bugGlobulation 2 - Bugs: bug #18738, crash when building ontop of a glob

 
 

bug #18738: crash when building ontop of a glob

Submitted by:  Leo Wandersleb <giszmo>
Submitted on:  Tue 09 Jan 2007 09:35:22 PM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sat 03 Feb 2007 12:23:32 AM UTC, comment #3:

Looks like this got fixed

Leo Wandersleb <giszmo>
Project Member
Tue 09 Jan 2007 10:28:07 PM UTC, comment #2:

the crash happens when the building can not be set up immediatly and a forbidden area comes into play.

here there was a not yet reported issue earlier. remembered unit counts only aplyed if the building got built directly. after installing the forbidden area the building inited using the default value or 1 (what is the same here).

Leo Wandersleb <giszmo>
Project Member
Tue 09 Jan 2007 09:41:14 PM UTC, comment #1:

no need for the savegame. this happens in every game (tried 4squares2 against 3 numbies.) 1 swarm ontop of a glob and boom. and again the resulting savegame didn't load in the editor.

Leo Wandersleb <giszmo>
Project Member
Tue 09 Jan 2007 09:35:22 PM UTC, original submission:

when building ontop of a glob or group of globs the attached savegame crashes. it also doesn't load in the editor.

(gdb) run
Starting program: /home/leo/globulation/glob2_head/glob2/src/glob2
[Thread debugging using libthread_db enabled]
[New Thread 47274326771968 (LWP 4790)]
[New Thread 1082141024 (LWP 4793)]
SoundMixer : No volume, audio has been disabled !
[New Thread 1090533728 (LWP 4794)]
lr-b- failed to pathfind localRessource bgid=69@(107, 93) p=(102, 98)
lr-b- failed to pathfind localRessource bgid=69@(107, 93) p=(102, 98)
lr-b- failed to pathfind localRessource bgid=69@(107, 93) p=(111, 98)
...pathfindedLocalRessource v0 failure waiting

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 47274326771968 (LWP 4790)]
0x00000000004bc7dc in Game::buildProjectSyncStep ()
(gdb) bt
#0 0x00000000004bc7dc in Game::buildProjectSyncStep ()
#1 0x00000000004bce47 in Game::syncStep ()
#2 0x00000000004addf8 in Engine::run ()
#3 0x00000000004ec01b in Glob2::run ()
#4 0x00000000004ec6b5 in main ()
(gdb)

save game loaded in the editor:
(gdb) bt
#0 0x00000000004c4aeb in GameGUI::initUnitCount ()
#1 0x00000000004c119a in Game::init ()
#2 0x00000000004c22e4 in Game::Game ()
#3 0x0000000000528942 in MapEdit::MapEdit ()
#4 0x00000000004ec44f in Glob2::run ()
#5 0x00000000004ec6b5 in main ()
(gdb)

Leo Wandersleb <giszmo>
Project Member

 

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    Follow 7 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 03 Feb 2007 12:23:32 AM UTCgiszmoStatusNone=>Fixed
      Open/ClosedOpen=>Closed
    Tue 09 Jan 2007 10:31:07 PM UTCgiszmoDependencies-=>Depends on bugs #18637
    Tue 09 Jan 2007 10:17:59 PM UTCgiszmoAttached File#11714=>Removed
    Tue 09 Jan 2007 10:17:54 PM UTCgiszmoAttached File#11715=>Removed
    Tue 09 Jan 2007 09:36:56 PM UTCgiszmoAttached File-=>Added Auto_save.game.gz, #11715
    Tue 09 Jan 2007 09:35:22 PM UTCgiszmoAttached File-=>Added Auto_save.game.tar.gz, #11714

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