bugGlobulation 2 - Bugs: bug #10439, Game Crash after building...

 
 

bug #10439: Game Crash after building attack/destroy

Submitted by:  Stefan de Konink <skinkie>
Submitted on:  Sun 19 Sep 2004 12:21:37 AM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Tue 28 Dec 2004 10:49:54 PM UTC, comment #1:

Bug acknowledged, fixed in CVS

Thanks for testing and reporting bugs to Globulation 2.

Steph, for The Glob2's dev team.

Stephane Magnenat <nct>
Project Administrator
Sun 19 Sep 2004 12:21:37 AM UTC, original submission:

new maxPingPongMax=0[ms]
myLocalWishedLatency=7[ticks]
myLocalWishedLatency=6[ticks]
myLocalWishedLatency=5[ticks]
myLocalWishedLatency=4[ticks]
myLocalWishedLatency=3[ticks]
glob2: Team.cpp:1349: void Team::syncStep(): Assertion `building->buildingState==Building::DEAD' failed.

Stefan de Konink <skinkie>

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Tue 28 Dec 2004 10:49:54 PM UTCnctStatusNone=>Fixed
  Open/ClosedOpen=>Closed

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