newsLordsAWar! - News: Improving network support

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gtk3 migration complete posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC - 0 replies
LordsAWar! version 0.2.0 released! posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC - 0 replies
Improving network support posted by benasselstine, Tue 22 Feb 2011 12:05:29 AM UTC - 0 replies
Lordsawar 0.1.9 released! posted by benasselstine, Tue 06 Jul 2010 04:13:00 PM UTC - 0 replies
Lordsawar 0.1.8 released! posted by benasselstine, Sat 27 Mar 2010 08:04:43 AM UTC - 0 replies
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Improving network support

Item posted by Ben Asselstine <benasselstine> on Tue 22 Feb 2011 12:05:29 AM UTC.

Lots of progress is being made in making LordsAWar playable over the network.

Here are two videos showing the progress:

The videos show computer players sending the events over the network, that subsequently get displayed on the host's screen. (The computer players in this case don't have a screen of their own).

There is still a lot more work to do, but thanks to these industrious computer players, most of the network interactions are already tested.

Also you can see that there's a fancy new tileset. It was created by David Baumgart specifically for this project.

Packagers of LordsAWar will be interested to know that the deprecated gnet library has been expunged from the codebase, and replaced with gio calls.

If you'd like to help test network play before the release of version 0.2.0, just send me a message by clicking on the link below:


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