bugGlobulation 2 - Bugs: bug #17371, Network desync when placing a war...

 
 

bug #17371: Network desync when placing a war flag.

Submitted by:  None
Submitted on:  Tue 08 Aug 2006 04:13:44 PM UTC  
 
Severity: 3 - NormalStatus: Duplicate
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Wed 23 Aug 2006 06:48:15 AM UTC, comment #2:

this was reposted with new info as part of bug #17480

Kevin Clement <donkyhotay>
Project Member
Tue 08 Aug 2006 07:15:55 PM UTC, comment #1:

All I know is that I have succesfully used war flags. So, I need to have a little more information, the maps you played on, how many players, and all of the console output from executation to crash on all computers. If thats impossible, grab as much as possible closer to the end.

Anonymous
Tue 08 Aug 2006 04:13:44 PM UTC, original submission:

With the current alpha (21) the game consistently crashes whenever a war flag is placed. I also got this with cvs a while back, but I didn't bother mentioning it as I figured it was just a temporary regression that would soon be fixed... sorry :S

Anyway, you get some interesting gameplay when you can't use war flags :D

MWM

Anonymous

 

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Follow 3 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Wed 23 Aug 2006 06:47:19 AM UTCdonkyhotayStatusNeed Info=>Duplicate
  Open/ClosedOpen=>Closed
Tue 08 Aug 2006 07:18:46 PM UTCgenixproStatusNone=>Need Info

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