gzochi - Summary
This project is not part of the GNU Project.
gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
gzochi is inspired by the RedDwarf Server project (née Project Darkstar) which offers a similar set of functionality for games written in Java.
Registration Date: Sat 26 Nov 2011 05:18:50 AM UTC
License: GNU General Public License v3 or later
Development Status: 3 - Alpha
posted by juliang, Fri 22 Mar 2013 02:35:30 AM UTC - 0 replies
We're pleased to announce the next development release of the gzochi game development framework!
This release adds important functionality to the transaction handling system in the gzochid container, enabling application transactions to time out ...
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posted by juliang, Fri 12 Oct 2012 04:56:01 PM UTC - 0 replies
We're pleased to announce the next development release of the gzochi game development framework!
This release resolves several critical issues related to stability and data storage. Support for alternative storage engines, such as Berkeley DB, ...
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posted by juliang, Fri 23 Mar 2012 12:27:09 AM UTC - 0 replies
It's finally here!
We're pleased to announce an initial release of the gzochi game development framework. This is a development release, and there's obviously a ton more work to be done, but the system's far enough along to support a playable ...
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