taskSavannah Administration - Tasks: task #3764, Submission of 3D Mesh Converter,...


task #3764: Submission of 3D Mesh Converter, Poly Reducer, and Animator.

Submitted by:  John Johnson <insane_genius>
Submitted on:  Fri 18 Feb 2005 10:48:25 PM UTC  
Should Start On:  Wed 23 Feb 2005 12:00:00 AM UTC Should be Finished on:  Wed 23 Feb 2005 12:00:00 AM UTC
Category:  Project Approval Priority:  5 - Normal
Status:  None Privacy:  Public
Percent Complete:  0% Assigned to:  Michael J. Flickinger <mjflick>
Open/Closed:  Closed Effort:  0.00

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Wed 23 Feb 2005 09:02:14 AM UTC, comment #1: 


I'm evaluating the project you submitted for approval in Savannah.

Visual Basic 6 and Truevision3D are proprietary software.  Both are required for your software to compile.  Since there is no free software replacements for both Visual Basic 6 and Truevision3D, this means your project requires proprietary software, and cannot be hosted on Savannah for this reason--thus this application has been deleted.

Savannah is willing to provide resources and time to developers writing Free Software that can be used without the need to ask permission from proprietary software vendor.

You may wish to consider rewriting your software to use free libraries and to compile with a free compiler.  If someday you rewrite your project to independent of proprietary software, please do not hesitate to resubmit your project.

Michael J. Flickinger <mjflick>
Site AdministratorIn charge of this item.
Fri 18 Feb 2005 10:48:25 PM UTC, original submission:  

Site Admin. Approval/Edition URL:


System Group Name:

Full Name:
  3D Mesh Converter, Poly Reducer, and Animator.


  GNU General Public License V2 or later

Other License:

  I would like to make a 3D Mesh conversion tool with animation support. There are a lot of aspiring 3D game makers or hobbiests and many great free engines. The problem I find is getting good mesh's and having the proper animations for your project. This project will allow the user to convert mesh's to a needed format as well as strip animations from files and apply it to their character. It will also have a built in poly reducer so you can import your favorite high poly model and export a low poly model with proper textures as well as normal maps, light maps, bump maps. etc...

I do have a bit of code done already but do not have a place to host he source code. That is where I was hopeing you would come in. So far it loads obj files and exports .x files. (Still needs a bit of work to export .x files with perfect texture coords)

Other Software Required:
  Visual Basic 6
Truevision3D (free download)

Other Comments:
  If you like I could email you the code I have so far. Please let me know if there is space here to host this project as well. Thanks..


John Johnson <insane_genius>


(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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Follow 4 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2005-02-23 mjflick Should Start On- => 2005-02-23
    Should be Finished on- => 2005-02-23
    Assigned toNone => mjflick
    Open/ClosedOpen => Closed

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