bugGlobulation 2 - Bugs: bug #17333, End-Game Freeze

 
 

bug #17333: End-Game Freeze

Submitted by:  None
Submitted on:  Sat 05 Aug 2006 05:53:06 PM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: Apple <appleboy>Open/Closed: Closed
Release: NoneOperating System: None

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Tue 11 Mar 2008 03:20:01 AM UTC, comment #4:

haven't seen it e

Apple <appleboy>
Project MemberIn charge of this item.
Sun 06 Aug 2006 02:43:38 AM UTC, comment #3:

This bug seems to only show up when the ReachForInfinity AI is used. I've played 4-5 games with alpha21 now, and all games that included ReachForInfinity froze at some point, and all games that didn't, never had a problem.

Anonymous
Sat 05 Aug 2006 10:54:38 PM UTC, comment #2:

I resumed the Autosave of the last game that locked up. It almost immediately locked up again. GDB revealed it was hung in the same function. I'm attaching a gzip of the autosave game. Hopefully that will help with debugging.

Anonymous
Sat 05 Aug 2006 10:13:55 PM UTC, comment #1:

I ran into this bug again, this time it wasn't during the end-game. The entire game, including the mouse locked up, as before. I was about 2/3rds of the way through the game, while playing a custom game against Castor, ReachForInfinity, and Warrush.

Once the game locked up, I switched to my text console, and attached GDB to the process. The stack trace is short, but I can't paste, so this is an approximation of the printout:

#0 0xXXXXXXXX in std::_Rb_tree_increment () ...
#1 0xXXXXXXXX in AIEcho::Echo::update_ressource_trackers ()
#2 0xXXXXXXXX in AIEcho::Echo::getOrder ()
#3 0xXXXXXXXX in Engine::run ()
#4 0xXXXXXXXX in Glob2::run ()
#5 0xXXXXXXXX in main()

It seems like the game goes into an infinite loop, since it locks so hard and doesn't respond to any signals, yet it doesn't coredump.

--Adrius

Anonymous
Sat 05 Aug 2006 05:53:06 PM UTC, original submission:

While playing a two player game against ReachToInfinity in version 0.8.21 (alpha21), I was almost done stomping out all remaining life of my nemesis when I went into the game menu. I was going to turn on vision for my inns so that the stragglers would be scooped up quicker. Before I clicked on the alliances menu, the game locked up. I believe the last straggler may have died at exactly that point, and maybe because I had the menu up already when the game ended, it froze.

Not a big deal, but a bug nonetheless.

Anonymous

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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Attached Files
file #10470:  Auto_save.game.gz added by None (46KiB - application/gzip - Broken Autosave)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 11 Mar 2008 03:20:01 AM UTCappleboyStatusNone=>Fixed
      Assigned toNone=>appleboy
      Open/ClosedOpen=>Closed
    Sat 05 Aug 2006 10:54:38 PM UTCNoneAttached File-=>Added Auto_save.game.gz, #10470

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