newsLordsAWar! - News: New Terrain Artwork Update

 
 
Latest News
LordsAWar! version 0.3.2 released! posted by benasselstine, Sat 11 Apr 2020 04:57:32 PM UTC
LordsAWar! version 0.3.1 released! posted by benasselstine, Sun 02 Oct 2016 01:09:55 PM UTC
LordsAWar! version 0.3.0 released! posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC
Ported to Windows! posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC
gtk3 migration complete posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC

new terrain artwork update

Item posted by Ben Asselstine <benasselstine> on Fri 27 Nov 2009 11:44:59 AM UTC.

David Baumgart has taken a slightly more painterly direction in his efforts to make a new default set of terrain tiles for the game.

You can see his latest efforts here:

http://www.lordsawar.com/artwork/upcoming-terrain-artwork-2.png

I think this tileset is really starting to look great.

The 1, 2, and 3 numerals on the graphics are different ways of drawing forest.  I like number 2 the best.  If you have an opinion on the forest or any other part of the tileset, let me know by mailing me at benasselstine@gmail.com.  Now is the time for feedback!

My vote. (posted by Quentin Pradet, Fri 27 Nov 2009 01:39:24 PM UTC)

Forest number two looks better indeed. Great work!

Where does forest two really end? It looks a bit different on the right, maybe it is intentional (I don't talk about number 3). There is also a "spike" in the down left of the forest, where the separation between trees is not clear.

Sorry for my english, I hope the above paragraph is understandable.



    

 

Back to the top

Powered by Savane 3.13-758e.
Corresponding source code