bugGlobulation 2 - Bugs: bug #13679, Buildings for which destruction...

 
 

bug #13679: Buildings for which destruction has been canceled cause an assertion failure if you try to upgrade them.

Submitted by:  Eli <elvish_pillager>
Submitted on:  Thu 07 Jul 2005 08:02:01 PM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sun 18 Dec 2005 05:07:27 PM UTC, comment #2:

Bug acknowledged, fixed in CVS

Thanks for testing and reporting bugs to Globulation 2.

Steph, for The Glob2's dev team.

Stephane Magnenat <nct>
Project Administrator
Sun 20 Nov 2005 02:55:16 PM UTC, comment #1:

I can't replicate this on my system - could you provide a saved game and instructions on how to trigger the bug?

Andrew Sayers <andrew_sayers>
Thu 07 Jul 2005 08:02:01 PM UTC, original submission:

Evidently they're not removed from Team::buildingsWaitingForDestruction, so when you upgrade them, the Team thinks they're either still waiting to be destroyed, or they have already been destroyed, or destruction has been canceled and they're alive; so when it asserts building->buildingState==Building::DEAD || building->buildingState==Building::ALIVE, it doesn't realize that you could also have canceled destructions and upgraded it. This assertion has no purpose that I can see. (what bugs would it catch?)

Eli <elvish_pillager>
Project Member

 

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Follow 3 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sun 18 Dec 2005 05:07:27 PM UTCnctStatusNeed Info=>Fixed
  Open/ClosedOpen=>Closed
Sun 20 Nov 2005 02:55:16 PM UTCandrew_sayersStatusNone=>Need Info

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