bugXBubble - Bugs: bug #14290, SIGSEGV at sprite.c:216 in xbubble...

 
 

bug #14290: SIGSEGV at sprite.c:216 in xbubble v 0.5.8

Submitted by:  None
Submitted on:  Thu 25 Aug 2005 10:50:46 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Item Group: NoneStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Open

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Thu 25 Aug 2005 10:50:46 PM UTC, original submission:

SIGSEGV at sprite.c:216
frame = (Frame) s->animation->element[s->frame];

gdb backtrace:
#0 0x00000000004099a1 in redraw_sprite (sp=0x804ea0, s=0x85d820, dest=35655959) at sprite.c:216
#1 0x000000000040a13d in redraw_sprite_pool (sp=0x804ea0, pixmap=35655959,
background=35655960) at sprite.c:356
#2 0x000000000040f4b0 in animate_game (game=0x84eaf0, dt=20) at game.c:400
#3 0x000000000040fbb7 in frame_update () at game.c:548

frame = (Frame) s->animation->element[s->frame];

(gdb) print s
$1 = 0x85d820
(gdb) print s->animation
$2 = 0x0

Linux gs 2.6.12-gentoo-r6 #5 Sat Jul 30 16:51:05 MSD x86_64 AMD Athlon(tm) 64 Processor 3000+ AuthenticAMD GNU/Linux

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