bugGlobulation 2 - Bugs: bug #11674, Assertion `ressources[1]>=0'...

 
 

bug #11674: Assertion `ressources[1]>=0' failed

Submitted by:  MUNTEANU Olimpiu Andrei <moa3333>
Submitted on:  Fri 21 Jan 2005 01:15:35 AM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Wed 02 Feb 2005 01:57:15 PM UTC, comment #6:

Fixed in CVS. The savegame contains buggy state and thus cannot be saved.

Steph

Stephane Magnenat <nct>
Project Administrator
Fri 21 Jan 2005 05:21:09 AM UTC, comment #5:

When I test a map I did, it crash seemly.

I join logs, map and autosave. If you load the autosaved game, it crash after 5 seconds.

Mickaël Wolff <lupusmichaelis>
Fri 21 Jan 2005 01:32:10 AM UTC, comment #4:

mhhh, the bug is reproductible, this one hould be easy to track... and it is about the very very latest CVS (some minutes ago)

MUNTEANU Olimpiu Andrei <moa3333>
Fri 21 Jan 2005 01:28:27 AM UTC, comment #3:

well, if i aded a save long before the crash, this is the autosaveed game:

MUNTEANU Olimpiu Andrei <moa3333>
Fri 21 Jan 2005 01:19:50 AM UTC, comment #2:

it was the very latest CVS from this night, after, the latest improvement nct made....

MUNTEANU Olimpiu Andrei <moa3333>
Fri 21 Jan 2005 01:17:32 AM UTC, comment #1:

logs from this game are corectly recorded (i erased the directory before playing)

MUNTEANU Olimpiu Andrei <moa3333>
Fri 21 Jan 2005 01:15:35 AM UTC, original submission:

Story::syncStep : SGSL thread 0x88ec610 PC : 15 (story)
Story::syncStep : SGSL thread 0x88ec654 PC : 0 (wait)
Story::syncStep : SGSL thread 0x88ec698 PC : 0 (wait)
Story::syncStep : SGSL thread 0x88ec610 PC : 15 (story)
Story::syncStep : SGSL thread 0x88ec654 PC : 0 (wait)
Story::syncStep : SGSL thread 0x88ec698 PC : 0 (wait)
Story::syncStep : SGSL thread 0x88ec610 PC : 15 (story)
Story::syncStep : SGSL thread 0x88ec654 PC : 0 (wait)
Story::syncStep : SGSL thread 0x88ec698 PC : 0 (wait)
glob2: Building.cpp:2277: Uint32 Building::eatOnce(Uint32*): Assertion `ressources[1]>=0' failed.Aborted

after the end of te game (i pressed continue and played a while, and i pressed the moune on a school for long time (2 minuttes)

I think it hepended when i released the mouse

local game

MUNTEANU Olimpiu Andrei <moa3333>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #2396:  Sauvegarde_automatique.game.tbz added by lupusmichaelis (28KiB - application/octet-stream - Lupus Autosave)
file #2395:  Lupus.map.tbz added by lupusmichaelis (17KiB - application/octet-stream - Map lupus)
file #2394:  log.tbz added by lupusmichaelis (5KiB - application/octet-stream - Logs (bziped tarball))
file #2389:  Salvare_automaticƒ.game added by moa3333 (175KiB - application/octet-stream - atosaved game)
file #2385:  logs.tar.bz2 added by moa3333 (169KiB - application/x-bzip - this are the logs)
file #2384:  wood_people.game added by moa3333 (159KiB - application/octet-stream - this is the game loooooong time before it hapened...)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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Follow 8 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Wed 02 Feb 2005 01:57:15 PM UTCnctStatusNone=>Fixed
  Open/ClosedOpen=>Closed
Fri 21 Jan 2005 05:25:24 AM UTClupusmichaelisAttached File-=>Added Sauvegarde_automatique.game.tbz, #2091
Fri 21 Jan 2005 05:24:25 AM UTClupusmichaelisAttached File-=>Added Lupus.map.tbz, #2090
Fri 21 Jan 2005 05:21:09 AM UTClupusmichaelisAttached File-=>Added log.tbz, #2089
Fri 21 Jan 2005 01:28:27 AM UTCmoa3333Attached File-=>Added Salvare_automatică.game, #2086
Fri 21 Jan 2005 01:17:32 AM UTCmoa3333Attached File-=>Added logs.tar.bz2, #2085
Fri 21 Jan 2005 01:15:35 AM UTCmoa3333Attached File-=>Added wood_people.game, #2084

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