taskNAUSEA - Tasks: task #4848, Optimize frame update

 
 

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task #4848: Optimize frame update

Submitted by:  Luca Saiu <positrone>
Submitted on:  Tue 18 Oct 2005 09:32:39 PM UTC  
 
Should Start On: Mon 17 Oct 2005 10:00:00 PM UTCShould be Finished on: Mon 17 Oct 2005 10:00:00 PM UTC
Category: Interactive ClientsPriority: 1 - Later
Status: NonePercent Complete: 10%
Assigned to: NoneOpen/Closed: Open
Difficulty: Medium

Sun 04 Dec 2005 02:24:54 AM UTC, comment #1:

By now I've just added the possibility to do no frame update at all. This should make things faster when there is a lot of objects, and is ok for some worlds.

Luca Saiu <positrone>
Project Administrator
Tue 18 Oct 2005 09:32:39 PM UTC, original submission:

Frame update should only be performed for actually drawn objects. I think it can be done for all drawn objects with only one method call to StopWatch::elapsedSeconds() per cycle.

I don't know whether speedup will be substantial for small worlds.
It will surely be worth the trouble for crowded worlds.

Luca Saiu <positrone>
Project Administrator

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sun 04 Dec 2005 02:24:54 AM UTCpositronePercent Complete0%=>10%
Wed 19 Oct 2005 11:49:53 AM UTCpositroneDifficultyNone=>Medium

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