# German translations for lordsawar package
# German messages for lordsawar.
# Copyright (C) 2008 Yoyodyne, Inc.
# This file is distributed under the same license as the lordsawar package.
#
msgid ""
msgstr ""
"Project-Id-Version: lordsawar 0.1.4\n"
"Report-Msgid-Bugs-To: bug-gnu-gettext@gnu.org\n"
"POT-Creation-Date: 2008-12-01 18:16+0100\n"
"PO-Revision-Date: 2008-12-01 18:19+0100\n"
"Last-Translator: Tobias\n"
"Language-Team: German\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: ../dat/glade/about-dialog.glade.h:1
msgid ""
"Freedom is the most important \n"
"feature of this game."
msgstr ""
"Freiheit ist der wichtigste\n"
"Bestandteil dieses Spiels."
#: ../dat/glade/about-dialog.glade.h:3
msgid "The GPL version 2 or later."
msgstr "Die GPL Version 2 oder später."
#: ../dat/glade/about-dialog.glade.h:4
msgid "The LordsAWar Website"
msgstr "Die LordsAWar Webseite"
#. TRANSLATORS: Replace this string with your names, one name per line.
#: ../dat/glade/about-dialog.glade.h:6
msgid "translator-credits"
msgstr "Deutsches Übersetzungsteam"
#: ../dat/glade/army-bonus-dialog.glade.h:1
#: ../dat/glade/editor/armyset-window.glade.h:11
msgid "Army Bonus"
msgstr "Einheiten Bonus"
#: ../dat/glade/army-bonus-dialog.glade.h:2 ../dat/glade/game-window.glade.h:2
msgid "Army Bonus"
msgstr "Einheiten Bonus"
#: ../dat/glade/army-bonus-dialog.glade.h:3
#: ../dat/glade/buy-production-dialog.glade.h:4
#: ../dat/glade/city-raze-dialog.glade.h:1
#: ../dat/glade/city-rename-dialog.glade.h:2
#: ../dat/glade/fight-order-dialog.glade.h:3
#: ../dat/glade/game-lobby-dialog.glade.h:12
#: ../dat/glade/game-preferences-dialog.glade.h:33
#: ../dat/glade/hero-levels-dialog.glade.h:3
#: ../dat/glade/load-scenario-dialog.glade.h:8
#: ../dat/glade/new-network-game-dialog.glade.h:7
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:8
#: ../dat/glade/signpost-change-dialog.glade.h:2
#: ../dat/glade/editor/armyset-info-dialog.glade.h:5
#: ../dat/glade/editor/city-dialog.glade.h:13
#: ../dat/glade/editor/map-info-dialog.glade.h:5
#: ../dat/glade/editor/new-map-dialog.glade.h:23
#: ../dat/glade/editor/players-dialog.glade.h:3
#: ../dat/glade/editor/reward-dialog.glade.h:16
#: ../dat/glade/editor/ruin-dialog.glade.h:17
#: ../dat/glade/editor/select-army-dialog.glade.h:2
#: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:2
#: ../dat/glade/editor/select-item-dialog.glade.h:2
#: ../dat/glade/editor/select-reward-dialog.glade.h:2
#: ../dat/glade/editor/signpost-dialog.glade.h:4
#: ../dat/glade/editor/stack-dialog.glade.h:5
#: ../dat/glade/editor/temple-dialog.glade.h:7
#: ../dat/glade/editor/tileset-info-dialog.glade.h:5
msgid "_Cancel"
msgstr "_Abbrechen"
#: ../dat/glade/army-bonus-dialog.glade.h:4
#: ../dat/glade/city-raze-dialog.glade.h:2
#: ../dat/glade/city-rename-dialog.glade.h:3
#: ../dat/glade/fight-order-dialog.glade.h:4
#: ../dat/glade/hero-levels-dialog.glade.h:4
#: ../dat/glade/history-report-dialog.glade.h:5
#: ../dat/glade/item-bonus-dialog.glade.h:3
#: ../dat/glade/new-network-game-dialog.glade.h:8
#: ../dat/glade/report-dialog.glade.h:11
#: ../dat/glade/signpost-change-dialog.glade.h:3
#: ../dat/glade/editor/armyset-info-dialog.glade.h:6
#: ../dat/glade/editor/city-dialog.glade.h:14
#: ../dat/glade/editor/map-info-dialog.glade.h:6
#: ../dat/glade/editor/players-dialog.glade.h:4
#: ../dat/glade/editor/reward-dialog.glade.h:17
#: ../dat/glade/editor/ruin-dialog.glade.h:18
#: ../dat/glade/editor/signpost-dialog.glade.h:5
#: ../dat/glade/editor/stack-dialog.glade.h:6
#: ../dat/glade/editor/temple-dialog.glade.h:8
#: ../dat/glade/editor/tileset-info-dialog.glade.h:6
msgid "_OK"
msgstr "_OK"
#: ../dat/glade/army-gains-level-dialog.glade.h:1
msgid "Army Gained Level"
msgstr "Errungene Stufe"
#: ../dat/glade/army-gains-level-dialog.glade.h:2
msgid "_Choose"
msgstr "_Wähle"
#: ../dat/glade/buy-production-dialog.glade.h:1
msgid "Buy Production"
msgstr "Fertigung kaufen"
#: ../dat/glade/buy-production-dialog.glade.h:2
msgid "Buy Production"
msgstr "Fertigung kaufen"
#: ../dat/glade/buy-production-dialog.glade.h:3
msgid "_Buy"
msgstr "_Kaufen"
#: ../dat/glade/city-defeated-dialog.glade.h:1
msgid "The city is yours! Will you..."
msgstr "Die Stadt ist Eure! Werdet Ihr..."
#: ../dat/glade/city-defeated-dialog.glade.h:2
msgid "Victory!"
msgstr "Sieg!"
#: ../dat/glade/city-defeated-dialog.glade.h:3
msgid "_Occupy"
msgstr "_Besetzen"
#: ../dat/glade/city-defeated-dialog.glade.h:4
msgid "_Pillage"
msgstr "_Plündern"
#: ../dat/glade/city-defeated-dialog.glade.h:5
#: ../dat/glade/city-window.glade.h:8
msgid "_Raze"
msgstr "_Niederreißen"
#: ../dat/glade/city-defeated-dialog.glade.h:6
msgid "_Sack"
msgstr "Brand_schatzen"
#: ../dat/glade/city-looted-dialog.glade.h:1
#: ../dat/glade/hero-brings-allies-dialog.glade.h:1
msgid "Your troops have looted the city!"
msgstr "Eure Truppen haben die Stadt ausgeraubt!"
#: ../dat/glade/city-looted-dialog.glade.h:2
#: ../dat/glade/city-pillaged-dialog.glade.h:2
#: ../dat/glade/city-razed-dialog.glade.h:2
#: ../dat/glade/city-sacked-dialog.glade.h:2
#: ../dat/glade/game-loaded-dialog.glade.h:2
#: ../dat/glade/hero-brings-allies-dialog.glade.h:2
#: ../dat/glade/medal-awarded-dialog.glade.h:2
#: ../dat/glade/military-advisor-dialog.glade.h:1
#: ../dat/glade/next-player-turn-dialog.glade.h:2
#: ../dat/glade/quest-assigned-dialog.glade.h:1
#: ../dat/glade/ruinfight-finished-dialog.glade.h:2
#: ../dat/glade/ruinfight-started-dialog.glade.h:2
#: ../dat/glade/ruin-report-dialog.glade.h:6
#: ../dat/glade/ruin-rewarded-dialog.glade.h:2
#: ../dat/glade/sage-dialog.glade.h:5
msgid "_Continue"
msgstr "_Weiter"
#: ../dat/glade/city-pillaged-dialog.glade.h:1
msgid "Your troops have pillaged the city!"
msgstr "Eure Truppen haben die Stadt geplündert!"
#: ../dat/glade/city-razed-dialog.glade.h:1
#: ../dat/glade/city-sacked-dialog.glade.h:1
msgid "Your troops have sacked the city!"
msgstr "Eure Truppen haben die Stadt gebrandschatzt!"
#: ../dat/glade/city-rename-dialog.glade.h:1
#: ../dat/glade/game-lobby-dialog.glade.h:6
#: ../dat/glade/hero-offer-dialog.glade.h:2
#: ../dat/glade/load-scenario-dialog.glade.h:5
#: ../dat/glade/ruin-report-dialog.glade.h:4
#: ../dat/glade/editor/armyset-info-dialog.glade.h:4
#: ../dat/glade/editor/armyset-window.glade.h:24
#: ../dat/glade/editor/city-dialog.glade.h:7
#: ../dat/glade/editor/itemlist-dialog.glade.h:14
#: ../dat/glade/editor/map-info-dialog.glade.h:4
#: ../dat/glade/editor/ruin-dialog.glade.h:9
#: ../dat/glade/editor/temple-dialog.glade.h:4
#: ../dat/glade/editor/tileset-info-dialog.glade.h:4
#: ../dat/glade/editor/tileset-window.glade.h:33
msgid "Name:"
msgstr "Name:"
#: ../dat/glade/city-window.glade.h:1 ../dat/glade/hero-dialog.glade.h:3
msgid "Buy a production capability"
msgstr "Eine Fertigungsfähigkeit kaufen"
#: ../dat/glade/city-window.glade.h:2
#: ../dat/glade/destination-dialog.glade.h:8 ../src/gui/city-window.cpp:265
#: ../src/gui/destination-dialog.cpp:229
msgid "Current:"
msgstr "Diese Runde:"
#: ../dat/glade/city-window.glade.h:3
msgid "R_ename"
msgstr "Umb_ennen"
#: ../dat/glade/city-window.glade.h:4
msgid "Set destination for produced armies"
msgstr "Zielort für die gefertigten Einheiten festlegen"
#: ../dat/glade/city-window.glade.h:5 ../dat/glade/hero-dialog.glade.h:4
msgid "Stop producing armies"
msgstr "Fertigung einstellen"
#: ../dat/glade/city-window.glade.h:6
msgid "_Buy..."
msgstr "_Kaufen..."
#: ../dat/glade/city-window.glade.h:7
#: ../dat/glade/destination-dialog.glade.h:13
#: ../dat/glade/game-options-dialog.glade.h:22
#: ../dat/glade/game-over-dialog.glade.h:1 ../dat/glade/hero-dialog.glade.h:5
#: ../dat/glade/main-preferences-dialog.glade.h:9
#: ../dat/glade/player-died-dialog.glade.h:2
#: ../dat/glade/preferences-dialog.glade.h:8
#: ../dat/glade/quest-expired-dialog.glade.h:2
#: ../dat/glade/stack-info-dialog.glade.h:4
#: ../dat/glade/surrender-refused-dialog.glade.h:2
#: ../dat/glade/editor/itemlist-dialog.glade.h:16
#: ../dat/glade/editor/reward-list-dialog.glade.h:3
#: ../dat/glade/editor/tile-preview-dialog.glade.h:2
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:9
#: ../src/gui/game-window.cpp:2312
msgid "_Close"
msgstr "_Schließen"
#: ../dat/glade/city-window.glade.h:9
msgid "_Stop"
msgstr "_Stop"
#: ../dat/glade/city-window.glade.h:10
msgid "_Vector..."
msgstr "_Umleiten..."
#: ../dat/glade/destination-dialog.glade.h:1
msgid "4t"
msgstr "4R"
#: ../dat/glade/destination-dialog.glade.h:2
msgid "Chan_ge"
msgstr "Ä_ndern"
#: ../dat/glade/destination-dialog.glade.h:3
msgid "Choose Destination"
msgstr "Ziel auswählen"
#: ../dat/glade/destination-dialog.glade.h:4
msgid ""
"Click here to change the\n"
"destination of armies"
msgstr ""
"Hier drücken, um das Ziel\n"
"der Einheiten zu ändern"
#: ../dat/glade/destination-dialog.glade.h:6
msgid ""
"Click here to vector to\n"
"a new city"
msgstr ""
"Hier drücken, um zu einer\n"
"anderen Stadt umzuleiten"
#: ../dat/glade/destination-dialog.glade.h:9
msgid "Next Turn:"
msgstr "Nächste Runde:"
#: ../dat/glade/destination-dialog.glade.h:10
msgid ""
"See\n"
"All"
msgstr ""
"Alle\n"
"sehen"
#: ../dat/glade/destination-dialog.glade.h:12
msgid "Turn After:"
msgstr "Runde danach:"
#: ../dat/glade/destination-dialog.glade.h:14
msgid "_Vector"
msgstr "_Umleiten"
#: ../dat/glade/diplomacy-dialog.glade.h:1
msgid "Diplomatic Proposals"
msgstr "Diplomatische Pläne"
#: ../dat/glade/diplomacy-dialog.glade.h:2
msgid "Diplomatic State"
msgstr "Diplomatischer Status"
#: ../dat/glade/diplomacy-dialog.glade.h:3
msgid "Report"
msgstr "Bericht"
#: ../dat/glade/diplomacy-dialog.glade.h:4
msgid "Their Proposals"
msgstr "Fremdangebote"
#: ../dat/glade/diplomacy-dialog.glade.h:5
msgid "Your offers and replies"
msgstr "Eure Vorhaben und Erwiderung"
#: ../dat/glade/diplomacy-dialog.glade.h:6
msgid "player name"
msgstr "Spielername"
#: ../dat/glade/diplomacy-report-dialog.glade.h:1
msgid "Diplomacy Report"
msgstr "Diplomatischer Bericht"
#: ../dat/glade/fight-order-dialog.glade.h:1
msgid "Fight Order"
msgstr "Kampfordnung"
#: ../dat/glade/fight-order-dialog.glade.h:2
#: ../dat/glade/game-window.glade.h:12
msgid "Fight Order"
msgstr "Kampfordnung"
#: ../dat/glade/game-loaded-dialog.glade.h:1
msgid "Game Loaded"
msgstr "Spiel geladen"
#: ../dat/glade/game-lobby-dialog.glade.h:1
msgid ""
msgstr ""
#: ../dat/glade/game-lobby-dialog.glade.h:2
msgid "Chat"
msgstr "Chat"
#: ../dat/glade/game-lobby-dialog.glade.h:3
#: ../dat/glade/game-preferences-dialog.glade.h:3
#: ../dat/glade/preferences-dialog.glade.h:2
#: ../dat/glade/editor/players-dialog.glade.h:1
msgid "Players"
msgstr "Spieler"
#: ../dat/glade/game-lobby-dialog.glade.h:4
msgid "Scenario Details"
msgstr "Szenariodetails"
#: ../dat/glade/game-lobby-dialog.glade.h:5
msgid "Cities:"
msgstr "Städte:"
#: ../dat/glade/game-lobby-dialog.glade.h:7
msgid "Network Game"
msgstr "Netzwerk Spiel"
#: ../dat/glade/game-lobby-dialog.glade.h:8
#: ../dat/glade/game-preferences-dialog.glade.h:26
#: ../src/editor/new-map-dialog.cpp:138
msgid "Random"
msgstr "Zufall"
#: ../dat/glade/game-lobby-dialog.glade.h:9
msgid "Send:"
msgstr "Senden:"
#: ../dat/glade/game-lobby-dialog.glade.h:10
msgid "Show Options"
msgstr "Optionen anzeigen"
#: ../dat/glade/game-lobby-dialog.glade.h:11
msgid "Turn:"
msgstr "Runde:"
#: ../dat/glade/game-lobby-dialog.glade.h:13
msgid "_Play"
msgstr "_Spielen"
#: ../dat/glade/game-options-dialog.glade.h:1
msgid "Affecting Difficulty"
msgstr "Beeinflusst den Schwierigkeitsgrad"
#: ../dat/glade/game-options-dialog.glade.h:2
msgid "Not Affecting Difficulty"
msgstr "Unabhänging vom Schwierigkeitsgrad"
#: ../dat/glade/game-options-dialog.glade.h:3
msgid ""
"Average\n"
"Strong\n"
"Active"
msgstr ""
"Mittel\n"
"Stark\n"
"Aktiv"
#: ../dat/glade/game-options-dialog.glade.h:6
msgid "Cusp of War"
msgstr "Kriegsschwelle"
#: ../dat/glade/game-options-dialog.glade.h:7
#: ../dat/glade/game-window.glade.h:8
msgid "Diplomacy"
msgstr "Diplomatie"
#: ../dat/glade/game-options-dialog.glade.h:8
msgid "Game Options"
msgstr "Spieloptionen"
#: ../dat/glade/game-options-dialog.glade.h:9
msgid "Hidden Map"
msgstr "Versteckte Karte"
#: ../dat/glade/game-options-dialog.glade.h:10
msgid "Intense Combat"
msgstr "Epischer Kampf"
#: ../dat/glade/game-options-dialog.glade.h:11
msgid "Military Advisor"
msgstr "Militärischer Ratgeber"
#: ../dat/glade/game-options-dialog.glade.h:12
msgid "Neutral Cities:"
msgstr "Neutrale Städte:"
#: ../dat/glade/game-options-dialog.glade.h:13
msgid ""
"Never Allowed\n"
"Only On Capture\n"
"Always Allowed"
msgstr ""
"Niemals\n"
"Nur bei Eroberung\n"
"Immer"
#: ../dat/glade/game-options-dialog.glade.h:16
msgid "Quests"
msgstr "Aufgaben"
#: ../dat/glade/game-options-dialog.glade.h:17
msgid "Quick Start"
msgstr "Schnellstart"
#: ../dat/glade/game-options-dialog.glade.h:18
msgid "Random Turns"
msgstr "Zufällige Reihenfolge"
#: ../dat/glade/game-options-dialog.glade.h:19
msgid "Razing Cities:"
msgstr "Städte niederreißen:"
#: ../dat/glade/game-options-dialog.glade.h:20
msgid "View Enemies"
msgstr "Feinde sehen"
#: ../dat/glade/game-options-dialog.glade.h:21
msgid "View Production"
msgstr "Fertigung sehen"
#: ../dat/glade/game-preferences-dialog.glade.h:1
msgid "Game Name:"
msgstr "Name des Spiels:"
#: ../dat/glade/game-preferences-dialog.glade.h:2
#: ../dat/glade/editor/armyset-info-dialog.glade.h:1
#: ../dat/glade/editor/map-info-dialog.glade.h:1
#: ../dat/glade/editor/new-map-dialog.glade.h:2
msgid "Map"
msgstr "Karte"
#: ../dat/glade/game-preferences-dialog.glade.h:4
#: ../dat/glade/editor/new-map-dialog.glade.h:3
msgid "Army Set:"
msgstr "Armeesatz"
#: ../dat/glade/game-preferences-dialog.glade.h:5
msgid ""
"Beginner\n"
"Intermediate\n"
"Advanced\n"
"I am the Lord Of War!\n"
"Custom"
msgstr ""
"Anfänger\n"
"Durchschnittlich\n"
"Fortgeschritten\n"
"Ich bin der \"Lord Of War!\"\n"
"Benutzerdefiniert"
#: ../dat/glade/game-preferences-dialog.glade.h:10
msgid "Choose a map"
msgstr "Karte auswählen"
#: ../dat/glade/game-preferences-dialog.glade.h:11
#: ../dat/glade/game-window.glade.h:5 ../src/gui/history-report-dialog.cpp:114
msgid "Cities"
msgstr "Städte"
#: ../dat/glade/game-preferences-dialog.glade.h:12
msgid "Cities can produce allies"
msgstr "Städte können verbündete Kreaturen fertigen"
#: ../dat/glade/game-preferences-dialog.glade.h:13
#: ../dat/glade/editor/new-map-dialog.glade.h:4
msgid "City Set:"
msgstr "Städtesatz:"
#: ../dat/glade/game-preferences-dialog.glade.h:14
msgid "Difficulty:"
msgstr "Schwierigkeitsgrad:"
#: ../dat/glade/game-preferences-dialog.glade.h:15
msgid "Edit Options"
msgstr "Bearbeiten"
#: ../dat/glade/game-preferences-dialog.glade.h:16
#: ../dat/glade/editor/new-map-dialog.glade.h:6
msgid "Forest"
msgstr "Wald"
#: ../dat/glade/game-preferences-dialog.glade.h:17
msgid "Generate map randomly:"
msgstr "Karte zufällig erzeugen"
#: ../dat/glade/game-preferences-dialog.glade.h:18
#: ../dat/glade/editor/new-map-dialog.glade.h:7
msgid "Grass"
msgstr "Wiese"
#: ../dat/glade/game-preferences-dialog.glade.h:19
#: ../dat/glade/editor/new-map-dialog.glade.h:8
msgid "Hills"
msgstr "Hügel"
#: ../dat/glade/game-preferences-dialog.glade.h:20
msgid "Load map:"
msgstr "Karte laden:"
#: ../dat/glade/game-preferences-dialog.glade.h:21
#: ../dat/glade/editor/new-map-dialog.glade.h:9
msgid "Mountains"
msgstr "Berge"
#: ../dat/glade/game-preferences-dialog.glade.h:22
msgid "New Game"
msgstr "Neues Spiel"
#: ../dat/glade/game-preferences-dialog.glade.h:23
#: ../dat/glade/editor/new-map-dialog.glade.h:11
msgid ""
"Normal\n"
"Small\n"
"Tiny"
msgstr ""
"Normal\n"
"Klein\n"
"Winzig"
#: ../dat/glade/game-preferences-dialog.glade.h:27
#: ../dat/glade/editor/new-map-dialog.glade.h:15
msgid "Shield Set:"
msgstr "Wappensatz:"
#: ../dat/glade/game-preferences-dialog.glade.h:28
#: ../dat/glade/editor/new-map-dialog.glade.h:17
msgid "Size:"
msgstr "Größe:"
#: ../dat/glade/game-preferences-dialog.glade.h:29
#: ../dat/glade/editor/new-map-dialog.glade.h:18
msgid "Swamp"
msgstr "Sumpf"
#: ../dat/glade/game-preferences-dialog.glade.h:30
#: ../dat/glade/editor/new-map-dialog.glade.h:20
msgid "Tile Set:"
msgstr "Landschaft:"
#: ../dat/glade/game-preferences-dialog.glade.h:31
#: ../dat/glade/editor/new-map-dialog.glade.h:21
msgid "Tile Size:"
msgstr "Kachelgröße:"
#: ../dat/glade/game-preferences-dialog.glade.h:32
#: ../dat/glade/editor/new-map-dialog.glade.h:22
msgid "Water"
msgstr "Wasser"
#: ../dat/glade/game-preferences-dialog.glade.h:34
msgid "_Start Game"
msgstr "Spiel _beginnen"
#: ../dat/glade/game-quit-dialog.glade.h:1
msgid ""
"Are you sure you want to quit?\n"
"\n"
msgstr ""
"Wollt Ihr wirklich aufgeben?\n"
"\n"
#: ../dat/glade/game-quit-dialog.glade.h:4 ../dat/glade/game-window.glade.h:38
msgid "Quit"
msgstr "Beenden"
#: ../dat/glade/game-quit-dialog.glade.h:5
#: ../dat/glade/temple-visit-dialog.glade.h:4
msgid "_No"
msgstr "_Nein"
#: ../dat/glade/game-quit-dialog.glade.h:6
#: ../dat/glade/temple-visit-dialog.glade.h:5
msgid "_Yes"
msgstr "_Ja"
#: ../dat/glade/game-window.glade.h:1 ../dat/glade/report-dialog.glade.h:3
msgid "Army"
msgstr "Armee"
#: ../dat/glade/game-window.glade.h:3
msgid "Build"
msgstr "Fertigen"
#: ../dat/glade/game-window.glade.h:4
msgid "Center map on stack"
msgstr "Karte auf Einheit zentrieren"
#: ../dat/glade/game-window.glade.h:6
#: ../dat/glade/history-report-dialog.glade.h:1
#: ../dat/glade/report-dialog.glade.h:4 ../src/editor/main-window.cpp:1051
msgid "City"
msgstr "Stadt"
#: ../dat/glade/game-window.glade.h:7
msgid "Deselect the stack"
msgstr "Einheit abwählen"
#: ../dat/glade/game-window.glade.h:9 ../src/gui/game-window.cpp:1219
msgid "Disband"
msgstr "Auflösen"
#: ../dat/glade/game-window.glade.h:10
msgid "End Turn"
msgstr "Runde beenden"
#: ../dat/glade/game-window.glade.h:11
#: ../dat/glade/history-report-dialog.glade.h:2
msgid "Events"
msgstr "Ereignisse"
#: ../dat/glade/game-window.glade.h:13
msgid "Game"
msgstr "Spiel"
#: ../dat/glade/game-window.glade.h:14
#: ../dat/glade/history-report-dialog.glade.h:3
#: ../dat/glade/report-dialog.glade.h:5
#: ../dat/glade/editor/reward-dialog.glade.h:7 ../src/gui/sage-dialog.cpp:158
#: ../src/editor/players-dialog.cpp:103
msgid "Gold"
msgstr "Gold"
#: ../dat/glade/game-window.glade.h:15
msgid ""
"Group\n"
"Moves\n"
"XX"
msgstr ""
"Gruppe\n"
"Bewegt\n"
"XX"
#: ../dat/glade/game-window.glade.h:18
msgid "Group/Ungroup"
msgstr "(Nicht) Gruppieren"
#: ../dat/glade/game-window.glade.h:19
msgid "Grp"
msgstr "Grp"
#: ../dat/glade/game-window.glade.h:20
msgid "Hero"
msgstr "Held"
#: ../dat/glade/game-window.glade.h:21 ../src/gui/history-report-dialog.cpp:62
msgid "History"
msgstr "Chronik"
#: ../dat/glade/game-window.glade.h:22
msgid "Inspect"
msgstr "Mustern"
#: ../dat/glade/game-window.glade.h:23
msgid "Items"
msgstr "Gegenstände"
#: ../dat/glade/game-window.glade.h:24
msgid "Leave Here"
msgstr "Zurücklassen"
#: ../dat/glade/game-window.glade.h:25
msgid "Leave the stack here"
msgstr "Einheit zurücklassen"
#: ../dat/glade/game-window.glade.h:26
msgid "Let the stack defend"
msgstr "Einheit verteidigen lassen"
#: ../dat/glade/game-window.glade.h:27
msgid "Levels"
msgstr "Stufen"
#: ../dat/glade/game-window.glade.h:28
msgid "Load Game"
msgstr "Spiel laden"
#: ../dat/glade/game-window.glade.h:29
msgid "Move All"
msgstr "Alle bewegen"
#: ../dat/glade/game-window.glade.h:30
msgid "Move all stacks"
msgstr "Alle Einheiten zum Zielort bewegen"
#: ../dat/glade/game-window.glade.h:31
msgid "Move to the destination"
msgstr "Zum Zielort bewegen"
#: ../dat/glade/game-window.glade.h:32
msgid "Next"
msgstr "Nächste"
#: ../dat/glade/game-window.glade.h:33
msgid "Online _Help"
msgstr "Online _Hilfe"
#: ../dat/glade/game-window.glade.h:34
msgid "Order"
msgstr "Befehl"
#: ../dat/glade/game-window.glade.h:35
msgid "Plant Flag"
msgstr "Fahne hissen"
#: ../dat/glade/game-window.glade.h:36 ../dat/glade/report-dialog.glade.h:8
msgid "Production"
msgstr "Fertigung"
#: ../dat/glade/game-window.glade.h:37
msgid "Quest"
msgstr "Aufgabe"
#: ../dat/glade/game-window.glade.h:39
msgid "Reports"
msgstr "Berichte"
#: ../dat/glade/game-window.glade.h:40 ../src/gui/game-window.cpp:1276
msgid "Resign"
msgstr "Aufgeben"
#: ../dat/glade/game-window.glade.h:41
#: ../dat/glade/editor/new-map-dialog.glade.h:14
msgid "Ruins"
msgstr "Ruinen"
#: ../dat/glade/game-window.glade.h:42
msgid "Save Game"
msgstr "Spiel sichern"
#: ../dat/glade/game-window.glade.h:43
msgid "Save Game As..."
msgstr "Spiel sichern unter..."
#: ../dat/glade/game-window.glade.h:44
msgid "Search"
msgstr "Erkunden"
#: ../dat/glade/game-window.glade.h:45
msgid "Search ruin or temple"
msgstr "Ruine oder Tempel erkunden"
#: ../dat/glade/game-window.glade.h:46
msgid "Select next stack that can move"
msgstr "Nächste Einheiten auswählen"
#: ../dat/glade/game-window.glade.h:47
msgid "Show Lobby"
msgstr "Lobby anzeigen"
#: ../dat/glade/game-window.glade.h:48 ../src/gui/game-window.cpp:1162
#: ../src/editor/main-window.cpp:1055
msgid "Signpost"
msgstr "Wegweiser"
#: ../dat/glade/game-window.glade.h:49 ../src/editor/main-window.cpp:1049
msgid "Stack"
msgstr "Einheiten"
#: ../dat/glade/game-window.glade.h:50
msgid "Toggle _Grid"
msgstr "Gitter an/aus"
#: ../dat/glade/game-window.glade.h:51 ../dat/glade/triumphs-dialog.glade.h:2
msgid "Triumphs"
msgstr "Erfolge"
#: ../dat/glade/game-window.glade.h:53
#, no-c-format
msgid "Turn: %6"
msgstr "Runde: %6"
#: ../dat/glade/game-window.glade.h:54
msgid "Vectoring"
msgstr "_Umleiten"
#: ../dat/glade/game-window.glade.h:55
msgid "View"
msgstr "Ansicht"
#: ../dat/glade/game-window.glade.h:56
#: ../dat/glade/history-report-dialog.glade.h:4
msgid "Winners"
msgstr "Sieger"
#: ../dat/glade/game-window.glade.h:57 ../dat/glade/report-dialog.glade.h:10
msgid "Winning"
msgstr "Führung"
#: ../dat/glade/game-window.glade.h:58
#: ../dat/glade/editor/main-window.glade.h:18
msgid "_Fullscreen"
msgstr "_Vollbild"
#: ../dat/glade/game-window.glade.h:59
#: ../dat/glade/editor/armyset-window.glade.h:112
#: ../dat/glade/editor/main-window.glade.h:19
#: ../dat/glade/editor/tileset-window.glade.h:53
msgid "_Help"
msgstr "_Hilfe"
#: ../dat/glade/game-window.glade.h:60 ../dat/glade/splash-window.glade.h:7
msgid "_Preferences"
msgstr "_Einstellungen"
#: ../dat/glade/game-window.glade.h:61
msgid "_Turn"
msgstr "_Runde"
#: ../dat/glade/hero-dialog.glade.h:1
msgid "History"
msgstr "Historie"
#: ../dat/glade/hero-dialog.glade.h:2
msgid "Items"
msgstr "Gegenstände"
#: ../dat/glade/hero-dialog.glade.h:6
msgid "_Drop"
msgstr "Ab_legen"
#: ../dat/glade/hero-dialog.glade.h:7
msgid "_Pick up"
msgstr "Auf_nehmen"
#: ../dat/glade/hero-levels-dialog.glade.h:1
msgid "Hero Levels"
msgstr "Heldenstufen"
#: ../dat/glade/hero-levels-dialog.glade.h:2
msgid "Hero Levels"
msgstr "Heldenstufen"
#: ../dat/glade/hero-offer-dialog.glade.h:1
#: ../dat/glade/surrender-dialog.glade.h:1
msgid "A_ccept"
msgstr "An_nehmen"
#: ../dat/glade/hero-offer-dialog.glade.h:3
#: ../dat/glade/surrender-dialog.glade.h:3
msgid "_Decline"
msgstr "_Ablehnen"
#: ../dat/glade/hero-offer-dialog.glade.h:4
msgid "female"
msgstr "weiblich"
#: ../dat/glade/hero-offer-dialog.glade.h:5
msgid "male"
msgstr "männlich"
#: ../dat/glade/item-bonus-dialog.glade.h:1
msgid "Item Bonus"
msgstr "Gegenstandsbonus"
#: ../dat/glade/item-bonus-dialog.glade.h:2
msgid "Item Bonus"
msgstr "Gegenstandsbonus"
#: ../dat/glade/load-scenario-dialog.glade.h:1
msgid "Scenarios"
msgstr "Szenarien"
#: ../dat/glade/load-scenario-dialog.glade.h:2
msgid "You can use the editor to make your own scenarios."
msgstr "Man kann den Editor für eigene Szenarien benutzen."
#: ../dat/glade/load-scenario-dialog.glade.h:3
#: ../dat/glade/ruin-report-dialog.glade.h:2
#: ../dat/glade/editor/armyset-window.glade.h:18
#: ../dat/glade/editor/map-info-dialog.glade.h:2
#: ../dat/glade/editor/ruin-dialog.glade.h:4
#: ../dat/glade/editor/temple-dialog.glade.h:2
#: ../dat/glade/editor/tileset-info-dialog.glade.h:2
msgid "Description:"
msgstr "Beschreibung:"
#: ../dat/glade/load-scenario-dialog.glade.h:4
msgid "Load Scenario"
msgstr "Szenario laden"
#: ../dat/glade/load-scenario-dialog.glade.h:6
msgid "Number of Cities:"
msgstr "Anzahl der Städte:"
#: ../dat/glade/load-scenario-dialog.glade.h:7
msgid "Number of Players:"
msgstr "Anzahl der Spieler:"
#: ../dat/glade/load-scenario-dialog.glade.h:9
msgid "_Load"
msgstr "_Laden"
#: ../dat/glade/main-preferences-dialog.glade.h:1
msgid "(requires restart)"
msgstr "(Neustart notwendig)"
#: ../dat/glade/main-preferences-dialog.glade.h:2
#: ../dat/glade/preferences-dialog.glade.h:1
msgid "Game"
msgstr "Spiel"
#: ../dat/glade/main-preferences-dialog.glade.h:3
#: ../dat/glade/preferences-dialog.glade.h:3
msgid "Sound"
msgstr "Sound"
#: ../dat/glade/main-preferences-dialog.glade.h:4
#: ../dat/glade/preferences-dialog.glade.h:4
msgid "Volume:"
msgstr "Lautstärke:"
#: ../dat/glade/main-preferences-dialog.glade.h:5
#: ../dat/glade/preferences-dialog.glade.h:5
msgid "Play _music"
msgstr "_Musik spielen"
#: ../dat/glade/main-preferences-dialog.glade.h:6
#: ../dat/glade/preferences-dialog.glade.h:6
msgid "Preferences"
msgstr "Einstellungen"
#: ../dat/glade/main-preferences-dialog.glade.h:7
#: ../dat/glade/preferences-dialog.glade.h:7
msgid "Show popup at beginning of _turn"
msgstr "Meldung am _Rundenbeginn anzeigen"
#: ../dat/glade/main-preferences-dialog.glade.h:8
msgid "Show standard window decorations"
msgstr "Einfache Fenstergestaltung benutzen"
#: ../dat/glade/medal-awarded-dialog.glade.h:1
msgid "Medal Awarded"
msgstr "Auszeichnung errungen"
#: ../dat/glade/new-network-game-dialog.glade.h:1
msgid ""
"I want to join a game\n"
"already in progress."
msgstr ""
"Ich möchte einem laufendem\n"
"Spiel beitreten."
#: ../dat/glade/new-network-game-dialog.glade.h:3
msgid ""
"I want to start a new game\n"
"that others can join."
msgstr ""
"Ich möchte ein Spiel beginnen,\n"
"dem andere beitreten können."
#: ../dat/glade/new-network-game-dialog.glade.h:5
msgid "New Network Game"
msgstr "Neues Netzwerk Spiel"
#: ../dat/glade/new-network-game-dialog.glade.h:6
msgid "Nickname:"
msgstr "Nickname:"
#: ../dat/glade/next-player-turn-dialog.glade.h:1
msgid "Next Turn"
msgstr "Nächste Runde"
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:1
msgid "Recently Joined Games"
msgstr "Kürzlich teilgenommene Spiele"
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:2
msgid "Clear List"
msgstr "Liste löschen"
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:3
msgid "Hostname:"
msgstr "Hostname:"
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:4
msgid "Pick a game to Join"
msgstr "Spiel zur Teilnahme auswählen"
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:5
msgid "Port:"
msgstr "Port:"
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:6
msgid ""
"Type in the name of the computer\n"
"whose game you would like to join."
msgstr ""
"Rechnernamen eingeben, dessen\n"
"Spiel Ihr beitreten wollt."
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:9
msgid "_Connect"
msgstr "_Verbinde"
#: ../dat/glade/player-died-dialog.glade.h:1
msgid "Game Lost"
msgstr "Spiel verloren"
#: ../dat/glade/player-resign-completed-dialog.glade.h:1
msgid ""
"Ha! Now I've burned everything!\n"
"Let the enemy come!"
msgstr ""
"Sic! Ich habe alles niedergebrannt!\n"
"Soll der Feinde doch kommen!"
#: ../dat/glade/player-resign-completed-dialog.glade.h:3
msgid "Resigned"
msgstr "Aufgegeben"
#: ../dat/glade/quest-expired-dialog.glade.h:1
msgid "Quest Expired"
msgstr "Aufgabe erloschen"
#: ../dat/glade/report-dialog.glade.h:1
msgid "Amount of gold each side possesses"
msgstr "Goldmenge im Besitz der jeweiligen Seite"
#: ../dat/glade/report-dialog.glade.h:2
msgid "Armies you produced this turn"
msgstr "Einheiten, die diese Runden gefertigt wurde"
#: ../dat/glade/report-dialog.glade.h:6
msgid "Number of armies each side owns"
msgstr "Anzahl der Einheiten der jeweiligen Seite"
#: ../dat/glade/report-dialog.glade.h:7
msgid "Number of cities each side owns"
msgstr "Anzahl der Städte der jeweiligen Seite"
#: ../dat/glade/report-dialog.glade.h:9
msgid "Who is the most powerful nation"
msgstr "Wer ist die mächtigste Nation"
#: ../dat/glade/ruinfight-finished-dialog.glade.h:1
msgid "...is victorious! or ...is slain by it!"
msgstr "...ist siegreich! oder ...ist getötet worden!"
#: ../dat/glade/ruinfight-started-dialog.glade.h:1
msgid "So and so encounters a monster and..."
msgstr "So und so entdeckt ein Ungeheuer und..."
#: ../dat/glade/ruin-report-dialog.glade.h:1
msgid "Details"
msgstr "Details"
#: ../dat/glade/ruin-report-dialog.glade.h:3
msgid "Explored:"
msgstr "Erkundet:"
#: ../dat/glade/ruin-report-dialog.glade.h:5
#: ../dat/glade/editor/temple-dialog.glade.h:6
#: ../dat/glade/editor/tileset-window.glade.h:49
msgid "Type:"
msgstr "Art:"
#: ../dat/glade/ruin-rewarded-dialog.glade.h:1
msgid "The Sages show thee the site of X where Y can be found."
msgstr "Die Weisen zeigen Euch die Lage von X, wo Y gefunden werden kann."
#: ../dat/glade/sage-dialog.glade.h:1
msgid ""
"The Sage greets you warmly...\n"
"\"Welcome, O seeker of knowledge.\n"
"I can show thee many things - items, money or maps.\n"
"What wouldst thou ask of me\""
msgstr ""
"Der Weise begrüßt Euch herzlich...\n"
"\"Willkommen, oh Suchender des Wissens.\n"
"Ich Euch viele Dinge zeigen - Gegensände, Gold oder Karten.\n"
"Wofür möget Ihr mich ersuchen?\""
#: ../dat/glade/signpost-change-dialog.glade.h:1
msgid "Message:"
msgstr "Nachricht:"
#: ../dat/glade/splash-window.glade.h:1
msgid "L_oad Game"
msgstr "Spiel _laden"
#: ../dat/glade/splash-window.glade.h:2
msgid "Load _Scenario"
msgstr "_Szenario laden"
#: ../dat/glade/splash-window.glade.h:3
msgid "New Play By _Mail Game"
msgstr "Neues E-_Mail Spiel"
#: ../dat/glade/splash-window.glade.h:4
msgid "New _Campaign"
msgstr "Neue _Kampagne"
#: ../dat/glade/splash-window.glade.h:5
msgid "New _Game"
msgstr "_Neues Spiel"
#: ../dat/glade/splash-window.glade.h:6
msgid "New _Network Game"
msgstr "Neues Net_zwerkspiel"
#: ../dat/glade/splash-window.glade.h:8
#: ../dat/glade/editor/armyset-window.glade.h:115
#: ../dat/glade/editor/main-window.glade.h:25
#: ../dat/glade/editor/tileset-window.glade.h:57
msgid "_Quit"
msgstr "_Beenden"
#: ../dat/glade/stack-info-dialog.glade.h:1
#: ../dat/glade/editor/stack-dialog.glade.h:1
msgid "Stack"
msgstr "Einheiten"
#: ../dat/glade/stack-info-dialog.glade.h:2
msgid "Stack Info"
msgstr "Einheiteninfo"
#. note to translators: abbreviation of Strength
#: ../dat/glade/stack-info-dialog.glade.h:3
#: ../src/gui/stack-info-dialog.cpp:193 ../src/editor/stack-dialog.cpp:86
msgid "Str"
msgstr "Str"
#: ../dat/glade/stack-info-dialog.glade.h:5
msgid "_Group"
msgstr "_Gruppieren"
#: ../dat/glade/stack-info-dialog.glade.h:6
msgid "_Ungroup"
msgstr "Gruppierung _aufheben"
#: ../dat/glade/surrender-dialog.glade.h:2
msgid "An Offer of Peace!"
msgstr "Friedensangebot!"
#: ../dat/glade/surrender-refused-dialog.glade.h:1
msgid "Surrender Refused!"
msgstr "Kapitulation abgelehnt!"
#: ../dat/glade/temple-visit-dialog.glade.h:1
msgid ""
"Your armies have been blessed!\n"
"\n"
"Do you seek a quest?"
msgstr ""
"Eure Einheiten wurde gesegnet!\n"
"\n"
"Möchtet Ihr um eine Aufgabe ersuchen?"
#: ../dat/glade/treachery-dialog.glade.h:1
msgid "Treachery!"
msgstr "Überfall!"
#: ../dat/glade/treachery-dialog.glade.h:2
msgid "Whoops! _Pardon me, friend."
msgstr "Hoppala! _Entschuldigung, mein Freund."
#: ../dat/glade/treachery-dialog.glade.h:3
msgid "_Attack!"
msgstr "_Angriff!"
#: ../dat/glade/triumphs-dialog.glade.h:1
msgid "Continue"
msgstr "Weiter"
#: ../dat/glade/editor/armyset-info-dialog.glade.h:2
msgid "Edit Armyset Info"
msgstr ""
#: ../dat/glade/editor/armyset-info-dialog.glade.h:3
msgid "Id:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:1
msgid "+1 Str in City"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:2
msgid "+1 Str in Forest"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:3
msgid "+1 Str in Hills"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:4
msgid "+1 Str in Open"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:5
msgid "+1 Str to Stack"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:6
msgid "+1 to Stack in Hills"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:7
msgid "+2 Str in City"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:8
msgid "+2 Str in Open"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:9
msgid "+2 Str to Stack"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:10
msgid "-1 Str to Enemy Stack"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:12
msgid "Army"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:13
msgid "Move Bonus"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:14
msgid "Armyset Information"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:15
msgid "Can Fly"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:16
msgid "Cost:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:17
msgid "Defends Ruins?"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:19
msgid "Exp Points:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:20
msgid "Is Awardable?"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:21
msgid "Is Hero?"
msgstr ""
#. init GUI stuff
#: ../dat/glade/editor/armyset-window.glade.h:22
#: ../src/editor/armyset-main.cpp:48
msgid "LordsAWar! Armyset Editor"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:23
msgid "Max Moves:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:25
msgid "Picture:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:26
msgid "Save Armyset _As..."
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:27
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:5
#: ../dat/glade/editor/tileset-window.glade.h:38
msgid "Select A File"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:28
msgid "Sight:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:29
msgid "Strength:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:30
msgid "Subtract All City Bonus"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:31
msgid "Subtract All Non-Hero Bonuses"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:32
msgid "Subtract all Hero Bonuses"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:33
msgid "Travels faster in forests"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:34
msgid "Travels faster in hills"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:35
msgid "Travels faster in marshland"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:36
msgid "Travels faster in mountains"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:37
msgid "Turns:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:38
msgid "Upkeep:"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:39
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over any kind of\n"
"terrain"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:43
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over forest"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:46
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over hills"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:49
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over marsh"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:52
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over mountains"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:55
msgid ""
"When checked, the army \n"
"negates 1 from the strength\n"
"of an attacking stack"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:58
msgid ""
"When checked, the army \n"
"negates any city bonuses\n"
"that an enemy stack has\n"
"in battle"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:62
msgid ""
"When checked, the army \n"
"negates any hero bonuses\n"
"that an attacking enemy\n"
"stack has"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:66
msgid ""
"When checked, the army \n"
"negates any non-hero \n"
"bonuses that an attacking \n"
"enemy stack has"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:70
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing in a city and it is\n"
"attacked"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:74
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing in a city and it is \n"
"attacked\n"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:79
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing in forest and it is\n"
"attacked"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:83
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing out in the open\n"
"(e.g. in grass, no buildings)\n"
"and it is attacked"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:88
msgid ""
"When checked, the army gets\n"
"2 added to it's strength if it is\n"
"standing in a city and it is \n"
"attacked\n"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:93
msgid ""
"When checked, the army gets\n"
"2 added to it's strength if it is\n"
"standing out in the open\n"
"(e.g. in grass, no buildings)\n"
"and it is attacked"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:98
msgid ""
"When checked, the stack\n"
"with this army in it gets 1 \n"
"added to it's strength in battle"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:101
msgid ""
"When checked, the stack\n"
"with this army in it gets 2 \n"
"added to it's strength in battle"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:104
msgid ""
"When checked, the stack \n"
"with this army in it gets 1 \n"
"added to it's strength if it \n"
"is standing in hills and it \n"
"is attacked\n"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:110
#: ../dat/glade/editor/main-window.glade.h:16
#: ../dat/glade/editor/reward-list-dialog.glade.h:4
#: ../dat/glade/editor/tileset-window.glade.h:51
msgid "_Edit"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:111
#: ../dat/glade/editor/main-window.glade.h:17
#: ../dat/glade/editor/tileset-window.glade.h:52
msgid "_File"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:113
msgid "_Load Armyset"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:114
msgid "_New Armyset"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:116
msgid "_Save Armyset"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:117
msgid ""
"can this army be \n"
"given to a hero?"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:119
msgid ""
"can this army stand\n"
"guard within a ruin?"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:121
msgid ""
"how far this army\n"
"can travel in a\n"
"single turn"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:124
msgid ""
"how far this army can\n"
"see when playing on\n"
"a hidden map"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:127
msgid ""
"how many experience\n"
"points this army is worth \n"
"when it is killed"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:130
msgid ""
"how many turns it\n"
"takes for this army\n"
"to be produced in\n"
"a city"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:134
msgid ""
"how much it costs \n"
"per-turn to keep this \n"
"army in the field \n"
"after it has been \n"
"produced"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:139
msgid ""
"how much it costs to \n"
"buy this army unit so \n"
"that it can be \n"
"produced in a city"
msgstr ""
#: ../dat/glade/editor/armyset-window.glade.h:143
msgid "how strong the army is"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:1
msgid "City"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:2
msgid "Production"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:3
msgid "Burned down"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:4
msgid "Capital"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:5
msgid "Edit City"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:6
msgid "Income:"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:8
#: ../dat/glade/editor/stack-dialog.glade.h:3
msgid "Player:"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:9
#: ../dat/glade/editor/reward-dialog.glade.h:11
msgid "Ra_ndomize"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:10
#: ../dat/glade/editor/ruin-dialog.glade.h:13
#: ../dat/glade/editor/signpost-dialog.glade.h:3
#: ../dat/glade/editor/temple-dialog.glade.h:5
msgid "Randomi_ze"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:11
#: ../dat/glade/editor/reward-dialog.glade.h:15
#: ../dat/glade/editor/ruin-dialog.glade.h:14
msgid "Randomiz_e"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:12
#: ../dat/glade/editor/reward-list-dialog.glade.h:2
#: ../dat/glade/editor/stack-dialog.glade.h:4
msgid "_Add"
msgstr ""
#: ../dat/glade/editor/city-dialog.glade.h:15
#: ../dat/glade/editor/reward-list-dialog.glade.h:5
#: ../dat/glade/editor/stack-dialog.glade.h:7
msgid "_Remove"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:1
msgid "+1 to Hero's Strength"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:2
msgid "+1 to Stack's Strength"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:3
msgid "+2 Gold Per City"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:4
msgid "+2 to Hero's Strength"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:5
msgid "+2 to Stack's Strength"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:6
msgid "+3 Gold Per City"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:7
msgid "+3 to Hero's Strength"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:8
msgid "+3 to Stack's Strength"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:9
msgid "+4 Gold Per City"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:10
msgid "+5 Gold Per City"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:11
msgid "Item"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:12
msgid "Double Movement of Stack"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:13
msgid "Item Editor"
msgstr ""
#: ../dat/glade/editor/itemlist-dialog.glade.h:15
msgid "Stack Can Fly"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:1
msgid "All Cities"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:2
msgid "All Ruins"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:3
msgid "All Signs"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:4
msgid "All Temples"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:5
msgid "Draw terrain with a 1x1 pointer"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:6
msgid "Draw terrain with a 3x3 pointer"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:7
msgid "E_xport As Bitmap"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:8
msgid "Export As Bitmap (no game objects)"
msgstr ""
#. init GUI stuff
#: ../dat/glade/editor/main-window.glade.h:9 ../src/editor/main.cpp:54
msgid "LordsAWar! Scenario Editor"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:10
msgid "Save Map _As..."
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:11
msgid "Smooth _Entire Map"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:12
msgid "Unnamed Cities"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:13
msgid "Unnamed Ruins"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:14
msgid "Unnamed Signs"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:15
msgid "Unnamed Temples"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:20
msgid "_Items"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:21
msgid "_Load Map"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:22
msgid "_Map Info"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:23
msgid "_New Map"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:24
msgid "_Players"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:26
msgid "_Random"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:27
msgid "_Rewards"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:28
msgid "_Save Map"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:29
msgid "_Smooth Screen"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:30
msgid "_Toggle Tile Graphics"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:31
msgid "_Validate"
msgstr ""
#: ../dat/glade/editor/main-window.glade.h:32
#: ../dat/glade/editor/tileset-window.glade.h:59
msgid "_View"
msgstr ""
#: ../dat/glade/editor/map-info-dialog.glade.h:3
msgid "Edit Map Info"
msgstr ""
#: ../dat/glade/editor/new-map-dialog.glade.h:1
msgid " Cities"
msgstr ""
#: ../dat/glade/editor/new-map-dialog.glade.h:5
msgid "Fill style:"
msgstr ""
#: ../dat/glade/editor/new-map-dialog.glade.h:10
msgid "New Map"
msgstr ""
#: ../dat/glade/editor/new-map-dialog.glade.h:16
msgid "Signposts"
msgstr ""
#: ../dat/glade/editor/new-map-dialog.glade.h:19
msgid "Temples"
msgstr ""
#: ../dat/glade/editor/new-map-dialog.glade.h:24
msgid "_Create Map"
msgstr ""
#: ../dat/glade/editor/players-dialog.glade.h:2
msgid "Edit Players"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:1
msgid "Reward"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:2 ../src/gui/sage-dialog.cpp:212
msgid "Allies"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:3
msgid "Clear Ally Type"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:4
msgid "Clear Hidden Ruin"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:5
msgid "Clear Item"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:6
msgid "Edit Reward"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:8
msgid "Hidden Ruin"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:9
msgid "Item"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:10
msgid "Map"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:12
#: ../dat/glade/editor/ruin-dialog.glade.h:11
msgid "Ran_domize"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:13
msgid "Rand_omize"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:14
msgid "Random_ize"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:18
msgid "h:"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:19
msgid "w:"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:20
msgid "x:"
msgstr ""
#: ../dat/glade/editor/reward-dialog.glade.h:21
msgid "y:"
msgstr ""
#: ../dat/glade/editor/reward-list-dialog.glade.h:1
msgid "Edit Rewards"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:1
msgid "Ruin"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:2
msgid "Cle_ar Keeper"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:3
msgid "Clea_r Reward"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:5
msgid "Edit Ruin"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:6
msgid "Is Hidden?"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:7
msgid "Is a Sage?"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:8
msgid "Keeper:"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:10
msgid "New Reward:"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:12
msgid "Random Reward"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:15
msgid "Seen By:"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:16
#: ../src/editor/players-dialog.cpp:60
msgid "Type"
msgstr ""
#: ../dat/glade/editor/ruin-dialog.glade.h:19
msgid "_Pick From List"
msgstr ""
#: ../dat/glade/editor/select-army-dialog.glade.h:1
msgid "Select Army"
msgstr ""
#: ../dat/glade/editor/select-army-dialog.glade.h:3
#: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:3
#: ../dat/glade/editor/select-item-dialog.glade.h:3
#: ../dat/glade/editor/select-reward-dialog.glade.h:3
msgid "_Select"
msgstr ""
#: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:1
msgid "Select Hidden Ruin"
msgstr ""
#: ../dat/glade/editor/select-item-dialog.glade.h:1
msgid "Select Item"
msgstr ""
#: ../dat/glade/editor/select-reward-dialog.glade.h:1
msgid "Select Reward"
msgstr ""
#: ../dat/glade/editor/signpost-dialog.glade.h:1
msgid "Signpost"
msgstr ""
#: ../dat/glade/editor/signpost-dialog.glade.h:2
msgid "Edit Signpost"
msgstr ""
#: ../dat/glade/editor/stack-dialog.glade.h:2
msgid "Edit Stack"
msgstr ""
#: ../dat/glade/editor/temple-dialog.glade.h:1
msgid "Temple"
msgstr ""
#: ../dat/glade/editor/temple-dialog.glade.h:3
msgid "Edit Temple"
msgstr ""
#: ../dat/glade/editor/tile-preview-dialog.glade.h:1
msgid "Preview Tile"
msgstr ""
#: ../dat/glade/editor/tileset-info-dialog.glade.h:1
msgid "Tileset"
msgstr ""
#: ../dat/glade/editor/tileset-info-dialog.glade.h:3
msgid "Edit Tileset Info"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:1
msgid "Army Unit Selector"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:2
msgid "Preview"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:3
msgid "Image:"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:4
msgid "Large"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:6
msgid "Selector Editor"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:7
msgid "Shieildset:"
msgstr ""
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:8
msgid "Small"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:1
msgid "Tile Style Set"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:2
msgid "Tile Style Sets"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:3
msgid "Tile Style"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:4
msgid "Tile"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:5
msgid "First Colour:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:6
msgid ""
"Grass\n"
"Water\n"
"Forest\n"
"Hills\n"
"Mountains\n"
"Swamp\n"
"Void"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:13
msgid "Image File:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:14
msgid ""
"Lone\n"
"Outer Top-Left\n"
"Outer Top-Center\n"
"Outer Top-Right\n"
"Outer Bottom-Left\n"
"Outer Bottom-Center\n"
"Outer Bottom-Right\n"
"Outer Middle-Left\n"
"Inner Middle-Center\n"
"Outer Middle-Right\n"
"Inner Top-Left\n"
"Inner Top-Right\n"
"Inner Bottom-Left\n"
"Inner Bottom-Right\n"
"Top-Left To Bottom-Right\n"
"Bottom-Left To Top-Right\n"
"Other"
msgstr ""
#. init GUI stuff
#: ../dat/glade/editor/tileset-window.glade.h:31
#: ../src/editor/tileset-main.cpp:48
msgid "LordsAWar! Tileset Editor"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:32
msgid "Moves:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:34
msgid "Pattern:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:35
msgid "Refresh Image from File"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:36
msgid "Save Tileset _As..."
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:37
msgid "Second Colour:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:39
msgid "Smallmap Appearance:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:40
msgid ""
"Solid\n"
"Stippled\n"
"Randomized\n"
"Sunken\n"
"Tablecloth\n"
"Diagonal\n"
"Crosshatched"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:47
msgid "Third Colour:"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:48
msgid "Tileset info"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:50
msgid "_Army Unit Selector"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:54
msgid "_Load Tileset"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:55
msgid "_New Tileset"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:56
msgid "_Preview Tile"
msgstr ""
#: ../dat/glade/editor/tileset-window.glade.h:58
msgid "_Save Tileset"
msgstr ""
#: ../src/tilestyle.cpp:80 ../src/tilestyle.cpp:137
msgid "Lone"
msgstr ""
#: ../src/tilestyle.cpp:83 ../src/tilestyle.cpp:139
msgid "Outer Top-Left"
msgstr ""
#: ../src/tilestyle.cpp:86 ../src/tilestyle.cpp:141
msgid "Outer Top-Centre"
msgstr ""
#: ../src/tilestyle.cpp:89 ../src/tilestyle.cpp:143
msgid "Outer Top-Right"
msgstr ""
#: ../src/tilestyle.cpp:92 ../src/tilestyle.cpp:145
msgid "Outer Bottom-Left"
msgstr ""
#: ../src/tilestyle.cpp:95 ../src/tilestyle.cpp:147
msgid "Outer Bottom-Centre"
msgstr ""
#: ../src/tilestyle.cpp:98 ../src/tilestyle.cpp:149
msgid "Outer Bottom-Right"
msgstr ""
#: ../src/tilestyle.cpp:101 ../src/tilestyle.cpp:151
msgid "Outer Middle-Left"
msgstr ""
#: ../src/tilestyle.cpp:104 ../src/tilestyle.cpp:153
msgid "Outer Middle-Centre"
msgstr ""
#: ../src/tilestyle.cpp:107 ../src/tilestyle.cpp:155
msgid "Outer Middle-Right"
msgstr ""
#: ../src/tilestyle.cpp:110 ../src/tilestyle.cpp:157
msgid "Inner Top-Left"
msgstr ""
#: ../src/tilestyle.cpp:113 ../src/tilestyle.cpp:159
msgid "Inner Top-Right"
msgstr ""
#: ../src/tilestyle.cpp:116 ../src/tilestyle.cpp:161
msgid "Inner Bottom-Left"
msgstr ""
#: ../src/tilestyle.cpp:119 ../src/tilestyle.cpp:163
msgid "Inner Bottom-Right"
msgstr ""
#: ../src/tilestyle.cpp:122 ../src/tilestyle.cpp:165
msgid "Top-Left To Bottom-Right Diagonal"
msgstr ""
#: ../src/tilestyle.cpp:125 ../src/tilestyle.cpp:167
msgid "Bottom-Left to Top-Right Diagonal"
msgstr ""
#: ../src/tilestyle.cpp:128 ../src/tilestyle.cpp:169
msgid "Other"
msgstr ""
#: ../src/GameScenario.cpp:682
msgid "There must be at least 2 players in the scenario."
msgstr ""
#: ../src/GameScenario.cpp:686
msgid "There must be at least 2 cities in the scenario."
msgstr ""
#: ../src/GameScenario.cpp:696
msgid "Every player must have at least one city in the scenario."
msgstr ""
#: ../src/GameScenario.cpp:711
msgid "There is %1 unnamed city"
msgid_plural "There are %1 unnamed cities"
msgstr[0] ""
msgstr[1] ""
#: ../src/GameScenario.cpp:725
msgid "There is %1 unnamed ruin"
msgid_plural "There are %1 unnamed ruins"
msgstr[0] ""
msgstr[1] ""
#: ../src/GameScenario.cpp:739
msgid "There is %1 unnamed temple"
msgid_plural "There are %1 unnamed temples"
msgstr[0] ""
msgstr[1] ""
#: ../src/GameScenario.cpp:753
msgid "There is %1 neutral stack not in a city"
msgid_plural "There are %1 neutral stacks not in cities"
msgstr[0] ""
msgstr[1] ""
#: ../src/QKillHero.cpp:103
msgid "You're still searching for him..."
msgstr "Ihr sucht immer noch nach ihm..."
#: ../src/QKillHero.cpp:104
msgid "Seen lately near ("
msgstr "Kürzlich gesehen bei ("
#: ../src/QKillHero.cpp:113
#, c-format
msgid "You have slain the wicked hero %s."
msgstr "Ihr konntet den frevelhaften Helden %s nicht töten."
#: ../src/QKillHero.cpp:120
#, c-format
msgid "You could not slay the wicked hero %s"
msgstr "Ihr konntet den frevelhaften Helden %s nicht töten."
#: ../src/QKillHero.cpp:124
msgid "The hero was slain by other fellows!"
msgstr "Der Held wurde von einem anderen Gefolgsmann getötet!"
#: ../src/QKillHero.cpp:132
#, c-format
msgid "Kill the hero named %s, servant of player %s"
msgstr "Tötet den Helden %s, Diener von Spieler %s"
#: ../src/QEnemyArmytype.cpp:115
#, c-format
msgid "You have not killed a unit of enemy %s yet."
msgstr "Ihr habt noch keine Einheit von Feind %s getötet."
#: ../src/QEnemyArmytype.cpp:126
#, c-format
msgid "You have killed a unit of enemy %s."
msgstr "Ihr habt eine Einheit von Feind %s getötet."
#: ../src/QEnemyArmytype.cpp:129 ../src/QPillageGold.cpp:82
#: ../src/QEnemyArmies.cpp:133
msgid "Well done!"
msgstr "Gut gemacht!"
#: ../src/QEnemyArmytype.cpp:143
#, c-format
msgid "You must destroy a unit of enemy %s."
msgstr "Ihr müsst eine Einheit von Feind %s töten."
#: ../src/playerlist.cpp:309
msgid "Statesman"
msgstr "Staatsmann"
#: ../src/playerlist.cpp:310
msgid "Diplomat"
msgstr "Diplomat"
#: ../src/playerlist.cpp:311
msgid "Pragmatist"
msgstr "Pragmatiker"
#: ../src/playerlist.cpp:312
msgid "Politician"
msgstr "Politiker"
#: ../src/playerlist.cpp:313
msgid "Deceiver"
msgstr "Betrüger"
#: ../src/playerlist.cpp:314
msgid "Scoundrel"
msgstr "Halunke"
#: ../src/playerlist.cpp:315
msgid "Turncoat"
msgstr "Verräter"
#: ../src/playerlist.cpp:316
msgid "Running Dog"
msgstr "Räudiger Hund"
#: ../src/QPillageGold.cpp:72
#, c-format
msgid "You have already stolen %i gold."
msgstr "Ihr habt bereits %i Gold geraubt."
#: ../src/QCityOccupy.cpp:87 ../src/QCityRaze.cpp:87 ../src/QCitySack.cpp:87
msgid "You aren't afraid of doing it, are you?"
msgstr "Ihr scheut davor nicht zurück, oder?"
#: ../src/QCityOccupy.cpp:92
msgid "The priests thank you for occupying this evil place."
msgstr ""
"Die Priester sind Euch dankbar, dass Ihr diesen schrecklichen Ort "
"eingenommen habt."
#: ../src/QCityOccupy.cpp:100
#, c-format
msgid "The occupation of city \"%s\" could not be accomplished."
msgstr "Die Besetzung der Stadt \"%s\" konnte nicht vollendet werden."
#: ../src/QCityOccupy.cpp:121
#, c-format
msgid "You must take over the city \"%s\" and occupy it."
msgstr "Ihr sollt die Stadt \"%s\" einnehmen und besetzen."
#: ../src/game.cpp:609
msgid "%1 (capital city)"
msgstr "%1 (Hauptstadt)"
#: ../src/game.cpp:615
msgid "Under rule of %1"
msgstr "Unter Herrschaft von %1"
#: ../src/game.cpp:618 ../src/gui/city-window.cpp:172
msgid "Income: %1"
msgstr "Einnahmen: %1"
#: ../src/game.cpp:620
msgid "Defense: %1"
msgstr "Verteidigung: %1"
#: ../src/game.cpp:624
msgid "Status: razed!"
msgstr "Status: niedergerissen!"
#. note to translators: whether a ruin has been searched
#: ../src/game.cpp:654
msgid "Explored"
msgstr "Erkundet"
#. note to translators: whether a ruin has been searched
#: ../src/game.cpp:657
msgid "Unexplored"
msgstr "Unerkundet"
#: ../src/MapGenerator.cpp:165
msgid "flattening plains..."
msgstr "Flachland einebenen..."
#: ../src/MapGenerator.cpp:168
msgid "raining water..."
msgstr "Wasser regnen lassen..."
#: ../src/MapGenerator.cpp:175
msgid "raising hills..."
msgstr "Hügel erheben..."
#: ../src/MapGenerator.cpp:178
msgid "raising mountains..."
msgstr "Berge erheben..."
#: ../src/MapGenerator.cpp:184
msgid "planting forests..."
msgstr "Wälder anpflanzen..."
#: ../src/MapGenerator.cpp:187
msgid "watering swamps..."
msgstr "Sümpfe wässern..."
#: ../src/MapGenerator.cpp:190
msgid "normalizing terrain..."
msgstr "Gelände vereinheitlichen..."
#: ../src/MapGenerator.cpp:195
msgid "building cities..."
msgstr "Städte erichten..."
#: ../src/MapGenerator.cpp:201
msgid "paving roads..."
msgstr "Straßen pflasten..."
#: ../src/MapGenerator.cpp:207
msgid "ruining ruins..."
msgstr "Ruinen zugrunde richten..."
#: ../src/MapGenerator.cpp:210
msgid "raising signs..."
msgstr "Wegweiser aufstellen..."
#: ../src/MapGenerator.cpp:213
msgid "spawning temples..."
msgstr "Temple hervorbringen..."
#: ../src/MapGenerator.cpp:216
msgid "building bridges..."
msgstr "Brücken bauen..."
#: ../src/QEnemyArmies.cpp:123
#, c-format
msgid "You have killed %i so far."
msgstr "Ihr habt bereits %i getötet."
#. Initially give the first hero the player's standard.
#: ../src/player.cpp:2306
msgid "%1 Standard"
msgstr "%1 Standard"
#: ../src/player.cpp:2367
msgid "Peace negotiated with "
msgstr "Frieden geschlossen mit "
#: ../src/player.cpp:2374
msgid "War declared with "
msgstr "Krieg erklärt mit "
#: ../src/ruin.cpp:30
msgid " is inhabited by monsters and full of treasure!"
msgstr " wird von Ungeheuern bewohnt und ist voll von Schätzen!"
#: ../src/reward.cpp:420
msgid "%1 Gold Piece"
msgid_plural "%1 Gold Pieces"
msgstr[0] "%1 Goldstück"
msgstr[1] "%1 Goldstücke"
#: ../src/reward.cpp:428
msgid "Allies: %1 x %2"
msgstr "Verbündete: %1 x %2"
#: ../src/reward.cpp:436
msgid "Item: %1"
msgstr "Gegenstand: %1"
#: ../src/reward.cpp:443
msgid "Site: %1"
msgstr "Lage: %1"
#: ../src/reward.cpp:449
msgid "Map: %1,%2 %3x%4"
msgstr "Karte: %1,%2 %3x%4"
#: ../src/QCityRaze.cpp:92
msgid "The priests thank you for razing this evil place."
msgstr ""
"Die Priester sind dankbar, dass Ihr diesen schrecklichen Ort niedergerissen "
"habt."
#: ../src/QCityRaze.cpp:100
#, c-format
msgid "The razing of city \"%s\" could not be accomplished."
msgstr "Die Zerstörung der Stadt \"%s\" konnte nicht vollendet werden."
#: ../src/QCityRaze.cpp:121
#, c-format
msgid "You must conquer the city \"%s\" and burn it to the ground."
msgstr ""
"Ihr müsst die Stadt \"%s\" einnehmen und auf die Grundmauern niederbrennen."
#: ../src/temple.cpp:31
msgid " can bless your armies or give you quests."
msgstr " kann Eure Einheiten segnen und eine Aufgabe auftragen."
#: ../src/gui/city-window.cpp:165
msgid "Capital city of %1"
msgstr "Hauptstadt von %1"
#: ../src/gui/city-window.cpp:170
msgid "Defence: %1"
msgstr "Verteidigung: %1"
#: ../src/gui/city-window.cpp:270 ../src/gui/buy-production-dialog.cpp:156
msgid "No production"
msgstr "Keine Fertigung"
#: ../src/gui/city-window.cpp:282 ../src/gui/army-info-tip.cpp:145
#: ../src/gui/army-info-tip.cpp:209
msgid "Time: %1"
msgstr "Zeit: %1"
#. note to translators: %1 is ranged strength
#. note to translators: %1 is melee strength
#. note to translators: %1 is ranged strength
#: ../src/gui/city-window.cpp:284 ../src/gui/army-info-tip.cpp:75
#: ../src/gui/army-info-tip.cpp:139 ../src/gui/army-info-tip.cpp:203
#: ../src/gui/buy-production-dialog.cpp:170 ../src/gui/hero-dialog.cpp:325
#: ../src/gui/army-gains-level-dialog.cpp:71
#: ../src/editor/select-army-dialog.cpp:183
msgid "Strength: %1"
msgstr "Stärke: %1"
#. note to translators: %1 is total moves
#: ../src/gui/city-window.cpp:289 ../src/gui/army-info-tip.cpp:143
#: ../src/gui/buy-production-dialog.cpp:176
#: ../src/gui/army-gains-level-dialog.cpp:67
#: ../src/editor/select-army-dialog.cpp:185
msgid "Moves: %1"
msgstr "Schritte: %1"
#. fill in second column
#: ../src/gui/city-window.cpp:291 ../src/gui/army-info-tip.cpp:147
#: ../src/gui/army-info-tip.cpp:211 ../src/gui/buy-production-dialog.cpp:174
msgid "Cost: %1"
msgstr "Kosten: %1"
#: ../src/gui/city-window.cpp:293 ../src/gui/destination-dialog.cpp:240
msgid "%1t"
msgstr "%1R"
#: ../src/gui/city-window.cpp:298
msgid ", then to %1"
msgstr ", dann nach %1"
#: ../src/gui/city-window.cpp:442
msgid "Rename City"
msgstr "Stadt umbenennen"
#: ../src/gui/city-window.cpp:450
msgid "Type the new name for this city:"
msgstr "Gebt den neuen Namen der Stadt an:"
#: ../src/gui/city-window.cpp:480
msgid "Raze City"
msgstr "Stadt niederreißen"
#: ../src/gui/city-window.cpp:486
msgid "Are you sure that you want to raze %1?"
msgstr "Seid Ihr Euch sicher %1 niederzureißen?"
#: ../src/gui/city-window.cpp:489
msgid "You won't be popular!"
msgstr "Ihr werdet nicht beliebt sein!"
#: ../src/gui/preferences-dialog.cpp:73
msgid "Observe"
msgstr "Beobachten"
#. *
#. * if we're turning this player into a human,
#. * then we desensitize the associated checkbutton
#. * otherwise, we presume that we want to observe it
#.
#: ../src/gui/preferences-dialog.cpp:79 ../src/gui/preferences-dialog.cpp:140
#: ../src/gui/preferences-dialog.cpp:192 ../src/gui/preferences-dialog.cpp:205
msgid "Human"
msgstr "Mensch"
#: ../src/gui/preferences-dialog.cpp:80
msgid "Computer"
msgstr "Computer"
#: ../src/gui/quest-completed-dialog.cpp:60
#: ../src/gui/quest-assigned-dialog.cpp:58
#: ../src/gui/quest-report-dialog.cpp:63
msgid "Quest for %1"
msgstr "Aufgabe für %1"
#: ../src/gui/quest-completed-dialog.cpp:65
msgid "%1 completed the quest!"
msgstr "%1 hat die Aufgabe erledigt!"
#: ../src/gui/quest-completed-dialog.cpp:81
msgid "You have been rewarded with %1 gold piece."
msgid_plural "You have been rewarded with %1 gold pieces."
msgstr[0] "Ihr seid mit %1 Goldstück belohnt worden."
msgstr[1] "Ihr seid mit %1 Goldstücken belohnt worden."
#: ../src/gui/quest-completed-dialog.cpp:89
msgid "You have been rewarded with %1 ally."
msgid_plural "You have been rewarded with %1 allies."
msgstr[0] "Ihr seid mit %1 verbündeter Kreatur belohnt worden."
msgstr[1] "Ihr seid mit %1 verbündeten Kreaturen belohnt worden."
#: ../src/gui/quest-completed-dialog.cpp:109
#: ../src/gui/ruin-rewarded-dialog.cpp:87
msgid "where powerful allies can be found!"
msgstr "wo mächtige Verbündete gefunden werden können!"
#: ../src/gui/quest-completed-dialog.cpp:113
#: ../src/gui/ruin-rewarded-dialog.cpp:91
msgid "where the %1 can be found!"
msgstr "wo der %1 Gegenstand gefunden werden kann!"
#: ../src/gui/quest-completed-dialog.cpp:117
#: ../src/gui/ruin-rewarded-dialog.cpp:94
msgid "where a map can be found!"
msgstr "wo eine Karte gefunden werden kann!"
#: ../src/gui/quest-completed-dialog.cpp:119
#: ../src/gui/ruin-rewarded-dialog.cpp:96
msgid "where crapola can be found!"
msgstr "wo Mist gefunden werden kann!"
#: ../src/gui/quest-completed-dialog.cpp:121
#: ../src/gui/ruin-rewarded-dialog.cpp:98
msgid "where gold can be found!"
msgstr "wo Gold gefunden werden kann."
#. this one shouldn't happen
#: ../src/gui/quest-completed-dialog.cpp:123
#: ../src/gui/ruin-rewarded-dialog.cpp:100
msgid "where something important can be found!"
msgstr "wo etwas Wichtiges gefunden werden kann!"
#: ../src/gui/triumphs-dialog.cpp:110
msgid "%1 hero earned fates worthy of legend!"
msgid_plural "%1 heroes earned fates worthy of legend!"
msgstr[0] "%1 Held besiegelt sein legendenwürdiges Schicksal!"
msgstr[1] "%1 Helden besiegeln ihr legendenwürdiges Schicksal!"
#: ../src/gui/triumphs-dialog.cpp:115
msgid "%1 so-called hero slaughtered without mercy!"
msgid_plural "%1 so-called heroes slaughtered without mercy!"
msgstr[0] "%1 sogenannter Held wurde gnadenlos niedergemetzelt!"
msgstr[1] "%1 sogenannte Helden wurden gnadenlos niedergemetzelt!"
#: ../src/gui/triumphs-dialog.cpp:140
msgid "%1 navy not currently in service!"
msgid_plural "%1 navies not currently in service!"
msgstr[0] "%1 Flotte ist zur Zeit nicht im Einsatz!"
msgstr[1] "%1 Flotten sind zur Zeit nicht im Einsatz!"
#: ../src/gui/triumphs-dialog.cpp:144
msgid "%1 navy rests with the fishes!"
msgid_plural "%1 navies rest with the fishes!"
msgstr[0] "%1 Flotte ruht bei den Fischen!"
msgstr[1] "%1 Flotten ruhen bei den Fischen!"
#: ../src/gui/triumphs-dialog.cpp:155
msgid "%1 army died to ensure final victory!"
msgid_plural "%1 armies died to ensure final victory!"
msgstr[0] "%1 Einheit starb, um den endgültigen Sieg zu gewähleisten!"
msgstr[1] "%1 Einheiten starben, um den endgültigen Sieg zu gewähleisten!"
#: ../src/gui/triumphs-dialog.cpp:159
msgid "%1 army smote like sheep!"
msgid_plural "%1 armies smote like sheep!"
msgstr[0] "%1 Einheit wurde wie ein Hund geprügelt!"
msgstr[1] "%1 Einheiten wurden wie Hunde geprügelt!"
#: ../src/gui/triumphs-dialog.cpp:172
msgid "%1 unnatural creature returned from whence it came!"
msgid_plural "%1 unnatural creatures returned from whence they came!"
msgstr[0] "%1 Kreatur kehrte dahin zurück, wo sie herkam!"
msgstr[1] "%1 Kreaturen kehrten dahin zurück, wo sie herkamen!"
#: ../src/gui/triumphs-dialog.cpp:176
msgid "%1 unnatural creature dispatched!"
msgid_plural "%1 unnatural creatures dispatched!"
msgstr[0] "%1 feindliche Kreatur wurden erledigt!"
msgstr[1] "%1 feindliche Kreaturen wurden erledigt!"
#: ../src/gui/triumphs-dialog.cpp:200
msgid "%1 standard betrayed by it's guardian!"
msgid_plural "%1 standards betrayed by it's guardian!"
msgstr[0] "%1 Fahne wurde von ihrem Bewacher im Stich gelassen!"
msgstr[1] "%1 Fahnen wurden von ihrem Bewacher im Stich gelassen!"
#: ../src/gui/triumphs-dialog.cpp:205
msgid "%1 standard wrested from a vanquished foe!"
msgid_plural "%1 standards wrested from a vanquished foe!"
msgstr[0] "%1 Fahne wurde einem besiegten Feind entrissen!"
msgstr[1] "%1 Fahnen wurden einem besiegten Feind entrissen!"
#: ../src/gui/error-utils.cpp:30
msgid "Fatal error"
msgstr "Schwerwiegender Fehler"
#. note to translators: %1 is remaining moves, %2 is total moves
#: ../src/gui/army-info-tip.cpp:80 ../src/gui/hero-dialog.cpp:329
msgid "Moves: %1/%2"
msgstr "Schritte: %1/%2"
#: ../src/gui/army-info-tip.cpp:83 ../src/gui/buy-production-dialog.cpp:178
#: ../src/gui/hero-dialog.cpp:332 ../src/editor/select-army-dialog.cpp:189
msgid "Upkeep: %1"
msgstr "Unterhalt: %1"
#. note to translators: %1 is total moves
#: ../src/gui/army-info-tip.cpp:207
msgid "Movement: %1"
msgstr "Schritte: %1"
#: ../src/gui/game-preferences-dialog.cpp:142
msgid "LordsAWar map files (*.map)"
msgstr "LordsAWar Karte (*.map)"
#: ../src/gui/game-preferences-dialog.cpp:253
msgid "New Campaign"
msgstr "Neue Kampagne"
#: ../src/gui/game-preferences-dialog.cpp:255
msgid "New Scenario"
msgstr "Neues Szenario"
#: ../src/gui/game-preferences-dialog.cpp:688
msgid "Autogenerated"
msgstr "Automatisch"
#: ../src/gui/buy-production-dialog.cpp:167
msgid "Duration: %1"
msgstr "Dauer: %1"
#: ../src/gui/quest-assigned-dialog.cpp:65
msgid "This hero already has a quest."
msgstr "Dieser Held hat bereits eine Aufgabe."
#: ../src/gui/history-report-dialog.cpp:114
#: ../src/gui/history-report-dialog.cpp:119
#: ../src/gui/history-report-dialog.cpp:124 ../src/editor/city-dialog.cpp:99
msgid "Turns"
msgstr "Runden"
#: ../src/gui/history-report-dialog.cpp:119
msgid "Gold Pieces"
msgstr "Goldstücke"
#: ../src/gui/history-report-dialog.cpp:124
msgid "Score"
msgstr "Punktestand"
#: ../src/gui/history-report-dialog.cpp:385
msgid "City History"
msgstr "Städteentwicklung"
#: ../src/gui/history-report-dialog.cpp:388
msgid "Event History"
msgstr "Ereignis Chronik"
#: ../src/gui/history-report-dialog.cpp:391
msgid "Gold History"
msgstr "Goldentwicklung"
#: ../src/gui/history-report-dialog.cpp:394
msgid "Winner History"
msgstr "Siegerchronik"
#: ../src/gui/history-report-dialog.cpp:429
msgid "On turn %1 you have %2 gold piece!"
msgid_plural "On turn %1 you have %2 gold pieces!"
msgstr[0] "In Runde %1 habt Ihr %2 Goldstück!"
msgstr[1] "In Runde %1 habt Ihr %2 Goldstücke!"
#: ../src/gui/history-report-dialog.cpp:432
msgid "On turn %1 you had %2 gold piece!"
msgid_plural "On turn %1 you had %2 gold pieces!"
msgstr[0] "In Runde %1 hattet Ihr %2 Goldstück!"
msgstr[1] "In Runde %1 hattet Ihr %2 Goldstücke!"
#: ../src/gui/history-report-dialog.cpp:450
msgid "On turn %1 you have %2 city!"
msgid_plural "On turn %1 you have %2 gold cities!"
msgstr[0] "In Runde %1 habt Ihr %2 Goldstück!"
msgstr[1] "In Runde %1 habt Ihr %2 Goldstücke!"
#: ../src/gui/history-report-dialog.cpp:453
msgid "On turn %1 you had %2 city!"
msgid_plural "On turn %1 you had %2 cities!"
msgstr[0] "In Runde %1 hattet Ihr %2 Goldstück!"
msgstr[1] "In Runde %1 hattet Ihr %2 Goldstücke!"
#: ../src/gui/history-report-dialog.cpp:476
msgid "On turn %1 you are coming %2!"
msgstr "In Runde %1 seid Ihr %2!"
#: ../src/gui/history-report-dialog.cpp:478
msgid "On turn %1 you were coming %2!"
msgstr "In Runde %1 wart Ihr %2!"
#: ../src/gui/history-report-dialog.cpp:506 ../src/gui/hero-dialog.cpp:123
msgid "%1 finds a sage!"
msgstr "%1 findet einen Weisen!"
#: ../src/gui/history-report-dialog.cpp:514 ../src/gui/hero-dialog.cpp:130
msgid "%1 emerges in %2!"
msgstr "%1 kommt in %2 hervor!"
#: ../src/gui/history-report-dialog.cpp:523 ../src/gui/hero-dialog.cpp:138
msgid "%1 begins a quest!"
msgstr "%1 nimmt eine Aufgabe an!"
#: ../src/gui/history-report-dialog.cpp:531 ../src/gui/hero-dialog.cpp:145
msgid "%1 finishes a quest!"
msgstr "%1 erfüllt einen Aufgabe!"
#: ../src/gui/history-report-dialog.cpp:539 ../src/gui/hero-dialog.cpp:152
msgid "%1 is killed in %2!"
msgstr "%1 wurde in %2 getötet!"
#: ../src/gui/history-report-dialog.cpp:548 ../src/gui/hero-dialog.cpp:160
msgid "%1 is killed in battle!"
msgstr "%1 wurde in der Schlacht getötet."
#: ../src/gui/history-report-dialog.cpp:556 ../src/gui/hero-dialog.cpp:167
msgid "%1 is killed while searching!"
msgstr "%1 wurde bei der Erkundung getötet!"
#: ../src/gui/history-report-dialog.cpp:565 ../src/gui/hero-dialog.cpp:175
msgid "%1 conquers %2!"
msgstr "%1 erobert %2!"
#: ../src/gui/history-report-dialog.cpp:574
msgid "%1 utterly vanquished!"
msgstr "%1 wurde vernichtend gesclagen!"
#: ../src/gui/history-report-dialog.cpp:584
msgid "%1 at peace with %2!"
msgstr "%1 hat Frieden mit %2!"
#: ../src/gui/history-report-dialog.cpp:594
msgid "%1 at war with %2!"
msgstr "%1 hat Krieg mit %2!"
#: ../src/gui/history-report-dialog.cpp:604
msgid "Treachery by %1 on %2!"
msgstr "Überfall von %1 auf %2!"
#: ../src/gui/history-report-dialog.cpp:613 ../src/gui/hero-dialog.cpp:183
msgid "%1 finds allies!"
msgstr "%1 findet verbündete Kreaturen!"
#: ../src/gui/history-report-dialog.cpp:618 ../src/gui/hero-dialog.cpp:187
msgid "unknown"
msgstr ""
#: ../src/gui/sage-dialog.cpp:70 ../src/gui/ruin-rewarded-dialog.cpp:61
msgid "A Sage!"
msgstr "Ein Weiser!"
#. remaining columns
#: ../src/gui/hero-dialog.cpp:82 ../src/editor/players-dialog.cpp:102
#: ../src/editor/city-dialog.cpp:95 ../src/editor/stack-dialog.cpp:84
msgid "Name"
msgstr "Name"
#: ../src/gui/hero-dialog.cpp:83
msgid "Attributes"
msgstr "Eigenschaften"
#: ../src/gui/hero-dialog.cpp:84
msgid "Status"
msgstr "Status"
#: ../src/gui/hero-dialog.cpp:228 ../src/gui/hero-dialog.cpp:261
#: ../src/gui/hero-dialog.cpp:275
msgid "In backpack"
msgstr "Im Rucksack"
#: ../src/gui/hero-dialog.cpp:246 ../src/gui/hero-dialog.cpp:277
msgid "On the ground"
msgstr "Auf dem Boden"
#: ../src/gui/hero-dialog.cpp:297
msgid "Battle: %1"
msgstr "Kampf: %1"
#: ../src/gui/hero-dialog.cpp:314
msgid "Command: %1"
msgstr "Kommando: %1"
#: ../src/gui/hero-dialog.cpp:316 ../src/gui/game-window.cpp:2868
msgid "Level: %1"
msgstr "Stufe: %1"
#: ../src/gui/hero-dialog.cpp:318 ../src/gui/game-window.cpp:2866
msgid "Experience: %1"
msgstr "Erfahrung: %1"
#. prompt to save the turn file!
#: ../src/gui/game-window.cpp:798
msgid "Save your Turn file and mail it back"
msgstr "Speichert Eure Runde und schickt die Datei zurück"
#: ../src/gui/game-window.cpp:977 ../src/gui/splash-window.cpp:196
msgid "Choose Game to Load"
msgstr "Wählt ein Spiel zum Laden"
#: ../src/gui/game-window.cpp:1011
msgid "Game was not saved!"
msgstr "Spielstand wurde nicht gespeichert!"
#: ../src/gui/game-window.cpp:1018 ../src/editor/armyset-window.cpp:471
#: ../src/editor/main-window.cpp:701 ../src/editor/main-window.cpp:728
#: ../src/editor/main-window.cpp:755 ../src/editor/tileset-window.cpp:556
#: ../src/editor/tileset-window.cpp:893
msgid "Choose a Name"
msgstr "Wählt einen Namen"
#: ../src/gui/game-window.cpp:1043
msgid "Error saving game!"
msgstr "Fehler beim Speichern!"
#: ../src/gui/game-window.cpp:1089 ../src/gui/driver.cpp:284
#: ../src/gui/driver.cpp:455 ../src/gui/driver.cpp:496
#: ../src/gui/driver.cpp:756 ../src/gui/driver.cpp:778
msgid "Corrupted saved game file."
msgstr "Fehlerhafter Spielstand."
#: ../src/gui/game-window.cpp:1172
msgid "Change the message on this sign:"
msgstr "Nachricht auf dem Schild ändern:"
#: ../src/gui/game-window.cpp:1224
msgid "Are you sure you want to disband this group?"
msgstr "Seid Ihr euch sicher, diese Einheit aufzulösen?"
#: ../src/gui/game-window.cpp:1281
msgid "Are you sure you want to resign?"
msgstr "Wollt Ihr wirklich aufgeben?"
#: ../src/gui/game-window.cpp:1392
msgid "No ruins or temples to show!"
msgstr "Keine Ruinen oder Tempel zu sehen!"
#: ../src/gui/game-window.cpp:1595
msgid "%1 hero rallies to the call of battle!"
msgid_plural "%1 heroes rally to the call of battle!"
msgstr[0] "%1 Held schart zum Schlachtruf!"
msgstr[1] "%1 Helden scharen zum Schlachtruf!"
#: ../src/gui/game-window.cpp:1640
msgid "Congratulations to %1 for conquering the world!"
msgstr "Glückwunsch an %1! Ihr habt die Welt unterworfen!"
#: ../src/gui/game-window.cpp:1656
msgid "The rule of %1 has permanently ended!"
msgstr "Die Herrschaft von %1 hat sein jähes Ende gefunden!"
#: ../src/gui/game-window.cpp:1662
msgid ""
"No further human resistance is possible\n"
"but the battle will continue!"
msgstr ""
"Es ist kein weiterer menschlicher Widerstand möglich,\n"
"aber der Krieg wird weiter gehen!"
#: ../src/gui/game-window.cpp:1664
msgid ""
"Press `CTRL-P' to stop the war\n"
"and visit the sites of thy old battles."
msgstr ""
"Drückt `Strg-P' um den Krieg zu beenden und\n"
"sucht die Schauplätze der vergangenen Schlachten auf."
#: ../src/gui/game-window.cpp:2043
msgid "%1 finds "
msgstr "%1 findet "
#: ../src/gui/game-window.cpp:2047
msgid "%1 gold pieces."
msgstr "%1 Goldstücke"
#: ../src/gui/game-window.cpp:2052
msgid "%1 allies!"
msgstr "%1 Verbündete!"
#: ../src/gui/game-window.cpp:2057
msgid "the %1!"
msgstr "den Gegenstand %1!"
#: ../src/gui/game-window.cpp:2062
msgid "a map!"
msgstr "eine Karte!"
#: ../src/gui/game-window.cpp:2088
msgid "Searching"
msgstr "Erkundet"
#: ../src/gui/game-window.cpp:2118
msgid "Hero Victorious"
msgstr "Siegreicher Held"
#: ../src/gui/game-window.cpp:2120
msgid "Hero Defeated"
msgstr "Besiegter Held"
#: ../src/gui/game-window.cpp:2127
msgid "...and is victorious!"
msgstr "..und ist siegreich!"
#: ../src/gui/game-window.cpp:2129
msgid "...and is slain by it!"
msgstr "...und ist getötet worden!"
#: ../src/gui/game-window.cpp:2170
msgid "Hero brings allies!"
msgstr "Held bringt Verbündete mit!"
#: ../src/gui/game-window.cpp:2176
msgid "The hero brings %1 ally!"
msgid_plural "The hero brings %1 allies!"
msgstr[0] "Der Held bringt %1 Verbündeten mit."
msgstr[1] "Der Held bringt %1 Verbündete mit."
#: ../src/gui/game-window.cpp:2207
msgid "You graciously and benevolently accept their offer."
msgstr "Ihr nehmt gnädigerweise und wohlwollend das Angebot an."
#: ../src/gui/game-window.cpp:2235
msgid "Are you sure you want to attack %1?"
msgstr "Wollt Ihr wirklich %1 angreifen?"
#: ../src/gui/game-window.cpp:2238
msgid "Other players may not like this!"
msgstr "Auch andere Spieler werden nicht erfreut sein!"
#: ../src/gui/game-window.cpp:2292
msgid "%1 army has been blessed!"
msgid_plural "%1 armies have been blessed!"
msgstr[0] "%1 Einheit wurde gesegnet!"
msgstr[1] "%1 Einheiten wurden gesegnet!"
#: ../src/gui/game-window.cpp:2295
msgid "We have already blessed thee!"
msgstr "Ihr habt unseren Segen bereits!"
#: ../src/gui/game-window.cpp:2298
msgid "Seek more blessings in far temples!"
msgstr "Strebt nach weiterem Segen in anderen Tempeln!"
#: ../src/gui/game-window.cpp:2303
msgid "Do you seek a quest?"
msgstr "Ersucht Ihr um eine Aufgabe?"
#: ../src/gui/game-window.cpp:2446
msgid "%1, you have triumphed in the battle of %2."
msgstr "%1, Ihr habt in der Schlacht von %2 triumphiert."
#: ../src/gui/game-window.cpp:2447
msgid "%1, you have claimed victory in the battle of %2."
msgstr "%1, Ihr habt in der Schlacht von %2 einen Sieg errungen."
#: ../src/gui/game-window.cpp:2448
msgid "%1, you have shown no mercy in the battle of %2."
msgstr "%1, Ihr habt in der Schlacht von %2 keine Gnade walten lassen."
#: ../src/gui/game-window.cpp:2449
msgid "%1, you have slain the foe in the battle of %2."
msgstr "%1, Ihr habt in der Schlacht von %2 dem Gegner das Fürchten gelehrt."
#: ../src/gui/game-window.cpp:2533
msgid "%1 Looted"
msgstr "%1 eingenommen"
#: ../src/gui/game-window.cpp:2540
msgid "Your armies loot %1 gold piece."
msgid_plural "Your armies loot %1 gold pieces."
msgstr[0] "Eure Einheiten haben %1 Goldstück erbeutet."
msgstr[1] "Eure Einheiten haben %1 Goldstücke erbeutet."
#: ../src/gui/game-window.cpp:2567
msgid "Pillaged %1"
msgstr "%1 geplündert"
#: ../src/gui/game-window.cpp:2594
msgid "The loot is worth %1 gold piece."
msgid_plural "The loot is worth %1 gold pieces."
msgstr[0] "Eure Einheiten haben %1 Goldstück geplündert."
msgstr[1] "Eure Einheiten haben %1 Goldstücke geplündert."
#: ../src/gui/game-window.cpp:2622
msgid "Sacked %1"
msgstr ""
#: ../src/gui/game-window.cpp:2630
msgid "Ability to produce %1 unit has been lost"
msgid_plural "Ability to produce %1 units has been lost"
msgstr[0] "Die Fertigungsmöglichkeit von %1 Einheit ist untergegangen."
msgstr[1] "Die Fertigungsmöglichkeit von %1 Einheiten ist untergegangen."
#: ../src/gui/game-window.cpp:2723
msgid "Razed %1"
msgstr "%1 niedergerissen"
#: ../src/gui/game-window.cpp:2728
msgid "The city of %1 is in ruins!"
msgstr "Die Stadt von %1 liegt in Schutt und Asche!"
#: ../src/gui/game-window.cpp:2829
msgid ""
"%1\n"
"Turn %2"
msgstr ""
"%1\n"
"Runde %2"
#: ../src/gui/game-window.cpp:2864
msgid "%1 is awarded a medal!"
msgstr "%1 hat eine Auszeichnung erhalten!"
#: ../src/gui/game-window.cpp:2905
msgid "%1, your turn continues."
msgstr "%1, Euer Zug geht weiter."
#: ../src/gui/game-window.cpp:2939
msgid "%1 did not complete the quest."
msgstr "%1 hat seine Aufgabe nicht erüllen können."
#: ../src/gui/game-window.cpp:2997
msgid "Advisor!"
msgstr "Ratgeber!"
#: ../src/gui/game-window.cpp:3005
msgid "My Good Lord!"
msgstr "Mein guter Herr!"
#: ../src/gui/game-window.cpp:3007
msgid "Great and Worthy Lord!"
msgstr "Großer und würdiger Herr!"
#: ../src/gui/game-window.cpp:3009
msgid "O Champion of Justice!"
msgstr "Oh, Verteidiger der Gerechtigkeit!"
#: ../src/gui/game-window.cpp:3011
msgid "O Mighty Leader!"
msgstr "Oh, mächtiger Führer!"
#: ../src/gui/game-window.cpp:3013
msgid "O Great Warlord!"
msgstr "Oh, großer Kriegsherr!"
#: ../src/gui/game-window.cpp:3018
msgid "This battle will surely be"
msgstr "Diese Schlacht wird sicher"
#: ../src/gui/game-window.cpp:3020 ../src/gui/game-window.cpp:3026
msgid "A battle here would be"
msgstr "Eine Schlacht hier würde"
#: ../src/gui/game-window.cpp:3022
msgid "I believe this battle will surely be"
msgstr "Ich bin überzeugt, dass diese Schlacht eindeutig"
#: ../src/gui/game-window.cpp:3024
msgid "This battle would be"
msgstr "Diese Schlacht würde"
#: ../src/gui/game-window.cpp:3028
msgid "I believe this battle will be"
msgstr "Mit Sicherheit wird diese Schlacht"
#: ../src/gui/game-window.cpp:3030
msgid "This battle shall be"
msgstr "Diese Schlacht wird"
#: ../src/gui/game-window.cpp:3035
msgid "as simple as butchering sleeping cattle!"
msgstr "einfacher als schlafende vieh zu schlachten."
#: ../src/gui/game-window.cpp:3037
msgid "an easy victory! We cannot lose!"
msgstr "ein einfacher Sieg! Wir können nicht verlieren!"
#: ../src/gui/game-window.cpp:3039
msgid "a comfortable victory"
msgstr "ein gemütlicher Sieg."
#: ../src/gui/game-window.cpp:3041
msgid "a hard fought victory! But we shall win!"
msgstr "ein hart umkämpfter Sieg! Aber wir werden siegen!"
#: ../src/gui/game-window.cpp:3043
msgid "very evenly matched!"
msgstr "auf Messers Schneide ausgetragen!"
#: ../src/gui/game-window.cpp:3045
msgid "difficult but not impossible to win!"
msgstr "schwierig aber nicht unmöglich zu gewinnen sein!"
#: ../src/gui/game-window.cpp:3047
msgid "a brave choice! I leave it to thee!"
msgstr "eine mutige Entscheidung! Ich überlasse es Euch!"
#: ../src/gui/game-window.cpp:3049
msgid "a foolish decision!"
msgstr "eine tollkühen Entscheidung!"
#: ../src/gui/game-window.cpp:3051
msgid "sheerest folly! Thou shouldst not attack!"
msgstr "blanker Wahnsinn! Tut es nicht!"
#: ../src/gui/game-window.cpp:3053
msgid "complete and utter suicide!"
msgstr "vollkommener Selbstmord!"
#: ../src/gui/driver.cpp:336
msgid "Server went away."
msgstr "Verbindung zu Server verloren."
#: ../src/gui/driver.cpp:352
msgid "Could not connect."
msgstr "Konnte nicht verbinden."
#: ../src/gui/driver.cpp:467 ../src/gui/driver.cpp:508
msgid ""
"Invalid map file.\n"
"Please validate it in the scenario editor."
msgstr ""
"Ungültige Karte.\n"
"Bitte im Szenario Editor überprüfen."
#. the neutral player must come last so it has the highest id among players
#: ../src/gui/driver.cpp:711 ../src/editor/main-window.cpp:391
#: ../src/editor/main-window.cpp:438
msgid "Neutral"
msgstr "Neutral"
#: ../src/gui/driver.cpp:789
msgid "Save the scenario and mail it to the first player"
msgstr "Szenario speichern und zum ersten Spieler schicken"
#: ../src/gui/driver.cpp:817
msgid "Now send the saved-game file to %1"
msgstr "Sende Spielstand nun an %1"
#: ../src/gui/ruin-rewarded-dialog.cpp:83
msgid "The sages show thee the site of %1\n"
msgstr "Die Weisen zeigen Euch die Lage von %1\n"
#: ../src/gui/surrender-refused-dialog.cpp:50
msgid "Off with their heads! I want it ALL!"
msgstr "Runter mit Ihren Köpfen! Ich will ALLES!"
#: ../src/gui/surrender-dialog.cpp:52
msgid "Your final opponent comes on bended knee and offers surrender!"
msgid_plural "%1 opponents come on bended knee and offer surrender!"
msgstr[0] ""
"Euer letzter Gegner kommt auf Knien und bietet seine Kapitulation an!"
msgstr[1] "%1 Gegner kommen auf Knien und bieten ihre Kapitulation an!"
#: ../src/gui/surrender-dialog.cpp:56
msgid "Do you accept?"
msgstr "Nehmt Ihr an?"
#: ../src/gui/stack-info-dialog.cpp:196
msgid "Move"
msgstr "Bewegen"
#: ../src/gui/stack-info-dialog.cpp:199
msgid "Bonus"
msgstr "Bonus"
#: ../src/gui/ruin-report-dialog.cpp:79
msgid "Ruins and Temples"
msgstr "Ruinen und Tempel"
#: ../src/gui/ruin-report-dialog.cpp:137 ../src/editor/main-window.cpp:1053
msgid "Ruin"
msgstr "Ruine"
#: ../src/gui/ruin-report-dialog.cpp:139
msgid "Stronghold"
msgstr "Festung"
#: ../src/gui/ruin-report-dialog.cpp:142
msgid "Yes"
msgstr "Ja"
#: ../src/gui/ruin-report-dialog.cpp:146 ../src/gui/ruin-report-dialog.cpp:178
msgid "No"
msgstr "Nein"
#: ../src/gui/ruin-report-dialog.cpp:154
msgid "It is especially well-guarded."
msgstr "Es ist besonders gut bewacht."
#: ../src/gui/ruin-report-dialog.cpp:156
msgid "Rumour speaks of a formidable force within."
msgstr "Gerüchten nach versteckt sich dort eine beeindruckende Macht."
#: ../src/gui/ruin-report-dialog.cpp:159
msgid "Even heroes are wary of this site."
msgstr "Sogar Helden argwöhnen diesen Ort."
#: ../src/gui/ruin-report-dialog.cpp:161 ../src/gui/ruin-report-dialog.cpp:171
msgid "Bones litter this place."
msgstr "Knochen übersäen diesen Ort."
#: ../src/gui/ruin-report-dialog.cpp:163
msgid "It is guarded."
msgstr "Es ist bewacht."
#: ../src/gui/ruin-report-dialog.cpp:177 ../src/editor/main-window.cpp:1057
msgid "Temple"
msgstr "Tempel"
#: ../src/gui/splash-window.cpp:119
msgid "Rescue Crashed Game"
msgstr "Abgestürztes Spiel wiederherstellen"
#: ../src/gui/splash-window.cpp:257
msgid "New Networked Game"
msgstr "Neues Netzwerk Spiel"
#: ../src/gui/splash-window.cpp:272
msgid "New Play By Mail game"
msgstr "Neues E-Mail Spiel"
#: ../src/gui/splash-window.cpp:534
msgid "Please exit the program and restart it for the changes to take effect."
msgstr "Programm neustarten, damit die Änderungen in Kraft treten."
#: ../src/gui/quest-report-dialog.cpp:73
msgid "No Quest"
msgstr "Kein Aufgabe"
#: ../src/gui/quest-report-dialog.cpp:78
msgid "Seek a quest in a temple!"
msgstr "Ersuche um eine Aufgabe in einem Tempel!"
#: ../src/gui/quest-report-dialog.cpp:81
msgid "Quest? What Quest?"
msgstr "Aufgabe? Welche Aufgabe?"
#: ../src/gui/quest-report-dialog.cpp:84
msgid "Thou hast no quests!"
msgstr "Ihr habt keine Aufgabe!"
#: ../src/gui/report-dialog.cpp:97
msgid "You produced %1 army this turn!"
msgid_plural "You produced %1 armies this turn!"
msgstr[0] "Ihr habt diese Runde %1 Einheit gefertigt!"
msgstr[1] "Ihr habt diese Runde %1 Einheiten gefertigt!"
#: ../src/gui/report-dialog.cpp:195
msgid "Army Report"
msgstr "Armee Bericht"
#: ../src/gui/report-dialog.cpp:198
msgid "City Report"
msgstr "Städtebericht"
#: ../src/gui/report-dialog.cpp:201
msgid "Gold Report"
msgstr "Gold Bericht"
#: ../src/gui/report-dialog.cpp:204
msgid "Production Report"
msgstr "Bericht der Fertigung"
#: ../src/gui/report-dialog.cpp:207
msgid "Winning Report"
msgstr "Spielbericht"
#: ../src/gui/report-dialog.cpp:234
msgid "You have %1 army!"
msgid_plural "You have %1 armies!"
msgstr[0] "Ihr habt %1 Einheit!"
msgstr[1] "Ihr habt %1 Einheiten!"
#: ../src/gui/report-dialog.cpp:267
msgid "You have %1 city!"
msgid_plural "You have %1 cities!"
msgstr[0] "Ihr habt %1 Stadt!"
msgstr[1] "Ihr habt %1 Städte!"
#: ../src/gui/report-dialog.cpp:300
msgid "You have %1 gold piece!"
msgid_plural "You have %1 gold pieces!"
msgstr[0] "Ihr habt %1 Goldstück!"
msgstr[1] "Ihr habt %1 Goldstücke!"
#: ../src/gui/report-dialog.cpp:314
msgid "first"
msgstr "Erster"
#: ../src/gui/report-dialog.cpp:314
msgid "second"
msgstr "Zweiter"
#: ../src/gui/report-dialog.cpp:314
msgid "third"
msgstr "Dritter"
#: ../src/gui/report-dialog.cpp:314
msgid "fourth"
msgstr "Vierter"
#: ../src/gui/report-dialog.cpp:314
msgid "fifth"
msgstr "Fünfter"
#: ../src/gui/report-dialog.cpp:315
msgid "sixth"
msgstr "Sechster"
#: ../src/gui/report-dialog.cpp:315
msgid "seventh"
msgstr "Siebter"
#: ../src/gui/report-dialog.cpp:315
msgid "eighth"
msgstr "Achter"
#: ../src/gui/report-dialog.cpp:348
msgid "You are coming %1"
msgstr "Ihr seid %1"
#: ../src/gui/report-dialog.cpp:388
msgid "Standard"
msgstr "Standard"
#: ../src/gui/army-gains-level-dialog.cpp:58
msgid "%1 has advanced to level %2!"
msgstr "%1 hat Stufe %2 erreicht!"
#: ../src/gui/army-gains-level-dialog.cpp:62
msgid "Choose an attribute to improve:"
msgstr "Wählt eine zu verbessernde Eigenschaft:"
#: ../src/gui/army-gains-level-dialog.cpp:69
msgid "Sight: %1"
msgstr "Blick: %1"
#: ../src/gui/hero-offer-dialog.cpp:63
msgid "Hero offer for %1"
msgstr "Held bietet sich für %1 an"
#: ../src/gui/hero-offer-dialog.cpp:83
msgid "A hero in %2 wants to join you for %1 gold piece!"
msgid_plural "A hero in %2 wants to join you for %1 gold pieces!"
msgstr[0] "Ein Held in %2 bietet seine Dienste für %1 Goldstück an."
msgstr[1] "Ein Held in %2 bietet seine Dienste für %1 Goldstücke an."
#: ../src/gui/hero-offer-dialog.cpp:87
msgid "A hero in %1 wants to join you!"
msgstr "Ein Held in %1 möchte Euch dienen!"
#: ../src/CreateScenarioRandomize.cpp:193
msgid "southeast"
msgstr "Süd-Osten"
#: ../src/CreateScenarioRandomize.cpp:195
msgid "east"
msgstr "Osten"
#: ../src/CreateScenarioRandomize.cpp:197
msgid "northeast"
msgstr "Nord-Osten"
#: ../src/CreateScenarioRandomize.cpp:199
msgid "south"
msgstr "Süden"
#: ../src/CreateScenarioRandomize.cpp:201
msgid "north"
msgstr "Norden"
#: ../src/CreateScenarioRandomize.cpp:203
msgid "southwest"
msgstr "Süd-Westen"
#: ../src/CreateScenarioRandomize.cpp:205
msgid "west"
msgstr "Westen"
#: ../src/CreateScenarioRandomize.cpp:207
msgid "northwest"
msgstr "Nord-Westen"
#: ../src/CreateScenarioRandomize.cpp:208
#, c-format
msgid "%s lies to the %s"
msgstr "%s liegt im %s"
#: ../src/editor/armyset-window.cpp:391
msgid "Choose an Armyset to Load"
msgstr ""
#: ../src/editor/armyset-window.cpp:422
msgid "Error, while loading an armyset. Armyset Name: "
msgstr ""
#: ../src/editor/city-dialog.cpp:96
msgid "Strength"
msgstr ""
#: ../src/editor/city-dialog.cpp:97
msgid "Max Moves"
msgstr ""
#: ../src/editor/city-dialog.cpp:98
msgid "Upkeep"
msgstr ""
#. sets up the lists
#: ../src/editor/main-window.cpp:379 ../src/editor/main-window.cpp:476
msgid "Untitled"
msgstr ""
#: ../src/editor/main-window.cpp:379 ../src/editor/main-window.cpp:476
msgid "No description"
msgstr ""
#: ../src/editor/main-window.cpp:651
msgid "Choose Map to Load"
msgstr ""
#: ../src/editor/main-window.cpp:677
msgid "Could not load map %1."
msgstr ""
#: ../src/editor/main-window.cpp:695 ../src/editor/main-window.cpp:776
msgid "Map was not saved!"
msgstr ""
#: ../src/editor/main-window.cpp:722 ../src/editor/main-window.cpp:749
msgid "Map was not exported!"
msgstr ""
#: ../src/editor/main-window.cpp:845
msgid "Auto"
msgstr ""
#. note to translators: this is a coordinate pair (x, y)
#: ../src/editor/main-window.cpp:1027
msgid "(%1, %2)"
msgstr ""
#: ../src/editor/main-window.cpp:1291
msgid "No errors."
msgstr ""
#: ../src/editor/main-window.cpp:1294
msgid ""
"\n"
"There is %1 more error"
msgid_plural ""
"\n"
"There are %1 more errors"
msgstr[0] ""
msgstr[1] ""
#: ../src/editor/main-window.cpp:1296
msgid ""
"\n"
"There is %1 warning"
msgid_plural ""
"\n"
"There are %1 warnings"
msgstr[0] ""
msgstr[1] ""
#: ../src/editor/ruin-dialog.cpp:220
msgid "No keeper"
msgstr ""
#: ../src/editor/ruin-dialog.cpp:337
msgid "No reward"
msgstr ""
#: ../src/editor/select-army-dialog.cpp:172
msgid "No army"
msgstr ""
#: ../src/editor/reward-dialog.cpp:330
msgid "No item"
msgstr ""
#: ../src/editor/reward-dialog.cpp:376
msgid "No ally"
msgstr ""
#: ../src/editor/reward-dialog.cpp:430
msgid "No Ruin"
msgstr ""
#: ../src/editor/tileset-window.cpp:477
msgid "Choose an Tileset to Load"
msgstr ""
#: ../src/editor/tileset-window.cpp:508
msgid "Error, while loading an tileset. Tileset Name: "
msgstr ""
#. note to translators: abbreviation of Moves
#: ../src/editor/stack-dialog.cpp:88
msgid "Mov"
msgstr ""
#. note to translators: abbreviation of Hitpoints
#: ../src/editor/stack-dialog.cpp:90
msgid "HP"
msgstr ""
#. note to translators: abbreviation of Upkeep
#: ../src/editor/stack-dialog.cpp:92
msgid "Upk"
msgstr ""
#: ../src/CreateScenario.cpp:686
msgid "Northwestern map"
msgstr ""
#: ../src/CreateScenario.cpp:689
msgid "Northern map"
msgstr ""
#: ../src/CreateScenario.cpp:692
msgid "Northeastern map"
msgstr ""
#: ../src/CreateScenario.cpp:695
msgid "Western map"
msgstr ""
#: ../src/CreateScenario.cpp:698
msgid "Central map"
msgstr ""
#: ../src/CreateScenario.cpp:701
msgid "Eastern map"
msgstr ""
#: ../src/CreateScenario.cpp:704
msgid "Southwestern map"
msgstr ""
#: ../src/CreateScenario.cpp:707
msgid "Southern map"
msgstr ""
#: ../src/CreateScenario.cpp:710
msgid "Southeastern map"
msgstr ""
#: ../src/Itemlist.cpp:56
msgid "Could not parse items description file. Exiting!\n"
msgstr ""
#: ../src/main.cpp:73
msgid "non-numerical value for cache size"
msgstr "kein numerischer Wert für die \"cache\" Größe"
#: ../src/main.cpp:86
msgid "non-numerical value for seed value"
msgstr "kein numerischer Wert für den \"seed\" Wert"
#: ../src/main.cpp:116
msgid "version"
msgstr "Version"
#: ../src/main.cpp:117
msgid "Options:"
msgstr "Optionen:"
#: ../src/main.cpp:118
msgid "Shows this help screen"
msgstr "Diese Hilfe anzeigen"
#: ../src/main.cpp:119
msgid "Set the cache size for imagery to SIZE bytes"
msgstr "Die Speichergröße für die Darstellung in SIZE Bytes festlegen"
#: ../src/main.cpp:120
msgid "Start with a test-scenario"
msgstr "Mit einem Testszenario starten"
#: ../src/main.cpp:121
msgid "Seed the random number generator with NUMBER"
msgstr "Den Zufallsgenerator auf Startwert NUMBER setzen"
#: ../src/main.cpp:122
msgid "Non-interactive stress test"
msgstr "Nicht-interaktive Dauerprüfung"
#: ../src/main.cpp:123
msgid "Non-interactive network stress test"
msgstr "Nicht-interaktive Netzwerk-Dauerprüfung"
#: ../src/main.cpp:124
msgid "Record gameplay to FILE"
msgstr "Spielstand unter FILE speichern"
#: ../src/main.cpp:126
msgid "FILE can be a saved game file (.sav), or a map (.map) file."
msgstr ""
"FILE kann sowohl ein gespeicherter Spielstand (.sav) als auch eine Karte (."
"map) sein."
#: ../src/main.cpp:128
msgid "Report bugs to"
msgstr "Fehlerberichte an"
#: ../src/main.cpp:138
msgid "Error: Cannot specify -t and have a file specified."
msgstr "Fehler: -t kann nicht gleichzeitig mit FILE benutzt werden."
#: ../src/main.cpp:144
msgid "Error: Cannot specify -s and have a file specified."
msgstr "Fehler: -s kann nicht gleichzeitig mit FILE benutzt werden."
#: ../src/main.cpp:150
msgid "Error: Cannot specify -s and -t simultaneously."
msgstr "Fehler: Optionen -t und -s können nicht gleichzeitig angegeben werden"
#: ../src/main.cpp:156
msgid "Error: Must specify a file to load when specifying --turn."
msgstr "Fehler: Die Option --turn benötigt einen Dateinamen FILE"
#: ../src/QCitySack.cpp:92
msgid "The priests thank you for sacking this evil place."
msgstr ""
"Die Priester bedanken sich für die Brandschatzung dieses schrecklichen Ortes."
#: ../src/QCitySack.cpp:100
#, c-format
msgid "The sacking of \"%s\" could not be accomplished."
msgstr "Die Brandschatzung von \"%s\" konnte nicht vollbracht werden."
#: ../src/QCitySack.cpp:120
#, c-format
msgid "You must take over and sack the city of \"%s\"."
msgstr "Ihr sollt die Stadt \"%s\" einnehmen und brandschatzen."
#~ msgid "You slayed the wicked hero %s. He deserved that!"
#~ msgstr "Ihr habt den frevelhaften Helden %s getötet. Er hat es verdient!"