The repository structure has moved from CVS to Mercurial.
The first alpha is out. This has a major change in the base library, it has been made as generic as possible. All the games and players have been ported to it, as well as test cases written for it, lets hope that's the end of regressions. :D We need as many people as we can get to test it, and try to break it. You download the alpha now.
The conversion process has continued to be delayed. Progress is slow, but moving steadily. Everything is planned to be pulled together around late December or early January. Appreciate your understanding.
The next version was to be out this week, but due to illness the schedule needed to be pushed back. Fear not, it will be ready shortly. :D
The good news is the generic card API is pretty much finalised. It is now just a matter of changing the games to do the same. As you no doubt noticed, we have slipped passed the release date. This is a bummer, but in exchange we have a much more powerful base library to develup upon. On a much brighter note the next release will hit before the end of July. :D
The generic card API is committed. Devel is currently broken.
I know it seems like it's been forever since the last release, and it has been. :D But the good news is the release of 0.8 is near. We'll have it ready for play with a new card API that'll allow it to grow easily. I appreciate your patience for this release.
There were some issues when compiling KardsGT using GCC 4.3. This release fixes that issue. Users who had issues compiling are encouraged to use this release. There is no need to upgrade if you had no issues compiling.
After much wait and much coding the QT 4 release of KardsGT has been completed. It makes use of many of the great features found in QT 4.3. This release adds the game of Crazy Eights. The interface has been simplified for ease of use. All previous settings and game files are incompatible with this release. Enjoy the release.
A critical bug was found in KardsGT that caused the programme to crash when a special run was found in a players hand. I have been told, as of this release KardsGT compiles on Ubuntu again. As always, happy playing.
This is a bug fix focusing mostly on Cribbage. The bigest bug fixed was the counting of multiple runs inside a play sequence. These and many other issues have been solved by this release. Enjoy.
As we work towards the 0.7 release, we've made a number of bug fixes for the 0.6 release. The Cribbage game has seen the largest fixes in this release. Happy playing
Several show stopper bugs where discovered after the 0.6 release. As of this new release all the bugs are believed to be gone. As always the patch is avaialble on the CVS, or thorough one of our RPMs. Thanks to all those who filed the bug reports for us.
Version 0.6.0 has hit the downloads. This adds a stronger AI for Spades as well as the game of Euchre.
A bug was discovered in Cribbage that would count nobs twice. An update has been made to the CVS branch.
Earlier today it was brough to our attention that our tarball for 0.5.0 was not able to compile. After looking into it the problem was found, and corrected. A new tarball has been uploaded, and fully tested.
Thank you for your understanding,
John
We have finally released Old Maid. New big feature is the built in card back images done by our great artist.
Our webpage has been redone to fit it's new role. Everything is easier to get at, and comes with new howtos. Check it out. :)
Spades has finally made it into KardsGT. We now also have image customisation. Keep up and soon we'll have a page explaining how to change your card images on our website. For now enjoy the wonderful new artwork we have. Happy playing.
With the progress that has been made with 0.3, a whole now look for the website was created. Now that the game base library seems to have settled down, we've created a HOWTO for the creation of a card game.