newsAdvanced Gtk+ Sequencer - News: Implementing ags-play-pattern recall and ags_input_next_active()

 
 
Latest News
Got segfault after a while of recording posted by jkraehemann, Thu 20 Sep 2018 03:04:31 PM UTC - 0 replies
Advanced Gtk+ Sequencer v2.0.0 - new major release posted by jkraehemann, Mon 10 Sep 2018 03:20:12 AM UTC - 0 replies
currently dealing with capture of soundcard posted by jkraehemann, Tue 04 Sep 2018 12:21:58 AM UTC - 0 replies
Advanced Gtk+ Sequencer v2.0.0-beta posted by jkraehemann, Fri 31 Aug 2018 10:43:05 AM UTC - 0 replies

Implementing ags-play-pattern recall and ags_input_next_active()

Item posted by Joël Krähemann <jkraehemann> on Fri 24 Mar 2017 08:30:02 PM UTC.

I think there can be much overhead reduced by replacing ags-copy-pattern recall with ags-play-pattern recall. In view of ags-copy-pattern what does decided to play a channel within ags_channel_play(). It comes with a heavy payload. It would make no sense to have ags_input_next_active().

Contrary ags-play-pattern does decide to play a channel within ags_audio_play(). This gives the advantage of being able to use ags_input_next_active() in ags_channel_recursive_play().

Like that entire parts of your audio processing tree can skip very early. Reducing much overhead doing actually nothing.

This is the prototype to skip not active channels:

And shall be used by the recursive iteration function:

cheers,
Joël

No messages in Implementing ags-play-pattern recall and ags_input_next_active()

 

Back to the top


Powered by Savane 3.3