taskSavannah Administration - Tasks: task #5660, Submission of MMORPG for TER


task #5660: Submission of MMORPG for TER

Submitted by:  LAFFONT <alphamax666>
Submitted on:  Sun 18 Jun 2006 09:54:20 PM UTC  
Should Start On:  Sun 18 Jun 2006 12:00:00 AM UTC Should be Finished on:  Wed 28 Jun 2006 12:00:00 AM UTC
Category:  Project Approval Priority:  5 - Normal
Status:  Cancelled Privacy:  Public
Percent Complete:  0% Assigned to:  Sebastian Wieseler <kickino>
Open/Closed:  Closed Effort:  0.00

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Mon 19 Jun 2006 04:50:09 PM UTC, comment #1: 

I'm evaluating the project you submitted for approval in Savannah.

At first, can you please add to your description the licenes of your dependences? Or point us at least to the webpages of the projects?

At second, you must determine whether your project can run on a Free Software .NET suite.

We recommend you to test your project against DotGNU Portable .NET and Mono,
and ensure that your code runs on this Free Software .NET suite
(see http://www.dotgnu.org and http://www.mono-project.com for more information).

At third, you should disribute the source code for the .dll files along with your rar-ball.

At fourth, in order to release your project properly and unambiguously under the GPL,
please place copyright notices and permission-to-copy statements at the beginning of every file of source code.

In addition, if you haven't already, please include a copy of the plain text version of the GPL,
available from http://www.gnu.org/licenses/gpl.txt, into a file named "COPYING".

For more information, see http://www.gnu.org/licenses/gpl-howto.html.

The GPL FAQ explains why these procedures must be followed.
To learn why a copy of the GPL must be included with every copy of the code, for example,
see http://www.gnu.org/licenses/gpl-faq.html#WhyMustIInclude.

At fifth, even though your project is Free Software it can not be hosted here.
We only host projects that can run on a free operating system (such as GNU/Linux).

We have adopted this policy because now that completely free operating systems exist,
we do not want to encourage users of those systems to start using proprietary operating
systems so that they can use your program.

If you are willing to maintain a version for free operating systems,
which work as well as or better than other ports, you can then provide versions for non-free systems as well.
The idea is that at no point should only-free users be at a disadvantage compared to users
of proprietary software.

Your project should always work equally well in free systems as in any other version you provide;
if you have some modules for non-free systems, you can delay their release until you have released
the free operating system version.

Thank you for your understanding.

Please register your project once more with the changes mentioned above.

We cannot track projects that have been answered but not approved,
so we must ask you to re-register the project again whenever you change the registration.
Make sure to apply all changes requested, so you will only need to re-register once.

The re-registration URL found in our acknowledgment of your earlier registration will
direct you to the proper location where you can re-register your project.


Sebastian Wieseler <kickino>
Project MemberIn charge of this item.
Sun 18 Jun 2006 09:54:20 PM UTC, original submission:  

A new project has been registered at Savannah
The project account will remain inactive until a site admin approve or discard the registration.


While this item will be useful to track the registration process, approving or discarding the registration must be done using the specific "Group Administration" page, accessible only to site administrators, effectively logged as site administrators (superuser):


######### REGISTRATION DETAILS #########

Full Name:

System Group Name:

  non-GNU software & documentation

  GNU General Public License V2 or later

  This in a 6 month MMORPG project requested by Mr. TORGUET (Irit Toulouse France) for Master 1 .

This project is developped with C++ and can be ported later in C#.
It's different aim is :

MMORPG(1) with persistant distributed(3) universe(2)

   We have included a multi-client Server that can stand 100 people simultaneously. Interactions are reduced to Chat and character info but they will be extend.
   Movement are smooth with the use of Dead Recogning.
  Persistant aspect is done with a database (like MYSQL). Coords and account are stored in.
  Multi server aspect are not done yet.
Source code is not in direct download but bin client is disponible here : http://alphablog.org/MMORPG/Client.rar

Other Software Required:

LAFFONT <alphamax666>


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Follow 3 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2006-06-19 kickino StatusNone => Cancelled
    Assigned toNone => kickino
    Open/ClosedOpen => Closed

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