patchBos Wars - Patches: patch #6393, Karots

 
 

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patch #6393: Karots

Submitter:  Ron Gow <gonzoid>
Submitted:  Sat 02 Feb 2008 09:07:48 PM UTC
   
 
Open/Closed:  Open Status:  None
Assigned to:  None

Fri 12 Mar 2010 08:40:17 PM UTC, comment #1: 

I tried the karots - the supplied files work good. They look nice.
An engineer can not harvest them, but they can be shot.

Why were these never included?
I see no problem not to include these in the game.

Michiel van der Wulp <mvw>
Group Member
Sat 02 Feb 2008 09:07:48 PM UTC, original submission:  

And the final one... delicious in salads and soups...

This is all of the ones I have so far.

For all of them to appear in the editor, add the following to your editor.lua file in /scripts.

  "unit-karot-1",
  "unit-karot-2",
  "unit-karot-3",
  "unit-karot-4",
  "unit-bubu-1",
  "unit-bubu-2",
  "unit-bubu-3",
  "unit-bubu-4",
  "unit-dazey-1",
  "unit-dazey-2",
  "unit-dazey-3",
  "unit-wiid-1",
  "unit-wiid-2",
  "unit-wiid-3".

Enjoy!

RG

Ron Gow <gonzoid>

 

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Attached Files
file #14929:  karots.tar.gz added by gonzoid (18KiB - application/gzip)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -email is unavailable- added by mvw (Posted a comment)
  • -email is unavailable- added by gonzoid (Submitted the item)
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    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2008-02-02 gonzoid Attached File- Added karots.tar.gz, #14929

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