bugGlobulation 2 - Bugs: bug #18210, AIReachToInfinity Freeze

 
 

bug #18210: AIReachToInfinity Freeze

Submitted by:  None
Submitted on:  Mon 06 Nov 2006 01:05:07 AM UTC  
 
Severity: 3 - NormalStatus: Works For Me
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Thu 01 Feb 2007 01:54:26 AM UTC, comment #3:

This bug was fixed by me a while ago.

Bradley Arsenault <genixpro>
Project Administrator
Sun 03 Dec 2006 08:40:58 PM UTC, comment #2:

I don't know if genix specifically went out to fix but with the latest CVS merge that genix uploaded this problem seems to be fixed. Can anyone else confirm this with the latest CVS version?

Kevin Clement <donkyhotay>
Project Member
Sun 03 Dec 2006 12:16:26 AM UTC, comment #1:

I ran a test and did confirm the bug. Once the last building is destroyed on AIreachtoinfinity the game just freezes, there is no error message given by console and my CPU level suddenly jumped up. I suspect when the last building is destroyed the AI gets stuck in an infinite loop trying to calculate what to do next but I haven't had a chance to review the source code itself to fix this problem.

Kevin Clement <donkyhotay>
Project Member
Mon 06 Nov 2006 01:05:07 AM UTC, original submission:

WinXP
Game freezes when AIReachToInfinity's last building is destroyed
destroy all of the ai's buildings; only happens for AIReachToInfinity. Others work fine.
Game version 0.50.22.5 (the home screen says 0.8.21 in the bottom left)

Anonymous

 

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  • -unavailable- added by genixpro (Posted a comment)
  • -unavailable- added by donkyhotay (Posted a comment)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 01 Feb 2007 01:54:26 AM UTCgenixproOpen/ClosedOpen=>Closed
    Sun 03 Dec 2006 08:40:58 PM UTCdonkyhotayStatusConfirmed=>Works For Me
    Sun 03 Dec 2006 12:16:26 AM UTCdonkyhotayStatusNone=>Confirmed

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