bugGlobulation 2 - Bugs: bug #16558, allow game to remember last number...

 
 

bug #16558: allow game to remember last number of workers

Submitted by:  Kevin Clement <donkyhotay>
Submitted on:  Wed 10 May 2006 02:59:59 AM UTC  
 
Severity: 1 - WishStatus: Fixed
Assigned to: Kevin Clement <donkyhotay>Open/Closed: Closed
Release: NoneOperating System: None

Add a New Comment(Rich Markup)
   

You are not logged in

Please log in, so followups can be emailed to you.

 

(Jump to the original submission Jump to the original submission)

Mon 29 May 2006 12:50:45 AM UTC, comment #6:

Good idea, Sadly I don't have time right now to do this on my own (reality strikes again). As I said I'm adding a few things in as part of bug #15647 to make this easier but I will not do it myself (at least not anytime soon that is).

Kevin Clement <donkyhotay>
Project MemberIn charge of this item.
Sun 28 May 2006 11:01:20 PM UTC, comment #5:

It would make sence per building per level (and sublevel)

Inn: L1 needs fewer globs to supply than L3 while upgrading would probably be when I want to assign the most.

So for example what i would do: 3 globs for setting it up, 1 to supply (no fruits), 5 to upgrade, 2 to supply, 15 to upgrade, 6 to suply.

Leo Wandersleb <giszmo>
Project Member
Sun 21 May 2006 06:45:17 AM UTC, comment #4:

I've set up the variable globalContainer->settings.rememberUnit which can be toggled within the settings to allow players the choice of whether or not they want to have the game remember the last state or always use the defaults when placing as assigned manually within the settings menu.

Kevin Clement <donkyhotay>
Project MemberIn charge of this item.
Sun 14 May 2006 05:50:48 AM UTC, comment #3:

I found the building identifier variable within building.txt

Kevin Clement <donkyhotay>
Project MemberIn charge of this item.
Thu 11 May 2006 12:27:36 AM UTC, comment #2:

I was planning on originally setting this up for just the flags and then later configuring for each building. I wasn't planning on setting this for each specific building level though it could be done. One thing that I need that I haven't been able to find is the unique building identifier variable. I'm pretty certain this is the typeNum variable listed within building.cpp however I haven't confirmed this. I haven't seen any specific identifiers within buildings.txt so if you can either give such a list or show where it's dcoumented I would appreciate this.

Kevin Clement <donkyhotay>
Project MemberIn charge of this item.
Wed 10 May 2006 06:32:47 AM UTC, comment #1:

Would you like it per building or per building/level ?

Steph

Stephane Magnenat <nct>
Project Administrator
Wed 10 May 2006 02:59:59 AM UTC, original submission:

This is somewhat related to my proposed advanced setting change. I would like it so that when the amount of workers on a building/flag is changed the game will remember what it was changed to and any buildings/flags of the same type placed theafter will have that same number of workers working on it.

Kevin Clement <donkyhotay>
Project MemberIn charge of this item.

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

CC list is empty

 

Do you think this task is very important?
If so, you can click here to add your encouragement to it.
This task has 0 encouragements so far.

Only logged-in users can vote.

 

Please enter the title of George Orwell's famous dystopian book (it's a date):

 

 

Follow 7 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Mon 18 Sep 2006 07:15:54 PM UTCdonkyhotayStatusIn Progress=>Fixed
  Open/ClosedOpen=>Closed
Fri 15 Sep 2006 09:56:22 PM UTCdonkyhotayStatusPostponed=>In Progress
  Assigned toNone=>donkyhotay
Tue 01 Aug 2006 07:43:00 PM UTCdonkyhotayStatusNone=>Postponed
Sun 21 May 2006 06:45:17 AM UTCdonkyhotayStatusIn Progress=>None
  Assigned todonkyhotay=>None

Back to the top


Powered by Savane 3.1-cleanup1