bugTop10 Racing Simulation - Bugs: bug #14289, Shadows are wrong

 
 

bug #14289: Shadows are wrong

Submitted by:  Johann Deneux <jdeneux>
Submitted on:  Thu 25 Aug 2005 09:46:29 PM UTC  
 
Category: GameSeverity: 3 - Normal
Status: FixedPrivacy: Public
Assigned to: Johann Deneux <jdeneux>Open/Closed: Closed

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Tue 30 Aug 2005 07:38:28 PM UTC, comment #2:
[Fix]

Fixed bug that would cause toggleDepthRendering(false) to be overriden by the OpenGL state changing code in RenderState.
Only thing left now is to implement caps and a zpass algorithm, which will be a task of its own.

Johann Deneux <jdeneux>
Project AdministratorIn charge of this item.
Sun 28 Aug 2005 07:41:22 PM UTC, comment #1:

Improvement: Duplicate vertices are handled correctly in the outline computation. Reduces number of faces of the shadow volume.
Fixed bug that would cause only half of the faces to be drawn.

Johann Deneux <jdeneux>
Project AdministratorIn charge of this item.
Thu 25 Aug 2005 09:46:29 PM UTC, original submission:

Problems:
shadow volumes are not closed, because outlines aren't
must use zfail algorithm to handle the case where the camera is inside the shadow volume (e.g in the inside view)

Johann Deneux <jdeneux>
Project AdministratorIn charge of this item.

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Tue 30 Aug 2005 07:38:28 PM UTCjdeneuxStatusNone=>Fixed
  Open/ClosedOpen=>Closed

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