LordsAWar! - News: LordsAWar! version 0.2.0 Released!
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LordsAWar! version 0.2.0 released! posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC - 0 replies
Improving network support posted by benasselstine, Tue 22 Feb 2011 12:05:29 AM UTC - 0 replies
Lordsawar 0.1.9 released! posted by benasselstine, Tue 06 Jul 2010 04:13:00 PM UTC - 0 replies
Lordsawar 0.1.8 released! posted by benasselstine, Sat 27 Mar 2010 08:04:43 AM UTC - 0 replies
new lordsawar-discuss mailing list posted by benasselstine, Sat 13 Mar 2010 09:12:48 AM UTC - 0 replies
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LordsAWar! version 0.2.0 released!
Item posted by Ben Asselstine <benasselstine> on Wed 16 Mar 2011 03:57:50 PM UTC.
LordsAWar! version 0.2.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- Revamped and addressed all aspects of network play.
- Added a "game-list server" so that game servers can advertise games on the internet.
- Added a "game-host server" so that clients can start their game on another computer.
- Added new graphics for the default terrain tileset.
Fixed various gameplay bugs:
- Now no longer showing enemy vectoring when the game option "see enemy production" is turned on.
- Now no longer crashing when we try to load a good saved-game file, after previously trying to load a bad saved-game file.
- Heroes dying at a ruin now drop their bag of stuff.
- The search button was wrongly enabled on newly loaded games.
- Now locking access to other buttons while our stacks are moving.
- Fixed the error in turn handling when the game option "random turns" is enabled.
- Computer players now collect a reward when their heroes successfully search a ruin.
- When a hero arrives, the allies are now dropped elsewhere in the city when the hero's stack is full.
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