bugGlobulation 2 - Bugs: bug #14158, game crash

 
 

bug #14158: game crash

Submitted by:  None
Submitted on:  Wed 17 Aug 2005 08:44:45 AM UTC  
 
Severity: 3 - NormalStatus: In Progress
Assigned to: Andrew Sayers <andrew_sayers>Open/Closed: Closed
Release: NoneOperating System: None

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Sun 20 Nov 2005 03:02:33 PM UTC, comment #1:

The map code is being totally rewritten for a future release (it
will probably be in 0.8.17). If a bug like this one turns up
then, please re-submit it.

Andrew Sayers <andrew_sayers>In charge of this item.
Wed 17 Aug 2005 08:44:45 AM UTC, original submission:

glob2: Map.cpp:470: void Map::clear(): Assertion `pathToBuildingCountFar== +pathToBuildingCountFarOldSuccess +pathToBuildingCountFarOldFailureLocked +pathToBuildingCountFarOldFailureBad +pathToBuildingCountFarOldFailureRepeat +pathToBuildingCountFarUpdateSuccess +pathToBuildingCountFarUpdateFailureLocked +pathToBuildingCountFarUpdateFailureVirtual +pathToBuildingCountFarUpdateFailureBad' failed.
Abandon

config :
gentoo
amd64
512Mo ram
CFLAGS="-O2 -march=k8 -pipe -fomit-frame-pointer"

Anonymous

 

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Follow 3 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sun 20 Nov 2005 03:02:33 PM UTCandrew_sayersStatusNone=>In Progress
  Assigned toNone=>andrew_sayers
  Open/ClosedOpen=>Closed

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