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xsge_path 0.9 Released

Item posted by Julie Marchant <onpon4> on Tue 02 Jun 2015 11:07:44 AM UTC.

Whoops, I'm a few days late on announcing this! I guess I got distracted by other things. Anyway, xsge_path 0.9 has been released. The main changes are:

  • New class, xsge_path.PathLink. This class is mostly like xsge_path, but can be used to create a chain of paths that are followed in sequence.
  • Movement along paths is now precise. More specifically, when a point is reached, the position of the object following the path is adjusted to place it exactly where the point is. (The move_x and move_y methods are used to achieve this, so it won't cause objects to move through walls if they're not supposed to.)

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