
msgid "Whitestep"
msgstr "Whitestep"

#: ../dat/citynames.xml.in.h:111
msgid "Woodring"
msgstr "Woodring"

#: ../dat/citynames.xml.in.h:112
msgid "Yearway"
msgstr "Yearway"

#: ../dat/citynames.xml.in.h:113
msgid "Yellowbone"
msgstr "Yellowbone"

#: ../dat/citynames.xml.in.h:114
msgid "Yeol"
msgstr "Yeol"

#: ../dat/templenames.xml.in.h:1
msgid "Altar of Fate"
msgstr ""

#: ../dat/templenames.xml.in.h:2
msgid "Altar of Offler"
msgstr ""

#: ../dat/templenames.xml.in.h:3
msgid "Brotherhood of Order"
msgstr ""

#: ../dat/templenames.xml.in.h:4
msgid "Cathedral"
msgstr ""

#: ../dat/templenames.xml.in.h:5
msgid "Druid's Home"
msgstr ""

#: ../dat/templenames.xml.in.h:6
msgid "Garden of Frost"
msgstr ""

#: ../dat/templenames.xml.in.h:7
msgid "Garden of Peace"
msgstr ""

#: ../dat/templenames.xml.in.h:8
msgid "High Priest's seat"
msgstr ""

#: ../dat/templenames.xml.in.h:9
msgid "Holy Ghost's Archive"
msgstr ""

#: ../dat/templenames.xml.in.h:10
msgid "Holy Place"
msgstr ""

#: ../dat/templenames.xml.in.h:11
msgid "Holy Wood"
msgstr ""

#: ../dat/templenames.xml.in.h:12
msgid "House of Small Gods"
msgstr ""

#: ../dat/templenames.xml.in.h:13
msgid "Ice temple"
msgstr ""

#: ../dat/templenames.xml.in.h:14
msgid "Monastery of Io"
msgstr ""

#: ../dat/templenames.xml.in.h:15
msgid "Offler's Temple"
msgstr ""

#: ../dat/templenames.xml.in.h:16
msgid "Order of Fire"
msgstr ""

#: ../dat/templenames.xml.in.h:17
msgid "Order of Spirit"
msgstr ""

#: ../dat/templenames.xml.in.h:18
msgid "Peasant's church"
msgstr ""

#: ../dat/templenames.xml.in.h:19
msgid "Sanctuary of the Fallen"
msgstr ""

#: ../dat/templenames.xml.in.h:20
msgid "Shrine of Power"
msgstr ""

#: ../dat/templenames.xml.in.h:21
msgid "Shrine of the Crusader"
msgstr ""

#: ../dat/templenames.xml.in.h:22
msgid "Shrine of the Mists"
msgstr ""

#: ../dat/templenames.xml.in.h:23
msgid "Shrine of the Paladin"
msgstr ""

#: ../dat/templenames.xml.in.h:24
msgid "Silent Monastery"
msgstr ""

#: ../dat/templenames.xml.in.h:25
msgid "Small temple"
msgstr ""

#: ../dat/templenames.xml.in.h:26
msgid "Temple of Flame"
msgstr "Tempel der Flammen"

#: ../dat/templenames.xml.in.h:27
msgid "Tomb of Kings"
msgstr ""

#: ../dat/templenames.xml.in.h:28
msgid "Tomb of Warriors"
msgstr ""

#: ../dat/templenames.xml.in.h:29
msgid "Tower of Prayers"
msgstr ""

#: ../dat/templenames.xml.in.h:30
msgid "Warrior's Sanctuary"
msgstr ""

#: ../dat/signposts.xml.in.h:1
msgid "Beware!"
msgstr ""

#: ../dat/signposts.xml.in.h:2
msgid "Danger!"
msgstr "Gefahr!"

#: ../dat/signposts.xml.in.h:4
msgid "Keep out!"
msgstr ""

#: ../dat/signposts.xml.in.h:5
msgid "Kilroy was here."
msgstr ""

#: ../dat/signposts.xml.in.h:6
msgid "Turn back or die!"
msgstr ""

#: ../dat/signposts.xml.in.h:7
msgid "Visitors Welcome"
msgstr ""

#: ../dat/ruinnames.xml.in.h:3
msgid "Abandoned Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:6
msgid "Black Tomb"
msgstr ""

#: ../dat/ruinnames.xml.in.h:7
msgid "Bone-filled Pit"
msgstr ""

#: ../dat/ruinnames.xml.in.h:8
msgid "Creepy Crypt"
msgstr ""

#: ../dat/ruinnames.xml.in.h:12
msgid "Dark Hole"
msgstr ""

#: ../dat/ruinnames.xml.in.h:13
msgid "Dark Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:15
msgid "Deserted Monastery"
msgstr ""

#: ../dat/ruinnames.xml.in.h:16
msgid "Dusty Caves"
msgstr ""

#: ../dat/ruinnames.xml.in.h:18
msgid "Forbidden Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:19
msgid "Ghost Town"
msgstr ""

#: ../dat/ruinnames.xml.in.h:20
msgid "Goblin Hideout"
msgstr ""

#: ../dat/ruinnames.xml.in.h:21
msgid "Misty Maze"
msgstr ""

#: ../dat/ruinnames.xml.in.h:22
msgid "Misty Ruins"
msgstr ""

#: ../dat/ruinnames.xml.in.h:23
msgid "Old Dragon's Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:25
msgid "Rampaged Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:26
msgid "Rat-filled Catacombs"
msgstr ""

#: ../dat/ruinnames.xml.in.h:27
msgid "Ruined Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:28
msgid "Ruined City"
msgstr ""

#: ../dat/ruinnames.xml.in.h:29
msgid "Ruined Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:30
msgid "Savaged Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:31
msgid "Silent Farm"
msgstr ""

#: ../dat/ruinnames.xml.in.h:32
msgid "Silent Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:34
msgid "Unholy Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:35
msgid "Weird Ruins"
msgstr ""

#: ../dat/heronames.xml.in.h:1
msgid "Aladin"
msgstr "Aladin"

#: ../dat/heronames.xml.in.h:2
msgid "Alagon"
msgstr "Alagon"

#: ../dat/heronames.xml.in.h:3
msgid "Alcanadan"
msgstr "Alcanadan"

#: ../dat/heronames.xml.in.h:4
msgid "Alcanan"
msgstr "Alcanan"

#: ../dat/heronames.xml.in.h:5
msgid "Alcanen"
msgstr "Alcanen"

#: ../dat/heronames.xml.in.h:6
msgid "Alcargrim"
msgstr "Alcargrim"

#: ../dat/heronames.xml.in.h:7
msgid "Aldoran"
msgstr "Aldoran"

#: ../dat/heronames.xml.in.h:8
msgid "Algaragon"
msgstr "Algaragon"

#: ../dat/heronames.xml.in.h:9
msgid "Alloragon"
msgstr "Alloragon"

#: ../dat/heronames.xml.in.h:10
msgid "Almarain"
msgstr "Almarain"

#: ../dat/heronames.xml.in.h:11
msgid "Alsharain"
msgstr "Alsharain"

#: ../dat/heronames.xml.in.h:12
msgid "Andaradan"
msgstr "Andaradan"

#: ../dat/heronames.xml.in.h:13
msgid "Andoron"
msgstr "Andoron"

#: ../dat/heronames.xml.in.h:14
msgid "Anmaron"
msgstr "Anmaron"

#: ../dat/heronames.xml.in.h:15
msgid "Bandane"
msgstr "Bandane"

#: ../dat/heronames.xml.in.h:16
msgid "Belcarain"
msgstr "Belcarain"

#: ../dat/heronames.xml.in.h:17
msgid "Beldarian"
msgstr "Beldarian"

#: ../dat/heronames.xml.in.h:18
msgid "Belloren"
msgstr "Belloren"

#: ../dat/heronames.xml.in.h:19
msgid "Belshargrim"
msgstr "Belshargrim"

#: ../dat/heronames.xml.in.h:20
msgid "Belsharien"
msgstr "Belsharien"

#: ../dat/heronames.xml.in.h:21
msgid "Caethlin"
msgstr "Caethlin"

#: ../dat/heronames.xml.in.h:22
msgid "Cohen"
msgstr "Cohen"

#: ../dat/heronames.xml.in.h:23
msgid "Cormyr"
msgstr "Cormyr"

#: ../dat/heronames.xml.in.h:24
msgid "Damonir"
msgstr "Damonir"

#: ../dat/heronames.xml.in.h:25
msgid "Dundorflas"
msgstr "Dundorflas"

#: ../dat/heronames.xml.in.h:26
msgid "Eldanas"
msgstr "Eldanas"

#: ../dat/heronames.xml.in.h:27
msgid "Eldaragon"
msgstr "Eldaragon"

#: ../dat/heronames.xml.in.h:28
msgid "Ellorgrist"
msgstr "Eldaragon"

#: ../dat/heronames.xml.in.h:29
msgid "Elsharadan"
msgstr "Elsharadan"

#: ../dat/heronames.xml.in.h:30
msgid "Emoras"
msgstr "Emoras"

#: ../dat/heronames.xml.in.h:31
msgid "Emorgrist"
msgstr "Emorgrist"

#: ../dat/heronames.xml.in.h:32
msgid "Encalgrim"
msgstr "Encalgrim"

#: ../dat/heronames.xml.in.h:33
msgid "Encanadan"
msgstr "Encanadan"

#: ../dat/heronames.xml.in.h:34
msgid "Enduradan"
msgstr "Enduradan"

#: ../dat/heronames.xml.in.h:35
msgid "Endurien"
msgstr "Endurien"

#: ../dat/heronames.xml.in.h:36
msgid "Enmorath"
msgstr "Enmorath"

#: ../dat/heronames.xml.in.h:37
msgid "Fanturian"
msgstr "Fanturian"

#: ../dat/heronames.xml.in.h:38
msgid "Forgrym"
msgstr "Forgrym"

#: ../dat/heronames.xml.in.h:39
msgid "Galbollan"
msgstr "Galbollan"

#: ../dat/heronames.xml.in.h:40
msgid "Ganthag"
msgstr "Ganthag"

#: ../dat/heronames.xml.in.h:41
msgid "Gilmorthas"
msgstr "Gilmorthas"

#: ../dat/heronames.xml.in.h:42
msgid "Glathros"
msgstr "Glathros"

#: ../dat/heronames.xml.in.h:43
msgid "Grimbald"
msgstr "Grimbald"

#: ../dat/heronames.xml.in.h:44
msgid "Gryzyl"
msgstr "Gryzyl"

#: ../dat/heronames.xml.in.h:45
msgid "Hathmort"
msgstr "Hathmort"

#: ../dat/heronames.xml.in.h:46
msgid "Hunor"
msgstr "Hunor"

#: ../dat/heronames.xml.in.h:47
msgid "Ilgarion"
msgstr "Ilgarion"

#: ../dat/heronames.xml.in.h:48
msgid "Illorath"
msgstr "Illorath"

#: ../dat/heronames.xml.in.h:49
msgid "Ilmorgrist"
msgstr "Ilmorgrist"

#: ../dat/heronames.xml.in.h:50
msgid "Ilmorian"
msgstr "Ilmorian"

#: ../dat/heronames.xml.in.h:51
msgid "Induradan"
msgstr "Induradan"

#: ../dat/heronames.xml.in.h:52
msgid "Indurgrist"
msgstr "Indurgrist"

#: ../dat/heronames.xml.in.h:53
msgid "Ingaron"
msgstr "Ingaron"

#: ../dat/heronames.xml.in.h:54
msgid "Ingorian"
msgstr "Ingorian"

#: ../dat/heronames.xml.in.h:55
msgid "Inloran"
msgstr "Inloran"

#: ../dat/heronames.xml.in.h:56
msgid "Inmargrim"
msgstr "Inmargrim"

#: ../dat/heronames.xml.in.h:57
msgid "Insharien"
msgstr "Insharien"

#: ../dat/heronames.xml.in.h:58
msgid "Jomatta"
msgstr "Jomatta"

#: ../dat/heronames.xml.in.h:59
msgid "Justarian"
msgstr "Justarian"

#: ../dat/heronames.xml.in.h:60
msgid "Kelmore"
msgstr "Kelmore"

#: ../dat/heronames.xml.in.h:61
msgid "Kyrian"
msgstr "Kyrian"

#: ../dat/heronames.xml.in.h:62
msgid "Lasfallas"
msgstr "Lasfallas"

#: ../dat/heronames.xml.in.h:63
msgid "Lurian"
msgstr "Lurian"

#: ../dat/heronames.xml.in.h:64
msgid "Lutomere"
msgstr "Lutomere"

#: ../dat/heronames.xml.in.h:65
msgid "Maedhring"
msgstr "Maedhring"

#: ../dat/heronames.xml.in.h:66
msgid "Mandraes"
msgstr "Mandraes"

#: ../dat/heronames.xml.in.h:67
msgid "Morthorg"
msgstr "Morthorg"

#: ../dat/heronames.xml.in.h:68
msgid "Nethlia"
msgstr "Nethlia"

#: ../dat/heronames.xml.in.h:69
msgid "Nyvar"
msgstr "Nyvar"

#: ../dat/heronames.xml.in.h:70
msgid "Odger"
msgstr "Odger"

#: ../dat/heronames.xml.in.h:71
msgid "Omelan"
msgstr "Omelan"

#: ../dat/heronames.xml.in.h:72
msgid "Ondorien"
msgstr "Ondorien"

#: ../dat/heronames.xml.in.h:73
msgid "Ongoladan"
msgstr "Ongoladan"

#: ../dat/heronames.xml.in.h:74
msgid "Orogond"
msgstr "Orogond"

#: ../dat/heronames.xml.in.h:75
msgid "Paylas"
msgstr "Paylas"

#: ../dat/heronames.xml.in.h:76
msgid "Phaeros"
msgstr "Phaeros"

#: ../dat/heronames.xml.in.h:77
msgid "Quelya"
msgstr "Quelya"

#: ../dat/heronames.xml.in.h:78
msgid "Qyssia"
msgstr "Qyssia"

#: ../dat/heronames.xml.in.h:79
msgid "Rimbanan"
msgstr "Rimbanan"

#: ../dat/heronames.xml.in.h:80
msgid "Romodan"
msgstr "Romodan"

#: ../dat/heronames.xml.in.h:81
msgid "Sharban"
msgstr "Sharban"

#: ../dat/heronames.xml.in.h:82
msgid "Sigward"
msgstr "Sigward"

#: ../dat/heronames.xml.in.h:83
msgid "Simisola"
msgstr "Simisola"

#: ../dat/heronames.xml.in.h:84
msgid "Staelram"
msgstr "Staelram"

#: ../dat/heronames.xml.in.h:85
msgid "Thastophere"
msgstr "Thastophere"

#: ../dat/heronames.xml.in.h:86
msgid "Thordolf"
msgstr "Thordolf"

#: ../dat/heronames.xml.in.h:87
msgid "Thorgolf"
msgstr "Thorgolf"

#: ../dat/heronames.xml.in.h:88
msgid "Thorgorain"
msgstr "Thorgorain"

#: ../dat/heronames.xml.in.h:89
msgid "Tumerain"
msgstr "Tumerain"

#: ../dat/heronames.xml.in.h:90
msgid "Ulthmord"
msgstr "Ulthmord"

#: ../dat/heronames.xml.in.h:91
msgid "Ur-gallant"
msgstr "Ur-gallant"

#: ../dat/heronames.xml.in.h:92
msgid "Vangarian"
msgstr "Vangarian"

#: ../dat/heronames.xml.in.h:93
msgid "Vindomell"
msgstr "Vindomell"

#: ../dat/heronames.xml.in.h:94
msgid "Waldorath"
msgstr "Waldorath"

#: ../dat/heronames.xml.in.h:95
msgid "Wastain"
msgstr "Wastain"

#: ../dat/heronames.xml.in.h:96
msgid "Xaphocles"
msgstr "Xaphocles"

#: ../dat/heronames.xml.in.h:97
msgid "Xermian"
msgstr "Xermian"

#: ../dat/heronames.xml.in.h:98
msgid "Yamesh"
msgstr "Yamesh"

#: ../dat/heronames.xml.in.h:99
msgid "Yorsha"
msgstr "Yorsha"

#: ../dat/heronames.xml.in.h:100
msgid "Zorabadan"
msgstr "Zorabadan"

#: ../dat/heronames.xml.in.h:101
msgid "Zygashian"
msgstr "Zygashian"

