Thu 19 May 2005 04:07:55 PM UTC, comment #2:
Beleive it or not, I actually hadn't tried multiplayer with 1.1.14 yet. The last time I had tried multiplayer was with 1.1.13. It seems to work fine despite what the GUI says--probably due to the fact that it seems you hardcoded "127.0.0.1" into the GUI and the GUI never actually tells the game what interface to use. So, right now, I'm going to say that this is more of a feature request than a bug.
Dispite the multiplayer working, it would still be nice to be able to select an interface -- or at least to be able to type in manually what IP address to bind to -- in the GUI. At the very least, it'd be nice for the GUI to show what address the game is really going to use.
I'm afraid I'm not a C programmer, so I can't really help out here. I can usually follow the logic in the code, but that's about it. I'm restricted to PHP and a bit of Java, for the time being.
However, Airsnort seems to have an interface drop-down that you could probably work from:
http://sourceforge.net/projects/airsnort
fillDeviceList in callbacks.c is probably about what you're looking for.
So, in summation, the part of this bug about clients not being able to connect seems to be invalid. If you would like me to move the bit about the interfaces into a feature request, I can. It's your choice.
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