patchBos Wars - Patches: patch #5937, mushroom tree set

 
 

You are not allowed to post comments on this tracker with your current authentication level.

patch #5937: mushroom tree set

Submitter:  xavier <jojol>
Submitted:  Thu 17 May 2007 08:46:11 AM UTC
   
 
Open/Closed:  Open Status:  None
Assigned to:  None

Tue 27 Apr 2010 07:11:44 PM UTC, comment #1: 

The Lua script requires several changes to work with the current engine.

Also, because the unit is not animated, I think it would be better to crop the image so that it doesn't repeat.  Copy the dummy animation from units/rocks/unit-rocks.lua for example.  Actually though, I think the non-animating animation should be moved to some global file and then used from there, instead of being repeated in each unit.

I hope this mushroom patch is added to the game.  Its color would be a nice contrast to the morels.  Were you going to make it harvestable?

Kalle Olavi Niemitalo <kon>
Group Member
Thu 17 May 2007 08:46:11 AM UTC, original submission:  

Another tree from the Bagador Mountains..:-). It isn't animated but I have modified the Tilesize and Boxsize attributes in order to increase the space that it occupies. Now Tilesize it 2x2 and Boxsize is 64x64

I hope you like it

xavier <jojol>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attached Files
file #12786:  tree08.zip added by jojol (10KiB - application/zip - Alien mushroom set from Bagador)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -email is unavailable- added by kon (Posted a comment)
  • -email is unavailable- added by jojol (Submitted the item)
  •  

    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2007-05-17 jojol Attached File- Added tree08.zip, #12786

    Back to the top

    Powered by Savane 3.13-4448.
    Corresponding source code