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Color-based per-pixel blending of detail textures
     posted by dpapavas, Fri 18 Nov 2011 09:30:32 AM UTC

Color-based per-pixel blending of detail textures

This paper presents a method for blending any number of detail texture maps over a base map, for example when rendering terrains, based on the color of the base map. A color is assigned to each detail map instead of using a mask texture and the detail maps are blended over the base map based on [...]

Techne 0.2.2
     posted by dpapavas, Sun 11 Sep 2011 04:42:50 PM UTC

Techne 0.2.2 has been released including support for vehicle simulation amongst other changes.  Currently vehicle simulation nodes include a mean-value spark ignition engine model, a magic formula based motorcycle tyre and a motorcycle transmission chain.  This release is made mostly to support the release of Slipstream, a free high fidelity vehicle simulator.

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