taskNAUSEA - Tasks: task #4848, Optimize frame update


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task #4848: Optimize frame update

Submitted by:  Luca Saiu <positrone>
Submitted on:  Tue Oct 18 21:32:39 2005  
Should Start On: Mon Oct 17 22:00:00 2005Should be Finished on: Mon Oct 17 22:00:00 2005
Category: Interactive ClientsPriority: 1 - Later
Status: NonePercent Complete: 10%
Assigned to: NoneOpen/Closed: Open
Difficulty: Medium

Sun Dec 4 02:24:54 2005, comment #1:

By now I've just added the possibility to do no frame update at all. This should make things faster when there is a lot of objects, and is ok for some worlds.

Luca Saiu <positrone>
Project Administrator
Tue Oct 18 21:32:39 2005, original submission:

Frame update should only be performed for actually drawn objects. I think it can be done for all drawn objects with only one method call to StopWatch::elapsedSeconds() per cycle.

I don't know whether speedup will be substantial for small worlds.
It will surely be worth the trouble for crowded worlds.

Luca Saiu <positrone>
Project Administrator


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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sun Dec 4 02:24:54 2005positronePercent Complete0%=>10%
Wed Oct 19 11:49:53 2005positroneDifficultyNone=>Medium

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