xSGE - News: xsge_physics 0.13 Released
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xSGE moved to GitHub, now being maintained posted by onpon4, Thu 14 May 2020 11:50:06 PM UTC
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xsge_particle, Plus Other New xSGE Releases posted by onpon4, Tue 11 Apr 2017 02:43:42 PM UTC
xsge_physics 0.13 Released posted by onpon4, Wed 05 Apr 2017 05:25:10 PM UTC
xsge_physics 0.12 Released posted by onpon4, Sat 03 Dec 2016 04:04:33 PM UTC
xsge_physics 0.13 Released
Item posted by Layla Marchant <onpon4> on Wed 05 Apr 2017 05:25:10 PM UTC.
Due to some shortcomings in xsge_physics that prevented me from doing what I wanted to do in Hexoshi, I had to a new feature to it. Therefore, a new xsge_physics version has been released.
If you like my work, please consider supporting my Patreon page:
https://www.patreon.com/onpon4
Changes to version 0.13 of xsge_physics compared to version 0.12 include:
- Added "slope acceleration" variables to xsge_physics.Collider and xsge_physics.Slope. Slope acceleration is used to accelerate certain colliders while touching a slope. For example, it can be used to make an object with gravity gain speed when it goes down a slope. In Hexoshi, this was used to give ball-like physics to Anneroy's ball form.
- Fixed get_slope_x and get_slope_y not being included in the documentation.
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