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Version 0.1.1 (WIndows/Linux) & Design Doc Revision 2 posted by leiavoia, Sat 13 Sep 2003 05:32:29 AM UTC - 0 replies
Project Axis 0.1 "Advanced Football" released posted by vovansim, Wed 27 Aug 2003 01:35:46 AM UTC - 0 replies
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Project Axis 0.1 "Advanced Football" released

Item posted by Vovan Sim <vovansim> on Wed 27 Aug 2003 01:35:46 AM UTC.

The first milestone compilation of code has been released today. v0.1 of the game, codenamed "Advanced Football", is finally ready.

Please visit the downloads section of our main site, and check it out:

http://www.project-axis.net/pages/downloads/downloads.shtml

Version 0.1, also known as "Advanced Football", is a pre-alpha testbed for future development. It was not meant to be playable in it's current state as a game. The basic requirements for this version were a good backend set of data structures for pods and map generation, and a usable graphical interface. The other requirements were movable pods that could be assigned and execute mission orders. These things have been achieved!

Since we now have the framework for future development, progress should move even faster now than it has. Many of the problems of getting the game to work have already been tackled, and we only fall for the same bug tricks once.

Version 0.2, the next milestone, calls for an expanded set of missions and more hands-on with shapes. The shape generation engine should be fully in place by 0.2. Other major new features will include map resources, including axis flags, that can be located and collected by pods. Version 0.2 should really start to shape the project.

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