bugGlobulation 2 - Bugs: bug #17060, Building::shortTypeNum...

 
 

bug #17060: Building::shortTypeNum unititalized, BuildingType::shortTypeNum set to 0 for flags

Submitted by:  Bradley Arsenault <genixpro>
Submitted on:  Sat 08 Jul 2006 04:36:08 AM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sat 08 Jul 2006 11:21:27 AM UTC, comment #1:

Fixed. I also fixed a numerous number of uninitialized variables on load. Please test and report any more bug. If you notice that this also fix other bugs, please close them.

Thanks

Steph

Stephane Magnenat <nct>
Project Administrator
Sat 08 Jul 2006 04:36:08 AM UTC, original submission:

In class Building, variable shortTypeNum isn't initialized for buildings that existed when the game started (atleast on the map big pond they aren't). On a similair note, for exploration flags (and possibly other flags), variable shortTypeNum and type->shortTypeNum are both set to 0, which is unusual considering they are a flag.

Bradley Arsenault <genixpro>
Project Administrator

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sat 08 Jul 2006 11:21:27 AM UTCnctStatusConfirmed=>Fixed
  Open/ClosedOpen=>Closed

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