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Graphics design or organization for tower defense game for Guile TD

Category: Graphic/Other Designer
Submitted By: creationist
Date: Wed 22 Nov 2017 06:54:47 AM UTC
Status: Open

This project is not part of the GNU Project.

The goal of the game is to prevent enemies from crossing a field by building turrets that shoot them as they march through. This project targets the free-software Gnu/Linux desktop with simple 2D graphics capabilities. The code will be written in Guile Scheme, utilizing the Chickadee development toolkit.

License GNU General Public License v3 or later


Development Status
: 2 - Pre-Alpha

Details (job description, contact ...):

I am coding tower defense game guild-td, and would appreciate help with the graphics. I need (1) background fields; (2) tower sprites; (3) marching/driving enemy sprites. Sprites are pixmaps that fit on 40x40px square inside a texture atlas png. marching/driving sprites need to face four cardinal directions unless symmetrical. Must be able to release sprites in GPLv3+ or compatible license. Would be glad to use pre-existing sprites from other collections if somebody will help organize them into my texture atlases, or at least point out the sprite collections to me and how I can get them. Please contact project admin for more info.

Required Skills:

Skill Level Experience
The Gimp Good Knowledge 6 Mo - 2 yr

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