bugPingus - Bugs: bug #1259, CL_Vector mess

 
 

bug #1259: CL_Vector mess

Submitted by:  None
Submitted on:  Sun 22 Sep 2002 09:06:55 PM UTC  
 
Category: Game EngineSeverity: 3 - Normal
Item Group: Feature RequestStatus: None
Privacy: PublicAssigned to: None
Open/Closed: ClosedRelease: SVN
Operating System: NonePlanned Release: 0.7.0

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Wed 09 Oct 2002 12:53:02 PM UTC, comment #1:

CL_Vector got replaced by a smaller Vector class, the 2d/3d problem is still there, but can be ignored for the moment.

Ingo Ruhnke <grumbel>
Project Administrator
Sun 22 Sep 2002 09:06:55 PM UTC, original submission:

CL_Vector is currently a bit overused, it is used in situations where a 2d vector would be enough and it is used in situations where one needs only an int not a float, passing CL_Vector around, splitting it into x,y components for some drawing commands, etc. is also a bit ugly. Cleanup would be needed here.

Anonymous

 

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Follows 1 latest change.

Date Changed By Updated Field Previous Value => Replaced By
Wed 09 Oct 2002 12:53:02 PM UTCgrumbelOpen/ClosedOpen=>(Error - Not Found)

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