mainAdvanced Game Library - Summary

 
 
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Id: #1391
System Name: adgali
Name: Advanced Game Library
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

Adgali is a library for game and multimedia programming. It is primarily designed for the SDL library. It will provide: GUI interface, 2D graphics management with planes, tiles and windows, sound and music management,video streaming,AI engine,map generator and a graphical objects hierarchy to ease game creation

Registration Date: Mon 18 Feb 2002 01:12:00 PM UTC
License: GNU General Public License v2 or later
Development Status: 3 - Alpha

 

Latest News 
adgali 0.2.4 released
     posted by apiou, Wed 29 Sep 2004 06:50:29 PM UTC - 0 replies

Some bugs corrections
Moves to Doxygen 1.3.6
Moves to Autoconf 2.59
Moves to Automake 1.9.1
Add Debian Packages generation
Add primary drawing primitives

Adgali Version 0.2.3
     posted by apiou, Tue 01 Jul 2003 01:47:17 AM UTC - 0 replies

Better BSD system support
Some bugs corrections
Added HLS (Hue, Lightness, Saturation) tranformation to the Image/channels functions.
Added the xcf image format handler (more compliant than the SDL_image ad Imlib2 ones).
Removes bad c files headers
Moves to Doxygen 1.3.2
correct indent bug which generates bad C code (isdigit problem ...).

New Release Adgali 0.2.2
     posted by apiou, Fri 23 May 2003 06:01:01 PM UTC - 0 replies

Better cygwin support.
Some bug corrections.
agl_bfont tool works well now.
Added a crash event handler who does a backtrace of the process stack.
Added an xpm image format handler which works better than the SDL_image one (Yes Sam, get my work and put it into your library).
Added a dynamic loading system which permits runtime loaded plug-ins.
Added a hashed table module to speed up objets management system.

Adgali 0.2.1
     posted by apiou, Fri 18 Apr 2003 11:14:57 AM UTC - 0 replies

New release of adgali with minor corrections. Better recognition of math library. Ready for Mandrake 9.1. Better support of windows Cygwin


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