newsLordsAWar! - News: Improving network support

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LordsAWar! version 0.3.1 released! posted by benasselstine, Sun 02 Oct 2016 01:09:55 PM UTC - 0 replies
LordsAWar! version 0.3.0 released! posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC - 0 replies
Ported to Windows! posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC - 0 replies
gtk3 migration complete posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC - 0 replies
LordsAWar! version 0.2.0 released! posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC - 0 replies
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Improving network support

Item posted by Ben Asselstine <benasselstine> on Tue 22 Feb 2011 12:05:29 AM UTC.

Lots of progress is being made in making LordsAWar playable over the network.

Here are two videos showing the progress:

The videos show computer players sending the events over the network, that subsequently get displayed on the host's screen. (The computer players in this case don't have a screen of their own).

There is still a lot more work to do, but thanks to these industrious computer players, most of the network interactions are already tested.

Also you can see that there's a fancy new tileset. It was created by David Baumgart specifically for this project.

Packagers of LordsAWar will be interested to know that the deprecated gnet library has been expunged from the codebase, and replaced with gio calls.

If you'd like to help test network play before the release of version 0.2.0, just send me a message by clicking on the link below:

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