taskLordsAWar! - Tasks: task #11078, make a map generator for dungeons

 
 

You are not allowed to post comments on this tracker with your current authentification level.

task #11078: make a map generator for dungeons

Submitted by:  Ben Asselstine <benasselstine>
Submitted on:  Wed 06 Apr 2011 07:45:56 PM UTC  
 
Should Start On: Wed 06 Apr 2011 04:00:00 AM UTCShould be Finished on: Wed 06 Apr 2011 04:00:00 AM UTC
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Percent Complete: 0%Assigned to: None
Open/Closed: OpenEffort: 0.00

Fri 11 Jul 2014 03:28:30 PM UTC, comment #1:

the void tile type was removed because it was half baked. dungeons need a tile that other army units can't walk on. e.g. the dungeon walls.

Ben Asselstine <benasselstine>
Project Administrator
Wed 06 Apr 2011 07:45:56 PM UTC, original submission:

make a MapGenerator class that makes a dungeon map.

we will need to make an abstract class that gets implemented by the MapGenerator object as it stands now, and the new DungeonMapGenerator.

also, the new-map-dialog needs to change to allow the user to make a dungeon map instead of a regular overland map.

the dungeon map generator should have a "grass" tileset that is brick.

dungeons have water features, and hill features that are rubbled brick.

mountains/green grass/forest can be seen at the dungeon entrance and exits.

Ben Asselstine <benasselstine>
Project Administrator

 

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by benasselstine (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    No Changes Have Been Made to This Item

    Back to the top


    Powered by Savane 3.1-cleanup