bugGlobulation 2 - Bugs: bug #16249, swamp mod

 
 

bug #16249: swamp mod

Submitter:  Kai Antweiler <snth>
Submitted:  Sun 02 Apr 2006 04:15:44 PM UTC
   
 
Severity:  1 - Wish Status:  None
Assigned to:  None Open/Closed:  Open
Release:  None Operating System:  None
* Mandatory Fields

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Sun 02 Apr 2006 04:15:44 PM UTC, original submission:  

Each time a glob (maybe just worker) leaves a nonwater field, the
field has a chance to be changed to sand (or if it is sand already -
to water).
Thereby the importance of resource management would increase.  Also
swarms become useless after a time and you would constantly be forced
to adapt your cities.  As time increases, racetracks decrease in
usefulness an swimming pools become vital.  So there is another change
in strategy that has to be made throughout a game.

And the most important thing:
I think it fits well into the glob2 atmosphere, and could be easily
implemented.

(leo pointed out that graphics might look ugly when a field changes its type)

Kai Antweiler <snth>
Group administrator

 

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