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digging into unit allocation i found out what the problem is. if there are many more jobs assigned than globs available, every glob getting free will be assigned to the first top priority building in the list. as this most likely is not the closest top priority building or as in many cases it would be more desirebly it chooses a second priority building near by, behaviour is not meaningfull to human and in my eyes plain wrong. i assigned this to myself as i already started tweaking things.
hi again please look at the screenshot and explain to me. i guess the top swarm hired all lower units so the couldn't get hired by the far closer swarm. that's bad. also you twisted something in building priority. now they first try to build my 6 swarms before even thinking of unit production. before, unit production had higher priority than swarm construction (i guess). https://file.savannah.nongnu.org/file/longWay.jpg?file_id=12416" />
I need clarification, do the globs go the long distance again and again, or is it just that the swarms seem to be hiring the farther units first. Its quite possible that the first top swarm hires all the close units, and eventually when the second top swarm gets its chance to hire units (all on the same tick), it has to choose farther away units.
on 4 squares i've built 2 swarms near the upper fields and 2 near the lower. Now globs keep carrying food the long way to the opposite swarms.
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