LordsAWar! - News
posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC - 0 replies
LordsAWar! version 0.2.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- Revamped and addressed all aspects of network play.
- Added a "game-list server" so that game servers can advertise games on the internet. ...
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posted by benasselstine, Tue 22 Feb 2011 12:05:29 AM UTC - 0 replies
Lots of progress is being made in making LordsAWar playable over the network.
Here are two videos showing the progress:
http://tinyvid.tv/show/3nypdl90hiba
http://tinyvid.tv/show/7sr8ps2poft2
The videos show computer players sending the ...
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posted by benasselstine, Tue 06 Jul 2010 04:13:00 PM UTC - 0 replies
Here's what's new in 0.1.9:
- improved the game AI some more.
- added CTRL+double-click to send stacks to destination of previously moved stack.
- made two fun new items that can be "used".
- added better bridge and fog artwork. ...
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posted by benasselstine, Sat 27 Mar 2010 08:04:43 AM UTC - 0 replies
This is a bug-fix release to fix some serious bugs that were in 0.1.7. This release also contains updated artwork for the default tileset.
It can be downloaded from the download-area: https://savannah.nongnu.org/files/?group=lordsawar
posted by benasselstine, Sat 13 Mar 2010 09:12:48 AM UTC - 0 replies
Public discussion can now happen on our very own mailing list.
Go here to sign up:
http://lists.nongnu.org/mailman/listinfo/lordsawar-discuss
Or bookmark a link to the archives (empty right now):
http://lists.nongnu.org/archive/html/lordsawar-discuss/
posted by benasselstine, Mon 08 Mar 2010 11:55:54 AM UTC - 0 replies
Here's what's new in 0.1.7:
- new terrain artwork.
- users can now manage many stacks on a tile.
- added a cityset editor and a shieldset editor.
- improved AI.
- improved the scenario editor.
- save file format is now a tarball that contains the artwork for the game. ...
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posted by benasselstine, Fri 11 Dec 2009 10:59:55 AM UTC - 1 reply
More screenshots have arrived from David Baumgart, the artist working on the graphics for the new default tileset.
Here's a sample of the water:
http://lordsawar.com/artwork/upcoming-terrain-artwork-3-water.png
Here's a sample of the forest:
http://lordsawar.com/artwork/upcoming-terrain-artwork-3-forest.png
This is exciting stuff! Let me know what you think by posting a comment to this news item, or mailing me as benasselstine@gmail.com.
posted by benasselstine, Sun 29 Nov 2009 07:14:06 PM UTC - 0 replies
Thanks to the Savannah folks, the lordsawar subversion repository has been migrated to the Savannah servers.
The subversion server located at lordsawar.com has been disabled. Please recheckout your source trees.
posted by benasselstine, Fri 27 Nov 2009 11:44:59 AM UTC - 1 reply
David Baumgart has taken a slightly more painterly direction in his efforts to make a new default set of terrain tiles for the game.
You can see his latest efforts here:
http://www.lordsawar.com/artwork/upcoming-terrain-artwork-2.png
...
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posted by benasselstine, Wed 18 Nov 2009 10:41:20 AM UTC - 0 replies
Hi folks,
A pixel artist named David Baumgart is making some terrain artwork for the lordsawar project! I've given him some art direction on how it should look, and here's what he's done so far:
http://www.lordsawar.com/artwork/upcoming-terrain-artwork.png
I want to hear from you! How do you like this direction? I plan on making this tileset the default tileset in the game. Please provide your feedback to benasselstine@gmail.com.
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