newsLordsAWar! - News: LordsAWar! version 0.2.0 Released!

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LordsAWar! version 0.3.0 released! posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC - 0 replies
Ported to Windows! posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC - 0 replies
gtk3 migration complete posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC - 0 replies
LordsAWar! version 0.2.0 released! posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC - 0 replies
Improving network support posted by benasselstine, Tue 22 Feb 2011 12:05:29 AM UTC - 0 replies
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LordsAWar! version 0.2.0 released!

Item posted by Ben Asselstine <benasselstine> on Wed 16 Mar 2011 03:57:50 PM UTC.

LordsAWar! version 0.2.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:

  • Revamped and addressed all aspects of network play.
  • Added a "game-list server" so that game servers can advertise games on the internet.
  • Added a "game-host server" so that clients can start their game on another computer.
  • Added new graphics for the default terrain tileset.

Fixed various gameplay bugs:

  • Now no longer showing enemy vectoring when the game option "see enemy production" is turned on.
  • Now no longer crashing when we try to load a good saved-game file, after previously trying to load a bad saved-game file.
  • Heroes dying at a ruin now drop their bag of stuff.
  • The search button was wrongly enabled on newly loaded games.
  • Now locking access to other buttons while our stacks are moving.
  • Fixed the error in turn handling when the game option "random turns" is enabled.
  • Computer players now collect a reward when their heroes successfully search a ruin.
  • When a hero arrives, the allies are now dropped elsewhere in the city when the hero's stack is full.


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